Shaheen: Difference between revisions

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(Updated Strengths and Weaknesses section to better align with the style of other characters.)
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* Simple but effective movelist
* '''Easy to Pilot''': Shaheen's gameplan is very simple, his moves are intuitive, and doesn't require high execution to play effectively, making him consistent.
* Potent slide mixup which becomes deadlier in Heat
* '''Good Stance/FC Mixups''': Has solid mixup tools from FC and SNK, becoming extra threatening in heat and with SNK cancels.
* Strong wall mixup while in heat
* '''Heat Wall Pressure''': Al-Ghul Master into f+2,3 along with WR+2 and u+1 create a terrifying looping offence at the wall.
* Rare ability to effectively manipulate an opponent's grey health
* '''Grey Health Deletion''': Has the rare ability to effectively deplete and then erase opponents' grey health.
* Excellent whiff and block punishment
* '''Amazing Punishment''': Sports excellent whiff and block punishment.
* Plentiful, adaptable combo routes for wall carry, damage, or side-switches
* '''Combo Artist''': Has very lenient and creative combo tools that allow for maximising damage, wall carry, [[okizeme]], and even the super rare ability to side switch mid-combo.
* Many side-switching tools, making it difficult to pin him down to walls
* '''Side Swapper''': Has many ways of swapping sides with opponents, making it difficult to pin him to walls.
* Good movement (above average backdash and sidestep, crouch dash, uf+1~d)
* '''Agile''': Sports an above average backdash, sidestep, crouch dash, and can close distances with manual SNK, or cancelling u+1 by holding down.
* Strong CH tools (1,2,2, 4,1, ws1, b+3, SNK 1, etc.)ย  ย 
* '''Solid Couter-hit Tools''': Has a plethora of strong CH tools in a game where CH tools tend to be weak.


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* Does not easily overwhelm opponents with mental stack or crazy pressure
* '''Very Simplistic''': Being very intuitive is both a blessing and a curse, as he doesn't have many ways of overwhelming opponents with strings or knowledge checks.
* Can struggle versus patient opponents, since he lacks multiple strings or threatening mix-ups from standing
* '''Can't Open Turtles''': Struggles versus patient players since he lacks threatening lows from standing, and relies on a very unsafe slide to open defensive players. Also lacks a command throw game.
* Few defensive gimmicks without any standout crushing attacks
* '''Honest Defense''': Few defensive gimmicks without any standout evasive attacks or reversals. However as of v1.04, he does sport a good powercrush in b+3+4.
* Range on his generic Heat Smash (2+3) is shorter than averageย  ย 
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{{KeyTech|SNK Cancel|importance=4|value=5|dexterity=3|rhythm=4}}
{{KeyTech|SNK Cancel|importance=4|value=5|dexterity=3|rhythm=4}}
{{KeyTech|Instant Slide|importance=3|value=4|dexterity=3|rhythm=3}}
{{KeyTech|Instant Slide|importance=3|value=4|dexterity=3|rhythm=3}}
{{KeyTech|ws+3 loops|importance=1|value=3|dexterity=3|rhythm=5}}
}}
}}



Revision as of 06:50, 9 May 2024

Shaheen
Heat
  • Partially restores Heat time when performing certain knife-hand moves.
  • Al-Ghul Master can be used.
Heat Smash
  • 2+3, Mid, i16, +6 (SNK)
  • SNK.2+3, Low, i20, -14
Heat Engagers
  • db+2,1
  • b+1
  • b+3+4
  • uf+1
  • SNK.1+2
Stances
  • SNK (Stealth Step) - df+3+4
Fastest
Launch
i15 – uf+4
CH launch
i13 – 4,1
Wall splat
i14 – df+4,3
Archetypal moves
Parry
b+1+3 or b+2+4 (high & mid punches)
Mid check
df+1
Hopkick
uf+4
Orbital
uf+3
Slash kick
wr+2
Generic moves
Remapped
d+4 --> d+3-4
Missing
d+2, u+1, d+3
External links
Lore Shaheen
Twitter #T8_Shaheen
Discord Shaheen

This page is for Tekken 8. For Tekken 7, see Shaheen (Tekken 7).

Shaheen is a simple, fundamental, "back-to-basics" character. His gameplan revolves almost entirely around his extremely potent full crouch (FC) mix-up and in controlling space through an abundance of great pokes. He has a strong punishment kit and both a generic df+2 and a hopkick to whiff punish with. He has several strong counterhit tools to dissuade mashing, and decent plus frame mids to pressure a defensive opponent.

Shaheen takes great advantage of Tekken 8's grey health system. He has several good moves that deal chip damage on block, while also being blessed with moves that entirely remove grey health. With Heat, Shaheen's FC mix and grey life manipulation become even more potent, as he is able to repeatedly chip the opponent down while threatening either a slide, launching mids like ws2 or uf+4, or a guard breaking high in the form of his new move, Al-Ghul Master (H.D*,u+2), which leads to a follow-up that erases grey health.

Shaheen also sports a strong looping mixup at the wall while in Heat, as Al-Ghul Master guarantees a f23 on block which deals extra damage and advantage at the wall, allowing Shaheen to mixup with either another Al-Ghul Master, or a wall-splatting mid.

Shaheen doesn't have many notable weaknesses in his gameplan. However, he also doesn't have any notable strengths. His pressure is not oppressive enough to force an opponent to interact. His wall game is powerful in heat, but quite weak outside of it, having some of the lowest wall-combo damage in the game. Being so honest is a both a blessing and a curse, as taking advantage of his fundamentals-oriented kit demands strong fundamentals.

Strengths
  • Easy to Pilot: Shaheen's gameplan is very simple, his moves are intuitive, and doesn't require high execution to play effectively, making him consistent.
  • Good Stance/FC Mixups: Has solid mixup tools from FC and SNK, becoming extra threatening in heat and with SNK cancels.
  • Heat Wall Pressure: Al-Ghul Master into f+2,3 along with WR+2 and u+1 create a terrifying looping offence at the wall.
  • Grey Health Deletion: Has the rare ability to effectively deplete and then erase opponents' grey health.
  • Amazing Punishment: Sports excellent whiff and block punishment.
  • Combo Artist: Has very lenient and creative combo tools that allow for maximising damage, wall carry, okizeme, and even the super rare ability to side switch mid-combo.
  • Side Swapper: Has many ways of swapping sides with opponents, making it difficult to pin him to walls.
  • Agile: Sports an above average backdash, sidestep, crouch dash, and can close distances with manual SNK, or cancelling u+1 by holding down.
  • Solid Couter-hit Tools: Has a plethora of strong CH tools in a game where CH tools tend to be weak.
Weaknesses
  • Very Simplistic: Being very intuitive is both a blessing and a curse, as he doesn't have many ways of overwhelming opponents with strings or knowledge checks.
  • Can't Open Turtles: Struggles versus patient players since he lacks threatening lows from standing, and relies on a very unsafe slide to open defensive players. Also lacks a command throw game.
  • Honest Defense: Few defensive gimmicks without any standout evasive attacks or reversals. However as of v1.04, he does sport a good powercrush in b+3+4.
f:b+2
importance
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value
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dexterity
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rhythm
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SNK Cancel
importance
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value
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dexterity
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rhythm
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Instant Slide
importance
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value
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dexterity
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rhythm
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ws+3 loops
importance
โ˜…โ˜†โ˜†โ˜†โ˜†
value
โ˜…โ˜…โ˜…โ˜†โ˜†
dexterity
โ˜…โ˜…โ˜…โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜…โ˜…โ˜…

External links