Heihachi: Difference between revisions

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{{Archetype|Heihachi}}
{{Archetype|Heihachi}}


'''Heihachi''' is the [[Mishima]] with by far the strongest [[poke]]s and mids, which come with the tradeoff of an underwhelming set of lows. With great frames but not much to do with them, he's often attacking a lot more than his opponent.
'''Heihachi''' is the [[Mishima]] by far has the strongest high and mid [[poke]]s, which come with the tradeoff of an underwhelming set of lows. With great frames but not much to do with them, he's often attacking a lot more than his opponent.


He's an online monster with an extensive suite of noob killer moves which have to be answered by [[fuzzy guard]]s or [[reacting]], and his f,F+2 is notoriously difficult to [[punish]] due to its pushback.
He's a monster with an extensive suite of noob killer moves which have to be answered by [[fuzzy guard]]s or [[reacting]], and his f,F+2 is notoriously difficult to [[punish]] due to its pushback. Also known to be the bully among the Mishimas with his movesets, famously utilized by his F+4 that locks down opponents.


{{BlueRed
{{BlueRed
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* Insane [[neutral]] with both an electric and tonnes of strong mids
* Insane [[neutral]] with both an electric and tonnes of strong mids
* Absurd jab range combined with a W! 1,1,2 flash punch
* Absurd jab range combined with a W! 1,1,2 flash punch
* Extremely high damage with his RD!, good comeback potential
* Extremely high damage with his RD!, great comeback potential
* Very strong standing punishment (i10 W!)
* Very strong standing punishment (i10 W!)
* Strongest tracking of all the Mishimas
* Strongest tracking of all the Mishimas
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* Arguably the best df+1 in the game
* Arguably the best df+1 in the game
|red=
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* Execution barriers to many key techniques (EWGF, OTGF)
* Execution barriers to many key techniques (EWGF, CC EWGF, and OTGF)
* Lacks a reliable, safe low poke, which he has to take very high risks to open opponents up
* Lacks a reliable, safe low poke, which he has to take very high risks to open opponents up
* Lacks an easy i15 hopkick/launcher
* Lacks an easy i15 hopkick/launcher

Revision as of 00:47, 30 November 2022

Heihachi
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances
  • CD – f,n,d,df
  • Raijin – f+3+4 (parries punches)
Fastest
Launch
  • i11(~14) – f,n,d,df#2
  • i18 – ws3,1+2 (crouching)
CH launch
  • i10 – 1,b+2,R.1+2 (rage)
  • i15 – df+2 (standing)
  • i18 – ws2 (evasive)
Wall splat i13 – df+1,2
Archetypal moves
Mid check
  • df+4 (i12)
  • df+1 (standing)
  • ws4 (crouching)
Orbital uf+3,4
Power low FC.df+4
Generic moves
Remapped
  • d+1 → db+1
Missing
  • uf,n,4
External links
Lore Heihachi Mishima
Twitter #{{{twitter}}}

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky

Heihachi is the Mishima by far has the strongest high and mid pokes, which come with the tradeoff of an underwhelming set of lows. With great frames but not much to do with them, he's often attacking a lot more than his opponent.

He's a monster with an extensive suite of noob killer moves which have to be answered by fuzzy guards or reacting, and his f,F+2 is notoriously difficult to punish due to its pushback. Also known to be the bully among the Mishimas with his movesets, famously utilized by his F+4 that locks down opponents.

Strengths
  • Insane neutral with both an electric and tonnes of strong mids
  • Absurd jab range combined with a W! 1,1,2 flash punch
  • Extremely high damage with his RD!, great comeback potential
  • Very strong standing punishment (i10 W!)
  • Strongest tracking of all the Mishimas
  • Rarely gives up a large frame advantage
    • Mids are often only -2 on block
  • Arguably the best df+1 in the game
Weaknesses
  • Execution barriers to many key techniques (EWGF, CC EWGF, and OTGF)
  • Lacks a reliable, safe low poke, which he has to take very high risks to open opponents up
  • Lacks an easy i15 hopkick/launcher
EWGF in neutral
importance
★★★★★
value
★★★★★
dexterity
★★★☆☆
rhythm
☆☆☆☆☆
importance
★★★★☆
value
☆☆☆☆☆
dexterity
★★★★☆
rhythm
★★☆☆☆
f+2,3 f,F+2
importance
★★★☆☆
value
★★★★★
dexterity
★★★★★
rhythm
★★★★★
cc EWGF block punish
importance
★★★☆☆
value
★★★★☆
dexterity
★★★☆☆
rhythm
★★★★☆
ws1 f,n,df#1
importance
★★☆☆☆
value
★★★☆☆
dexterity
★★★☆☆
rhythm
★★★☆☆
EWGF block punish -15
importance
★★☆☆☆
value
★★★★★
dexterity
★★★★★
rhythm
★★★★☆