Azucena: Difference between revisions

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'''Azucena''' is a versatile character who can approach a multitude of different situations through stance pressure and powerful punishment tools.
'''Azucena''' is a versatile character who can approach a multitude of different situations through stance pressure and powerful punishment tools.


Azucena has amazing offensive tools. For pressure, you can bully the opponent with ''Grande Combo'' (d/f+1,4,1). d/f+1,4 in particular is a safe, jailing, mid high sequence that's plus on hit and core to her aggression. When the opponent gets agitated, ''Boomerang Scythe'' (1+2) has you covered as a safe counter-hit launcher that crushes high attacks in a flash.
Azucena has amazing offensive tools. For pressure, you can bully the opponent with ''Grande Combo'' (d/f+1,4,1). d/f+1,4 in particular is a safe, jailing, mid high sequence that's plus on hit that can now transition into back turn. When the opponent gets agitated, ''Boomerang Scythe'' (1+2) has you covered as a safe counter-hit launcher that crushes high attacks in a flash.


Azucena is also equipped with amazing whiff punishers. ''Sumatra Back Knuckle'' (f+3,2) is an notable option, with ''Luna Llena'' (f,F+3) being a great launcher for any coffee extraordinaire that is prepared, but your go-to whiff punisher will be ''Aero Press Pegar'' (f+1+2), a power-crushing, long-reaching, heat-engager punch that puts her back on the offense, even after blocking moves with a lot of pushback like Paul's Deathfist.
Azucena is also equipped with amazing whiff punishers. ''Sumatra Back Knuckle'' (f+3,2) is an notable option, with ''Luna Llena'' (f,F+3) being a great launcher for any coffee extraordinaire that is prepared, but your go-to whiff punisher will be ''Aero Press Pegar'' (f+1+2), a power-crushing, long-reaching, heat-engager punch that puts her back on the offense, even after blocking moves with a lot of pushback like Paul's Deathfist.
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* '''Ease Of Use''': Azucena is very friendly to newcomers of Tekken due to her simplistic game plan.
* '''Ease Of Use''': Azucena is very friendly to newcomers of Tekken due to her simplistic game plan.
* '''Strong Stance Mixups''': Libertador is very powerful, easy to understand and is equipped for all situations. From it's hard hitting hellsweep (LIB.d+4,4) and launcher (LIB.1+2), to it’s fast, safe heat engager (LIB.2) and power crush (LIB.3+4) there's nothing this stance can't handle.
* '''Strong Stance Mixups''': Libertador is very powerful, easy to understand and is equipped for all situations. From it's hard hitting hellsweep (LIB.d+4,4) and launcher (LIB.1+2), to it’s fast, safe heat engager (LIB.2) and power crush (LIB.3+4) there's nothing this stance can't handle.
* '''Amazing Standing Punishment''': Arguably the best in the game, strong 10F punisher (1,2) that wall splats, backturn options (4,1 or 1,2,B) and an easy punisher for moves like Deathfist (f+1+2), standing moves can be punished heavily by Azucena.
* '''Amazing Standing Punishment''': Arguably the best in the game, strong 10F punisher (1,2) that wall splats, backturn options (df+1,4,B or 1,2,B) and an easy punisher for moves like Deathfist (f+1+2), there's nothing that she cannot punish.
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* '''Weak Crouching Punishment''': Her go-to punisher is her ws4,1 at 11F’s and her ws2 at 15F’s. Her other while standing options are better applied with her offense.
* '''Weak Crouching Punishment''': Her go-to punisher is her ws4,1 at 11F’s and her ws2 at 15F’s. Her other while standing options are better applied with her offense.
* '''Risky Whiff Punishment:''' A lot of her go-to whiff punishers are duckable, which can lead to Azucena being badly punished herself if misused.
* '''Risky Whiff Punishment''': A lot of her go-to whiff punishers are duckable, which can lead to Azucena being badly punished herself if misused.
* '''Lack of Suffocating Offense (without Stances)'''
* '''Lack of Suffocating Offense''': As of Patch 1.04, Azucena's key pressure tools are now worse on hit (2,1) and on block (wr3,2). This makes Azucena now more reliant on slower, catered options (b+3) or her stance entries (f,F+3+4 on block or df+1,4,B on hit).
 
