Bryan: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
(Added Bryan Fury discord link)
No edit summary
Line 12: Line 12:
* SLS.1+2}}
* SLS.1+2}}
|stances={{Plainlist|
|stances={{Plainlist|
* CD ''(Crouch Dash)'' – qcf
* SLS ''(Slither Step)'' – qcf
* Sway – qcb
* SWA ''(Sway) ''– qcb
* TNT ''(Taunt Charge)'' – 1+3+4}}
* SNE ''(Snake Eyes)'' – 1+3+4}}
|launch={{Plainlist|
|launch={{Plainlist|
* i14-15 – JU (fnb+2)}}
* i14 – f,n,b+2 ''(standing)''
* i15 – ws1 ''(crouching)''}}
|chLaunch={{Plainlist|
* i12 – ws3 ''(crouching)''
* i13(~15) – qcb+1 ''(high)''
* i16 – f+3 ''(mid)''}}
|splat={{Plainlist|
* i13(~15) – qcb+1 ''(standing)''
* i13(~16) – f,F+2 ''(standing)''
* i16 – b+4 ''(standing)''
* i13 – FC.df+2,1 ''(crouching)''}}
|midCheck={{Plainlist|
|midCheck={{Plainlist|
* db+2 ''(standing)''
* df+2 ''(standing)''
* df+2 ''(standing)''
* d+2,3 ''(standing)''
* d+2 ''(standing)''
* uf+2,2,2,3 ''(standing)''
* ws4 ''(crouching)''}}
* df+1,1,1,1,2 ''(standing)''
* df+2 ''(crouching)''}}
|chLaunch={{Plainlist|
* i13-14 – qcb+1 ''(high)''
* i20 – b+1 ''(mid)''}}
|splat={{Plainlist|
* i14-15 – JU ''(fnb+2)''
* i13 – f,f+2
* i13-14 – qcb+1
* i24-25 – f,f+3
* i18, 55-56 – 3+4, hold 2 ''(SNE only)''
* i17-18 – qcb+4}}
|statureKick={{Plainlist|
|statureKick={{Plainlist|
* qcb+3
* qcb+3

Revision as of 09:43, 1 March 2024

Bryan
Heat
  • Gains access to Snake Eyes moves.
Heat Smash Mid, i18, -1 on hit, +9 on block (+17 if at wall)
Heat Engagers
  • 1,2,4
  • db+1+2
  • f,F+2
  • ss2,1
  • SLS.1+2
Stances
  • SLS (Slither Step) – qcf
  • SWA (Sway) – qcb
  • SNE (Snake Eyes) – 1+3+4
Fastest
Launch
  • i14 – f,n,b+2 (standing)
  • i15 – ws1 (crouching)
CH launch
  • i12 – ws3 (crouching)
  • i13(~15) – qcb+1 (high)
  • i16 – f+3 (mid)
Wall splat
  • i13(~15) – qcb+1 (standing)
  • i13(~16) – f,F+2 (standing)
  • i16 – b+4 (standing)
  • i13 – FC.df+2,1 (crouching)
Archetypal moves
Mid check
  • df+2 (standing)
  • d+2 (standing)
  • ws4 (crouching)
Orbital uf+4
Stature kick
  • qcb+3
  • d+4
Snake edge df+3
Slash kick f,f,F+3
Generic moves
Remapped d+4 → db+4
Missing d+2
External links
Lore Bryan
Twitter #T8_Bryan
Discord [1]

This page is for Tekken 8. For Tekken 7, see Bryan (Tekken 7).

Bryan is very easy to define: he's a counter hit monster. He has a litany of very strong counter hit attacks, such as b+1, 3+4, f+3, and SWA.3, that he can convert into incredible damage. In Tekken 8, he's been given a new buff called Snake Eyes (SNE) which gives him access to several new moves, as well as some upgraded versions of previous moves. Learning how and when to activate and utilize Snake Eyes is crucial.

His backsway gives him access to Hatchet Kick (SWA.3), one of the most chunky and oppressive lows in the game, and his new Cannonball Straight (SWA.1), a +5 on block high with blistering speed and great range. His crouchdash, a.k.a Slither Step (SLS), gives him extremely good wall carry capabilities, with multiple mixups to catch opponents trying to jab out. Bryan has strong pressure at the wall, with many oppressive options, such as TNTb+4 or TJU, being unblockable moves that guarantee wall combos, 3+4, hold 2, which wallsplats regardless of being blocked or not, and his heat smash, which is +17 on block at the wall.

As far as flashiness goes, this all pales in comparison to his taunt (1+3+4), an unblockable mid that gives him a massive 16 frames of advantage, not only giving him the chance to hit with a normal attack, but also allowing him to hit the infamous Taunt Jet Upper (1+3+4 f,b+2), an unblockable launcher - with the trade-off of requiring multiple frame perfect inputs. Learning how to utilize Bryan's taunt in oki or standing pressure situations is necessary to use Bryan at a high level.

Bryan's explosive, high damage gameplan comes with the penalty of poor standing punishment and optimizing his punishment requires some very difficult execution. Getting the most out of Bryan requires a great deal of intermediate and high level understanding of almost every notable mechanic in Tekken, but the reward is one of the scariest characters to press a button against in the entire game.

Strengths
  • Big wall carry and high combo damage off a variety of launchers, including i14 standing launch (standard is i15).
  • Endless CH launchers and hit confirms.
  • Very strong keep-out potential.
  • Extremely strong oki with taunt.
Weaknesses
  • Lacking in standing block punishment.
  • Poor panic tools and evasion.
  • One of the highest execution characters.
Taunt Jet Upper
importance
★★☆☆☆
value
★★★★★
dexterity
★★★★★
rhythm
★★★★★
Taunt b+4
importance
★★★★★
value
★★★★★
dexterity
★★★★☆
rhythm
★★☆☆☆

External links