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'''Azucena''' is a versatile character who can approach a multitude of different situations through stance pressure and powerful punishment tools. | '''Azucena''' is a versatile character who can approach a multitude of different situations through stance pressure and powerful punishment tools. | ||
Azucena has amazing offensive tools. For pressure, you can bully the opponent with ''Grande Combo'' (d/f+1,4,1). d/f+1,4 in particular is a safe, jailing, mid high sequence that's plus on hit | Azucena has amazing offensive tools. For pressure, you can bully the opponent with ''Grande Combo'' (d/f+1,4,1). d/f+1,4 in particular is a safe, jailing, mid high sequence that's plus on hit that can now transition into back turn. When the opponent gets agitated, ''Boomerang Scythe'' (1+2) has you covered as a safe counter-hit launcher that crushes high attacks in a flash. | ||
Azucena is also equipped with amazing whiff punishers. ''Sumatra Back Knuckle'' (f+3,2) is an notable option, with ''Luna Llena'' (f,F+3) being a great launcher for any coffee extraordinaire that is prepared, but your go-to whiff punisher will be ''Aero Press Pegar'' (f+1+2), a power-crushing, long-reaching, heat-engager punch that puts her back on the offense, even after blocking moves with a lot of pushback like Paul's Deathfist. | Azucena is also equipped with amazing whiff punishers. ''Sumatra Back Knuckle'' (f+3,2) is an notable option, with ''Luna Llena'' (f,F+3) being a great launcher for any coffee extraordinaire that is prepared, but your go-to whiff punisher will be ''Aero Press Pegar'' (f+1+2), a power-crushing, long-reaching, heat-engager punch that puts her back on the offense, even after blocking moves with a lot of pushback like Paul's Deathfist. | ||
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* '''Ease Of Use''': Azucena is very friendly to newcomers of Tekken due to her simplistic game plan. | * '''Ease Of Use''': Azucena is very friendly to newcomers of Tekken due to her simplistic game plan. | ||
* '''Strong Stance Mixups''': Libertador is very powerful, easy to understand and is equipped for all situations. From it's hard hitting hellsweep (LIB.d+4,4) and launcher (LIB.1+2), to it’s fast, safe heat engager (LIB.2) and power crush (LIB.3+4) there's nothing this stance can't handle. | * '''Strong Stance Mixups''': Libertador is very powerful, easy to understand and is equipped for all situations. From it's hard hitting hellsweep (LIB.d+4,4) and launcher (LIB.1+2), to it’s fast, safe heat engager (LIB.2) and power crush (LIB.3+4) there's nothing this stance can't handle. | ||
* '''Amazing Standing Punishment''': Arguably the best in the game, strong 10F punisher (1,2) that wall splats, backturn options (4, | * '''Amazing Standing Punishment''': Arguably the best in the game, strong 10F punisher (1,2) that wall splats, backturn options (df+1,4,B or 1,2,B) and an easy punisher for moves like Deathfist (f+1+2), there's nothing that she cannot punish. | ||
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* '''Weak Crouching Punishment''': Her go-to punisher is her ws4,1 at 11F’s and her ws2 at 15F’s. Her other while standing options are better applied with her offense. | * '''Weak Crouching Punishment''': Her go-to punisher is her ws4,1 at 11F’s and her ws2 at 15F’s. Her other while standing options are better applied with her offense. | ||
* '''Risky Whiff Punishment | * '''Risky Whiff Punishment''': A lot of her go-to whiff punishers are duckable, which can lead to Azucena being badly punished herself if misused. | ||
* '''Lack of Suffocating Offense ( | * '''Lack of Suffocating Offense''': As of Patch 1.04, Azucena's key pressure tools are now worse on hit (2,1) and on block (wr3,2). This makes Azucena now more reliant on slower, catered options (b+3) or her stance entries (f,F+3+4 on block or df+1,4,B on hit). | ||
* '''Linear''': In addition to having fewer plus frames, her key poking tools have had their tracking either reduced (df+1,4) or completely removed (2,1). These changes enable the Defender to sidewalk Azucena's previously relentless offense even after being hit. | |||
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Revision as of 15:18, 19 June 2024
Azucena |
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Azucena | |
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Heat |
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Heat Smash | Mid, i15~16, +6 |
Heat Engagers |
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Stances |
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Fastest | |
Launch |
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CH launch |
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Wall splat |
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Archetypal moves | |
Sabaki | uf+1 (high & mid punches) |
Mid check |
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Slash kick | wr3,2 |
Generic moves | |
Remapped |
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Missing | (none) |
External links | |
Lore | Azucena Ortiz |
#T8_Azucena | |
Discord | Azucena's Coffee House |
Azucena is a versatile character who can approach a multitude of different situations through stance pressure and powerful punishment tools.
Azucena has amazing offensive tools. For pressure, you can bully the opponent with Grande Combo (d/f+1,4,1). d/f+1,4 in particular is a safe, jailing, mid high sequence that's plus on hit that can now transition into back turn. When the opponent gets agitated, Boomerang Scythe (1+2) has you covered as a safe counter-hit launcher that crushes high attacks in a flash.
Azucena is also equipped with amazing whiff punishers. Sumatra Back Knuckle (f+3,2) is an notable option, with Luna Llena (f,F+3) being a great launcher for any coffee extraordinaire that is prepared, but your go-to whiff punisher will be Aero Press Pegar (f+1+2), a power-crushing, long-reaching, heat-engager punch that puts her back on the offense, even after blocking moves with a lot of pushback like Paul's Deathfist.
Libertador (f+3+4) is Azucena's signature stance that not only automatically dodges highs and lows, but is paired with very strong options like Blend Cortar (LIB.d+4,4), a hellsweep that does a generous amount of damage or Golpe Affogato (LIB.1+2), a powerful mid launcher that high crushes.
Even when Backturned, Azucena has several different options such as Foo Fighter (BT.3+4), Hide Turn (BT.b+3+4) and Runaway (BT.b+1+2) that allow her to evade lows, highs and mids respectively.
If you enjoy keeping your opponent in the “Perfect Blend” with stance mixups, and tricky evasion options, then the self-proclaimed Peruvian coffee queen is the character for you!
- Ease Of Use: Azucena is very friendly to newcomers of Tekken due to her simplistic game plan.
- Strong Stance Mixups: Libertador is very powerful, easy to understand and is equipped for all situations. From it's hard hitting hellsweep (LIB.d+4,4) and launcher (LIB.1+2), to it’s fast, safe heat engager (LIB.2) and power crush (LIB.3+4) there's nothing this stance can't handle.
- Amazing Standing Punishment: Arguably the best in the game, strong 10F punisher (1,2) that wall splats, backturn options (df+1,4,B or 1,2,B) and an easy punisher for moves like Deathfist (f+1+2), there's nothing that she cannot punish.
- Weak Crouching Punishment: Her go-to punisher is her ws4,1 at 11F’s and her ws2 at 15F’s. Her other while standing options are better applied with her offense.
- Risky Whiff Punishment: A lot of her go-to whiff punishers are duckable, which can lead to Azucena being badly punished herself if misused.
- Lack of Suffocating Offense: As of Patch 1.04, Azucena's key pressure tools are now worse on hit (2,1) and on block (wr3,2). This makes Azucena now more reliant on slower, catered options (b+3) or her stance entries (f,F+3+4 on block or df+1,4,B on hit).
- Linear: In addition to having fewer plus frames, her key poking tools have had their tracking either reduced (df+1,4) or completely removed (2,1). These changes enable the Defender to sidewalk Azucena's previously relentless offense even after being hit.
Characters (Tekken 8) |
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