Jack-8: Difference between revisions

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{{KeyTechs|
{{KeyTechs|
{{KeyTech|Prime Windup Uppercut |importance=4|value=3|dexterity=2|rhythm=1}}
{{KeyTech|Prime Windup Uppercut |importance=4|value=3|dexterity=2|rhythm=1}}
{{KeyTech|Just Frame Body Smash to Iron Gunman|importance=3|value=3|dexterity=0|rhythm=5}}
{{KeyTech|Body Smash to Iron Gunman|importance=3|value=3|dexterity=0|rhythm=5}}
}}
}}



Revision as of 16:21, 7 February 2024

Jack-8
Heat
  • Gamma Charge moves are always active.
Heat Smash High, i10, -9
Heat Engagers
  • b+2
  • b+1+2
  • GMH.4
  • GMH.3+4
  • d+2+4
Stances
  • GMH (Gamma Howl) – 3+4
  • GMC (Gamma Charge) – 3+4 (absorb a hit)
Fastest
Launch
  • i15 – df+2
CH launch
  • Womp Womp
Wall splat
  • i13 – df+3+4 (standing)
  • i14 – ws2,4 (crouching)
  • i19 – b+2 (standing)
Archetypal moves
Sabaki GMH (3+4)
Mid check
  • f+1 (standing)
  • df+1 (standing)
  • df+4 (standing)
  • f+3,d (standing)
Power low
  • db+2
  • b,db,d,df+1 (debugger)
Clef cannon df+1,2,1
Generic moves
Remapped (none)
Missing (none)
External links
Lore {{{lore}}}
Twitter #T8_Jack

Jack-8 is...

Strengths
  • Huge range
  • Good throw game
  • Canned mixups
  • Good space control
  • Fastest Heat Burst in the game (i10)
Weaknesses
  • Poor CH game
  • Bad sidestep
  • Lacks an i10 standing jab
Prime Windup Uppercut
importance
★★★★☆
value
★★★☆☆
dexterity
★★☆☆☆
rhythm
★☆☆☆☆
Body Smash to Iron Gunman
importance
★★★☆☆
value
★★★☆☆
dexterity
☆☆☆☆☆
rhythm
★★★★★

External links