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m (Changed heat smash startup from i18 to i16) |
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|heat={{Plainlist| | |heat={{Plainlist| | ||
* Gains access to Snake Eyes moves.}} | * Gains access to Snake Eyes moves.}} | ||
|heatSmash= Mid, | |heatSmash= Mid, i16, -1 on hit, +15 on block | ||
|heatEngagers={{Dotlist| | |heatEngagers={{Dotlist| | ||
* 1,2,4 | * 1,2,4 |
Latest revision as of 10:12, 9 December 2024
Bryan |
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Bryan | |
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Heat |
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Heat Smash | Mid, i16, -1 on hit, +15 on block |
Heat Engagers |
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Stances |
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Fastest | |
Launch |
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CH launch |
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Wall splat |
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Archetypal moves | |
Mid check |
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Orbital | uf+4 |
Stature kick |
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Snake edge | df+3 |
Slash kick | f,f,F+3 |
Generic moves | |
Remapped | d+4 → db+4 |
Missing | d+2 |
External links | |
Lore | Bryan Fury |
#T8_Bryan | |
Discord | Bryan Fury Discord |
This page is for Tekken 8. For Tekken 7, see Bryan (Tekken 7).
Bryan is Tekken's keep-out and counter hit monster. It is scary to press buttons against Bryan due to his plethora of CH-launching attacks and high combo damage. It is scary to not press buttons against Bryan due to his strong pressure tools, lows and the infamous Taunt Jet Upper, an unblockable launcher. Playing Bryan requires demanding execution, a mastery of Tekken fundamentals, and an understanding of how to stoke tension in your opponent. The reward is one of the scariest characters to press a button against in the entire game.
Bryan's demanding execution and gameplan can make him difficult to approach for newcomers. He lacks defensive tools and puts the onus on the player to avoid getting pressured. His "small Tekken" is weak, and he can struggle against faster characters with better pokes.
- Strong counterhit moves and strings (e.g., 3+4, 1,2,1, b+1, f+3) that reward timing and punish aggression
- High damage from combos and mixups, tremendous wall carry
- Can launch punish -14 moves from standing with Jet Upper
- Very strong moves to play keepout (e.g., 3+4, qcb+1, db+4)
- Devastating oki at the wall with taunt and its follow-ups
- Snake Eye moves are incredibly powerful, especially in Heat where they can be used with impunity
- One of 4 characters with a bad backdash cancel, on top of needing proper inputs due to backsway
- Poor early standing punishment
- Lacks panic moves
- Awkward hitboxes on some key moves, and Jet Upper being a high is sometimes detrimental
- Requires difficult execution to optimize
Characters (Tekken 8) |
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