Asuka (Tekken 7): Difference between revisions

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* d+2
* d+2
* Delayed hopkick}}
* Delayed hopkick}}
|launch=i15 – d/f+2
|launch=i15 – df+2
|splat={{Plainlist|
|splat={{Plainlist|
* i12 – 2,4 ''(standing)''
* i12 – 2,4 ''(standing)''
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* b+2+3 ''(high or mid kicks)''}}
* b+2+3 ''(high or mid kicks)''}}
|midCheck={{Plainlist|
|midCheck={{Plainlist|
* d/f+1 ''(standing)''
* df+1 ''(standing)''
* ws4  ''(crouching)''}}
* ws4  ''(crouching)''}}
|hopkick=u/f+4
|hopkick=uf+4
|snakeEdge=3~4
|snakeEdge=3~4
|clefCannon=1,2,4
|clefCannon=1,2,4

Revision as of 04:43, 2 June 2022

Asuka
Key techniques
  • Sabaki and Mikagami
  • Infinite jab string
  • Animation cancels into crouch
  • Launching whiff punishment
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances {{{stances}}}
Fastest
Launch i15 – df+2
CH launch
  • i11 – 4 (high)
  • i15 – b+4 (mid)
Wall splat
  • i12 – 2,4 (standing)
  • i14 – ws1,4 (crouching)
Archetypal moves
Sabaki
  • 2+3 (high or mid punches)
  • b+2+3 (high or mid kicks)
Mid check
  • df+1 (standing)
  • ws4 (crouching)
Hopkick uf+4
Snake edge 3~4
Clef cannon 1,2,4
Generic moves
Remapped (none)
Missing
  • 1 (-2 on block)
  • d+2
  • Delayed hopkick
External links
Lore {{{lore}}}
Twitter #{{{twitter}}}

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky

Asuka is a defensive character that excels at interrupting her opponent's offense using keepout, safe on block counter hit launchers, punch and kick sabaki moves and her notorious reversal.

With her f+2 being one of the best whiff punishers in the game, she rewards players with a keen eye for mis-spaced attacks.

What she lacks in frame priority and block punishment, she makes up for in pokes and animation cancels to provoke a reckless response that she can capitalize on with her defensive tools.

External links