Heihachi: Difference between revisions

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* Insane [[neutral]] with both an electric and tonnes of strong mids
* Insane [[neutral]] with both an electric and tonnes of strong mids
* Plus-on-block mids everywhere
* Absurd jab range combined with a W! 1,1,2 flash punch
* Extremely high damage with his RD!, good comeback potential
* Very strong standing punishment (i10 W!)
* Strongest tracking of all the Mishimas
* Rarely gives up a large [[frame advantage]]
* Rarely gives up a large [[frame advantage]]
** Mids are often only -2 on block
** Mids are often only -2 on block
* Arguably the best df+1 in the game
* Arguably the best df+1 in the game
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* Execution barriers to many key techniques
* Execution barriers to many key techniques (EWGF, OTGF)
* Needs to push opponents to the [[wall]] to get strong mixups
* Lacks a reliable, safe low poke, which means he has to take very high risks to open opponents up
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Revision as of 17:49, 5 September 2022

Heihachi
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances
  • CD – f,n,d,df
  • Raijin – f+3+4 (parries punches)
Fastest
Launch
  • i11(~14) – f,n,d,df#2
  • i18 – ws3,1+2 (crouching)
CH launch
  • i10 – 1,b+2,R.1+2 (rage)
  • i15 – df+2 (standing)
  • i18 – ws2 (evasive)
Wall splat i13 – df+1,2
Archetypal moves
Mid check
  • df+4 (i12)
  • df+1 (standing)
  • ws4 (crouching)
Orbital uf+3,4
Power low FC.df+4
Generic moves
Remapped
  • d+1 → db+1
Missing
  • uf,n,4
External links
Lore Heihachi Mishima
Twitter #{{{twitter}}}

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky

Heihachi is the Mishima with by far the strongest pokes and mids, which come with the tradeoff of an underwhelming set of lows. With great frames but not much to do with them, he's often attacking a lot more than his opponent.

He's an online monster with an extensive suite of noob killer moves which have to be answered by fuzzy guards or reacting, and his f,F+2 is notoriously difficult to punish due to its pushback.

Strengths
  • Insane neutral with both an electric and tonnes of strong mids
  • Absurd jab range combined with a W! 1,1,2 flash punch
  • Extremely high damage with his RD!, good comeback potential
  • Very strong standing punishment (i10 W!)
  • Strongest tracking of all the Mishimas
  • Rarely gives up a large frame advantage
    • Mids are often only -2 on block
  • Arguably the best df+1 in the game
Weaknesses
  • Execution barriers to many key techniques (EWGF, OTGF)
  • Lacks a reliable, safe low poke, which means he has to take very high risks to open opponents up
EWGF in neutral
importance
★★★★★
value
★★★★★
dexterity
★★★☆☆
rhythm
☆☆☆☆☆
importance
★★★★☆
value
☆☆☆☆☆
dexterity
★★★★☆
rhythm
★★☆☆☆
f+2,3 f,F+2
importance
★★★☆☆
value
★★★★★
dexterity
★★★★★
rhythm
★★★★★
cc EWGF block punish
importance
★★★☆☆
value
★★★★☆
dexterity
★★★☆☆
rhythm
★★★★☆
ws1 f,n,df#1
importance
★★☆☆☆
value
★★★☆☆
dexterity
★★★☆☆
rhythm
★★★☆☆
EWGF block punish -15
importance
★★☆☆☆
value
★★★★★
dexterity
★★★★★
rhythm
★★★★☆