* '''Linear''': In addition to having fewer plus frames, her key poking tools have had their tracking either reduced (df+1,4) or completely removed (2,1). These changes enable the Defender to sidewalk Azucena's previously relentless offense even after being hit.
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Revision as of 15:18, 19 June 2024

Azucena
Heat
  • Libertador Revolución can be used. (f+3+4), (3,2,F)
  • Nuevo Libertador can be used. (b+2,F), (b+1,1,2,F), (LIB.1,2,F)
  • Allows the use of the powered up version of Libertador (f+3+4)
Heat Smash Mid, i15~16, +6
Heat Engagers
  • f4,4
  • f1+2
  • b+3
  • LIB.2
  • d1+3
  • d2+4
Stances
  • LIB (Libertador) – f3+4
  • BT (Backturn) – b3+4
Fastest
Launch
  • i15 – df+2 (standing)
  • i16 – f,F+3 (hard) (standing)
  • i24 – uf+4 (standing)
  • i15 – ws2 (crouching)
CH launch
  • i15 – 1+2 (high)
  • i17 – df+3 (mid)
  • i13 – ws1 (mid)
  • i14 – BT1+2 (mid)
  • i15 – LIB4,1 (mid, high)
Wall splat
  • i10 – 1,2 (standing)
  • i14 – 3,3 (standing)
Archetypal moves
Sabaki uf+1 (high & mid punches)
Mid check
  • df+1,4 (Standing)
  • df+3 (Standing)
  • ws1 (Crouching)
  • ws4 (Crouching)
Slash kick wr3,2
Generic moves
Remapped
  • d+1 → db+1
  • d+2 → db+2
Missing (none)
External links
Lore Azucena Ortiz
Twitter #T8_Azucena
Discord Azucena's Coffee House

Azucena is a versatile character who can approach a multitude of different situations through stance pressure and powerful punishment tools.

Azucena has amazing offensive tools. For pressure, you can bully the opponent with Grande Combo (d/f+1,4,1). d/f+1,4 in particular is a safe, jailing, mid high sequence that's plus on hit that can now transition into back turn. When the opponent gets agitated, Boomerang Scythe (1+2) has you covered as a safe counter-hit launcher that crushes high attacks in a flash.

Azucena is also equipped with amazing whiff punishers. Sumatra Back Knuckle (f+3,2) is an notable option, with Luna Llena (f,F+3) being a great launcher for any coffee extraordinaire that is prepared, but your go-to whiff punisher will be Aero Press Pegar (f+1+2), a power-crushing, long-reaching, heat-engager punch that puts her back on the offense, even after blocking moves with a lot of pushback like Paul's Deathfist.

Libertador (f+3+4) is Azucena's signature stance that not only automatically dodges highs and lows, but is paired with very strong options like Blend Cortar (LIB.d+4,4), a hellsweep that does a generous amount of damage or Golpe Affogato (LIB.1+2), a powerful mid launcher that high crushes.

Even when Backturned, Azucena has several different options such as Foo Fighter (BT.3+4), Hide Turn (BT.b+3+4) and Runaway (BT.b+1+2) that allow her to evade lows, highs and mids respectively.

If you enjoy keeping your opponent in the “Perfect Blend” with stance mixups, and tricky evasion options, then the self-proclaimed Peruvian coffee queen is the character for you!


Strengths
  • Ease Of Use: Azucena is very friendly to newcomers of Tekken due to her simplistic game plan.
  • Strong Stance Mixups: Libertador is very powerful, easy to understand and is equipped for all situations. From it's hard hitting hellsweep (LIB.d+4,4) and launcher (LIB.1+2), to it’s fast, safe heat engager (LIB.2) and power crush (LIB.3+4) there's nothing this stance can't handle.
  • Amazing Standing Punishment: Arguably the best in the game, strong 10F punisher (1,2) that wall splats, backturn options (df+1,4,B or 1,2,B) and an easy punisher for moves like Deathfist (f+1+2), there's nothing that she cannot punish.
Weaknesses
  • Weak Crouching Punishment: Her go-to punisher is her ws4,1 at 11F’s and her ws2 at 15F’s. Her other while standing options are better applied with her offense.
  • Risky Whiff Punishment: A lot of her go-to whiff punishers are duckable, which can lead to Azucena being badly punished herself if misused.
  • Lack of Suffocating Offense: As of Patch 1.04, Azucena's key pressure tools are now worse on hit (2,1) and on block (wr3,2). This makes Azucena now more reliant on slower, catered options (b+3) or her stance entries (f,F+3+4 on block or df+1,4,B on hit).
  • Linear: In addition to having fewer plus frames, her key poking tools have had their tracking either reduced (df+1,4) or completely removed (2,1). These changes enable the Defender to sidewalk Azucena's previously relentless offense even after being hit.
Stance mixups
importance
★★★☆☆
value
★★★★☆
dexterity
★☆☆☆☆
rhythm
★☆☆☆☆