Reina: Difference between revisions

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(added some archetypal moves)
(added heat engagers)
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* {{MoveGet|Reina-H.WRA.2+3|input}} – {{MoveGet|Reina-H.WRA.2+3|startup}} – {{MoveGet|Reina-H.WRA.2+3|target}}
* {{MoveGet|Reina-H.WRA.2+3|input}} – {{MoveGet|Reina-H.WRA.2+3|startup}} – {{MoveGet|Reina-H.WRA.2+3|target}}
}}
}}
|heatEngagers=
|heatEngagers={{Plainlist|
* df+1{{MoveGet|Reina-df+1,2|input}} – {{MoveGet|Reina-df+1|startup}}{{MoveGet|Reina-df+1,2|startup}} – {{MoveGet|Reina-df+1|target}}{{MoveGet|Reina-df+1,2|target}}
* {{MoveGet|Reina-f,F+3|input}} – {{MoveGet|Reina-f,F+3|startup}} – {{MoveGet|Reina-f,F+3|target}}
* {{MoveGet|Reina-SEN.3|input}} – {{MoveGet|Reina-SEN.3|startup}} – {{MoveGet|Reina-SEN.3|target}}
* {{MoveGet|Reina-UNS.4|input}} – {{MoveGet|Reina-UNS.4|startup}} – {{MoveGet|Reina-UNS.4|target}}
* {{MoveGet|Reina-WRA.2|input}} – {{MoveGet|Reina-WRA.2|startup}} – {{MoveGet|Reina-WRA.2|target}}
}}
|stances={{Plainlist|
|stances={{Plainlist|
* WGS ''(Wind God Step)'' – f,n,d,df
* WGS ''(Wind God Step)'' – f,n,d,df

Revision as of 11:16, 7 February 2024

Reina
Heat
  • Allows Lethal Fury follow up (,4) to 3,4, 3+4,4,4 and f+1+2,3
  • EWGF and EWGK can be performed without just frame input.
  • Auto parries mids and highs during WRA
Heat Smash
  • H.2+3 – i21 – m,m
  • H.WRA.2+3 – i18~19 – l,m,m,m
Heat Engagers
  • df+1,2 – i13~14,i22~23 – m,m
  • f,F+3 – i20~22 – m
  • SEN.3 – i12~13 – h
  • UNS.4 – i18~19 – m
  • WRA.2 – i15~16 – m
Stances
  • WGS (Wind God Step) – f,n,d,df
  • SEN (Sentai) – f+3
  • SSH (Senshin) – f+1+2
  • UNS (Unsoku) – d+3
  • WRA (Heavens Wrath) – d+1+2
  • WDS (Wind Step) – f,n
Fastest
Launch {{{launch}}}
CH launch {{{chLaunch}}}
Wall splat {{{splat}}}
Archetypal moves
Mid check
  • df+1 – i13~14
  • ws4 – i11~12
Hopkick
  • uf+4 – i17~18
Slash kick f,F+3 – i20~22
Generic moves
Remapped (none)
Missing (none)
External links
Lore Reina
Twitter #T8_Reina
Discord [1]

Reina is an aggresive Mishima who can quickly approach and start applying pressure with her varied toolkit. Multiple Stances as well as the ability to force advantageous situations allow Reina to efficiently pressure and mix up opponents.

Strengths
  • Has access to powerful Mishima techniques such as the Crouch Dash, Electric Wind God Fist, Hellsweep, left and right Splits Kicks, 1,1,2, etc. to give her a commanding offense.
  • Can use a plethora of Stances that flow into each other for both offensive and defensive purposes.
  • Excellent Movement for both closing the gap and evading her opponents attacks.
  • Has 2 Heat Smashes: A powerful Mid and a dangerous Low while in Heaven's Wrath.
Weaknesses
  • Lows are mediocre and offer little reward for their high risk. Her Hellsweep does not knockdown like the rest of the Mishima's for example.
Mashing
importance
★★★★★
value
★★★★★
dexterity
★☆☆☆☆
rhythm
★★☆☆☆
Blocking
importance
☆☆☆☆☆
value
☆☆☆☆☆
dexterity
★★★★★
rhythm
★★★★★

External links