mNo edit summary |
mNo edit summary |
||
Line 28: | Line 28: | ||
{{Archetype|Heihachi}} | {{Archetype|Heihachi}} | ||
'''Heihachi''' is the [[Mishima]] | '''Heihachi''' is the [[Mishima]] by far has the strongest high and mid [[poke]]s, which come with the tradeoff of an underwhelming set of lows. With great frames but not much to do with them, he's often attacking a lot more than his opponent. | ||
He's | He's a monster with an extensive suite of noob killer moves which have to be answered by [[fuzzy guard]]s or [[reacting]], and his f,F+2 is notoriously difficult to [[punish]] due to its pushback. Also known to be the bully among the Mishimas with his movesets, famously utilized by his F+4 that locks down opponents. | ||
{{BlueRed | {{BlueRed | ||
Line 36: | Line 36: | ||
* Insane [[neutral]] with both an electric and tonnes of strong mids | * Insane [[neutral]] with both an electric and tonnes of strong mids | ||
* Absurd jab range combined with a W! 1,1,2 flash punch | * Absurd jab range combined with a W! 1,1,2 flash punch | ||
* Extremely high damage with his RD!, | * Extremely high damage with his RD!, great comeback potential | ||
* Very strong standing punishment (i10 W!) | * Very strong standing punishment (i10 W!) | ||
* Strongest tracking of all the Mishimas | * Strongest tracking of all the Mishimas | ||
Line 43: | Line 43: | ||
* Arguably the best df+1 in the game | * Arguably the best df+1 in the game | ||
|red= | |red= | ||
* Execution barriers to many key techniques (EWGF, OTGF) | * Execution barriers to many key techniques (EWGF, CC EWGF, and OTGF) | ||
* Lacks a reliable, safe low poke, which he has to take very high risks to open opponents up | * Lacks a reliable, safe low poke, which he has to take very high risks to open opponents up | ||
* Lacks an easy i15 hopkick/launcher | * Lacks an easy i15 hopkick/launcher |
Revision as of 00:47, 30 November 2022
Heihachi (Tekken 7) |
---|
Heihachi | |
---|---|
Heat | {{{heat}}} |
Heat Smash | {{{heatSmash}}} |
Heat Engagers | {{{heatEngagers}}} |
Stances |
|
Fastest | |
Launch |
|
CH launch |
|
Wall splat | i13 – df+1,2 |
Archetypal moves | |
Mid check |
|
Orbital | uf+3,4 |
Power low | FC.df+4 |
Generic moves | |
Remapped |
|
Missing |
|
External links | |
Lore | Heihachi Mishima |
#{{{twitter}}} |
Heihachi is the Mishima by far has the strongest high and mid pokes, which come with the tradeoff of an underwhelming set of lows. With great frames but not much to do with them, he's often attacking a lot more than his opponent.
He's a monster with an extensive suite of noob killer moves which have to be answered by fuzzy guards or reacting, and his f,F+2 is notoriously difficult to punish due to its pushback. Also known to be the bully among the Mishimas with his movesets, famously utilized by his F+4 that locks down opponents.
Strengths
- Insane neutral with both an electric and tonnes of strong mids
- Absurd jab range combined with a W! 1,1,2 flash punch
- Extremely high damage with his RD!, great comeback potential
- Very strong standing punishment (i10 W!)
- Strongest tracking of all the Mishimas
- Rarely gives up a large frame advantage
- Mids are often only -2 on block
- Arguably the best df+1 in the game
Weaknesses
- Execution barriers to many key techniques (EWGF, CC EWGF, and OTGF)
- Lacks a reliable, safe low poke, which he has to take very high risks to open opponents up
- Lacks an easy i15 hopkick/launcher
EWGF in neutral
importance
★★★★★value
★★★★★dexterity
★★★☆☆rhythm
☆☆☆☆☆importance
★★★★☆value
☆☆☆☆☆dexterity
★★★★☆rhythm
★★☆☆☆f+2,3 f,F+2
importance
★★★☆☆value
★★★★★dexterity
★★★★★rhythm
★★★★★cc EWGF block punish
importance
★★★☆☆value
★★★★☆dexterity
★★★☆☆rhythm
★★★★☆ws1 f,n,df#1
importance
★★☆☆☆value
★★★☆☆dexterity
★★★☆☆rhythm
★★★☆☆EWGF block punish -15
importance
★★☆☆☆value
★★★★★dexterity
★★★★★rhythm
★★★★☆Characters (Tekken 8) |
---|