Shaheen

From Wavu Wiki, the ๐ŸŒŠ wavy Tekken wiki
Revision as of 16:44, 8 May 2024 by SkarjOS (talk | contribs) (Changed SNK cancel importance back to 4)
Shaheen
Heat
  • Partially restores Heat time when performing certain knife-hand moves.
  • Al-Ghul Master can be used.
Heat Smash
  • 2+3, Mid, i16, +6 (SNK)
  • SNK.2+3, Low, i20, -14
Heat Engagers
  • db+2,1
  • b+1
  • b+3+4
  • uf+1
  • SNK.1+2
Stances
  • SNK (Stealth Step) - df+3+4
Fastest
Launch
i15 – uf+4
CH launch
i13 – 4,1
Wall splat
i14 – df+4,3
Archetypal moves
Mid check
df+1
Generic moves
Remapped (none)
Missing (none)
External links
Lore Shaheen
Twitter #T8_Shaheen
Discord Shaheen

This page is for Tekken 8. For Tekken 7, see Shaheen (Tekken 7).

Shaheen is a simple, fundamental, "back-to-basics" character. His gameplan revolves almost entirely around his extremely potent full crouch (FC) mix-up and in controlling space through an abundance of great pokes. He has a strong punishment kit and both a generic df+2 and a hopkick to whiff punish with. He has several strong counterhit tools to dissuade mashing, and decent plus frame mids to pressure a defensive opponent.

Shaheen takes great advantage of Tekken 8's grey health system. He has several good moves that deal chip damage on block, while also being blessed with moves that entirely remove grey health. With Heat, Shaheen's FC mix and grey life manipulation become even more potent, as he is able to repeatedly chip the opponent down while threatening either a slide, launching mids like ws2 or uf+4, or a guard breaking high in the form of his new move, Al-Ghul Master (H.D*,u+2), which leads to a follow-up that erases grey health.

Shaheen also sports a strong looping mixup at the wall while in Heat, as Al-Ghul Master guarantees a f23 on block which deals extra damage and advantage at the wall, allowing Shaheen to mixup with either another Al-Ghul Master, or a wall-splatting mid.

Shaheen doesn't have many notable weaknesses in his gameplan. However, he also doesn't have any notable strengths. His pressure is not oppressive enough to force an opponent to interact. His wall game is powerful in heat, but quite weak outside of it, having some of the lowest wall-combo damage in the game. Being so honest is a both a blessing and a curse, as taking advantage of his fundamentals-oriented kit demands strong fundamentals.

Strengths
  • Simple but effective movelist
  • Potent slide mixup which becomes deadlier in Heat
  • Strong wall mixup while in heat
  • Rare ability to effectively manipulate an opponent's grey health
  • Excellent whiff and block punishment
  • Plentiful, adaptable combo routes for wall carry, damage, or side-switches
  • Many side-switching tools, making it difficult to pin him down to walls
  • Good movement (above average backdash and sidestep, crouch dash, uf+1~d)
  • Strong CH tools (1,2,2, 4,1, ws1, b+3, SNK 1, etc.)
Weaknesses
  • Does not easily overwhelm opponents with mental stack or crazy pressure
  • Can struggle versus patient opponents, since he lacks multiple strings or threatening mix-ups from standing
  • Few defensive gimmicks without any standout crushing attacks
  • Range on his generic Heat Smash (2+3) is shorter than average
f:b+2
importance
โ˜…โ˜…โ˜†โ˜†โ˜†
value
โ˜…โ˜…โ˜…โ˜…โ˜†
dexterity
โ˜…โ˜…โ˜…โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜†โ˜†โ˜†
SNK Cancel
importance
โ˜…โ˜…โ˜…โ˜…โ˜†
value
โ˜…โ˜…โ˜…โ˜…โ˜…
dexterity
โ˜…โ˜…โ˜…โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜…โ˜…โ˜†
Instant Slide
importance
โ˜…โ˜…โ˜…โ˜†โ˜†
value
โ˜…โ˜…โ˜…โ˜…โ˜†
dexterity
โ˜…โ˜…โ˜…โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜…โ˜†โ˜†

External links