Shaheen |
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Shaheen | |
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Heat |
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Heat Smash |
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Heat Engagers |
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Stances |
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Fastest | |
Launch |
i15 – uf+4
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CH launch |
i13 – 4,1
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Wall splat |
i14 – df+4,3
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Archetypal moves | |
Parry |
b+1+3 or b+2+4 (high & mid punches)
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Mid check |
df+1
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Hopkick |
uf+4
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Orbital |
uf+3
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Slash kick |
wr+2
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Generic moves | |
Remapped |
d+4 --> d+3-4
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Missing |
d+2, u+1, d+3
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External links | |
Lore | Shaheen |
#T8_Shaheen | |
Discord | Shaheen |
This page is for Tekken 8. For Tekken 7, see Shaheen (Tekken 7).
Shaheen is a simple, fundamental, "back-to-basics" character. His gameplan revolves almost entirely around his extremely potent full crouch (FC) mix-up and in controlling space through an abundance of great pokes. He has a strong punishment kit and both a generic df+2 and a hopkick to whiff punish with. He has several strong counterhit tools to dissuade mashing, and decent plus frame mids to pressure a defensive opponent.
Shaheen takes great advantage of Tekken 8's grey health system. He has several good moves that deal chip damage on block, while also being blessed with moves that entirely remove grey health. With Heat, Shaheen's FC mix and grey life manipulation become even more potent, as he is able to repeatedly chip the opponent down while threatening either a slide, launching mids like ws2 or uf+4, or a guard breaking high in the form of his new move, Al-Ghul Master (H.D*,u+2), which leads to a follow-up that erases grey health.
Shaheen also sports a strong looping mixup at the wall while in Heat, as Al-Ghul Master guarantees a f23 on block which deals extra damage and advantage at the wall, allowing Shaheen to mixup with either another Al-Ghul Master, or a wall-splatting mid.
Shaheen doesn't have many notable weaknesses in his gameplan. However, he also doesn't have any notable strengths. His pressure is not oppressive enough to force an opponent to interact. His wall game is powerful in heat, but quite weak outside of it, having some of the lowest wall-combo damage in the game. Being so honest is a both a blessing and a curse, as taking advantage of his fundamentals-oriented kit demands strong fundamentals.
- Easy to Pilot: Shaheen's gameplan is very simple, his moves are intuitive, and doesn't require high execution to play effectively, making him consistent.
- Good Stance/FC Mixups: Has solid mixup tools from FC and SNK, becoming extra threatening in heat and with SNK cancels.
- Heat Wall Pressure: Al-Ghul Master into f+2,3 along with WR+2 and u+1 create a terrifying looping offence at the wall.
- Grey Health Deletion: Has the rare ability to effectively deplete and then erase opponents' grey health.
- Amazing Punishment: Sports excellent whiff and block punishment.
- Combo Artist: Has very lenient and creative combo tools that allow for maximising damage, wall carry, okizeme, and even the super rare ability to side switch mid-combo.
- Side Swapper: Has many ways of swapping sides with opponents, making it difficult to pin him to walls.
- Agile: Sports an above average backdash, sidestep, crouch dash, and can close distances with manual SNK, or cancelling u+1 by holding down.
- Solid Couter-hit Tools: Has a plethora of strong CH tools in a game where CH tools tend to be weak.
- Very Simplistic: Being very intuitive is both a blessing and a curse, as he doesn't have many ways of overwhelming opponents with strings or knowledge checks.
- Can't Open Turtles: Struggles versus patient players since he lacks threatening lows from standing, and relies on a very unsafe slide to open defensive players. Also lacks a command throw game.
- Honest Defense: Few defensive gimmicks without any standout evasive attacks or reversals. However as of v1.04, he does sport a good powercrush in b+3+4.
External links
- Shaheen Optimal Combo Guide | TEKKEN 8 by TheFURY
- Shaheen Guide by Ghirlanda
- Shaheen Combo Guide | TEKKEN 8 by RyzingSol
Characters (Tekken 8) |
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