Shaheen |
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Shaheen | |
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Heat |
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Heat Smash |
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Heat Engagers |
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Stances |
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Fastest | |
Launch |
i15 – uf+4
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CH launch |
i13 – 4,1
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Wall splat |
i14 – df+4,3
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Archetypal moves | |
Mid check |
df+1
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Generic moves | |
Remapped | (none) |
Missing | (none) |
External links | |
Lore | Shaheen |
#T8_Shaheen | |
Discord | Shaheen |
This page is for Tekken 8. For Tekken 7, see Shaheen (Tekken 7).
Shaheen is a simple, fundamental, "back-to-basics" character. His gameplan revolves almost entirely around his extremely potent full crouch (FC) mix-up and in controlling space through an abundance of great pokes. He has a strong punishment kit and both a generic df+2 and a hopkick to whiff punish with. He has several strong counterhit tools to dissuade mashing, and decent plus frame mids to pressure a defensive opponent.
Shaheen takes great advantage of Tekken 8's grey health system. He has several good moves that deal chip damage on block, while also being blessed with moves that entirely remove grey health. With Heat, Shaheen's FC mix and grey life manipulation become even more potent, as he is able to repeatedly chip the opponent down while threatening either a slide or a guard breaking mid in the form of his new move, Al-Ghul (D*,u+2), which leads to a follow-up that erases grey health.
Shaheen doesn't have many notable weaknesses in his gameplan. However, he also doesn't have any notable strengths. His pressure is not oppressive enough to force an opponent to interact. His wall game is also mostly non-existent, forcing him to play the same mix-ups as he would elsewhere. Being so honest is a both a blessing and a curse, as taking advantage of his fundamentals-oriented kit demands strong fundamentals.
- Simple but effective movelist
- Potent slide mixup which becomes deadlier in Heat
- Rare ability to effectively manipulate an opponent's grey health
- Excellent whiff and block punishment
- Plentiful, adaptable combo routes for wall carry, damage, or side-switches
- Many side-switching tools, making it difficult to pin him down to walls
- Good movement (above average backdash and sidestep, crouch dash, uf+1~d)
- Strong CH tools (1,2,2, 4,1, ws1, b+3, SNK 1, etc.)
- Does not overwhelm opponents with mental stack or crazy pressure
- Can struggle versus patient opponents, since he lacks multiple strings or threatening mix-ups from standing
- Few defensive gimmicks without any standout crushing attacks
- Can struggle to punish some moves with lots of pushback
- Range on his generic Heat Smash (2+3) is shorter than average
External links
Characters (Tekken 8) |
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