Azucena |
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Azucena | |
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Heat |
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Heat Smash | Mid, i15~16, +6 |
Heat Engagers |
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Stances |
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Fastest | |
Launch |
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CH launch |
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Wall splat |
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Archetypal moves | |
Sabaki | uf+1 (high & mid punches) |
Mid check |
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Slash kick | wr3,2 |
Generic moves | |
Remapped |
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Missing | (none) |
External links | |
Lore | Azucena Ortiz |
#T8_Azucena | |
Discord | Azucena's Coffee House |
Azucena is a versatile character who can approach a multitude of different situations through stance pressure and powerful punishment tools.
Azucena has decent poking tools. For basic pressure, she can bully the opponent with Grande Combo (d/f+1,4,1). d/f+1,4 in particular is a safe, jailing, mid high sequence that's plus on hit and can also transition into back turn, that being said, Azucena's strengths purely lie in her counter hits, punishers and stance game.
With a good sense of timing, Boomerang Scythe (1+2) has you covered as a safe high counter-hit launcher that crushes other high attacks in a flash whilst Rodilla Shot (df+3) and Hand Drip Hammer (d+1) serve as slower mid alternatives.
Azucena is also equipped with amazing whiff punishers. Sumatra Back Knuckle (f+3,2) is an notable option, with Luna Llena (f,F+3) being a great launcher for any coffee extraordinaire that is prepared, but your go-to whiff punisher will be Aero Press Pegar (f+1+2), a power-crushing, long-reaching, heat-engager punch that puts her back on the offense, even after blocking moves with a lot of pushback like Paul's Deathfist.
Libertador (f+3+4) is Azucena's signature stance that not only automatically dodges highs and lows, but is reinforced with very strong options. Golpe Cappuccino (LIB.2) is the gold standard of stance mids. It's safe, wall-splatting and can be used to trap almost anything your opponent throws out when used after High Mountain Combo (1,1). If you want to add a pinch of risk, Blend Cortar (LIB.d+4,4), is Azucena's hellsweep that does a generous amount of damage; pair that with Rana Barista (LIB.1+2), her go-to powerful mid launcher, and the coffee enthusiast has a explosive 50/50 at any given moment.
When Backturned, Azucena has several different options such as Hide Turn (BT.b+3+4), Runaway (BT.b+1+2) and Foo Fighter (BT.3+4), that allow her to evade highs, mids and lows respectively. And for those that want to keep up the pressure, Golpe Affogato (BT.1+2) is an excellent back turned counter-hit launcher that can be used as a frame trap from a number of of back turned transitions and Calf Reaper (BT.3) has a lot of utility behind it, granting her a stylish but practical combo route for off-axis and back turned opponents.
If you enjoy keeping your opponent in the “Perfect Blend” with stance mixups, and tricky evasion options, then the self-proclaimed Peruvian coffee queen is the character for you!
Note (post patch 1.04): Azucena received big gameplay changes in May 2024 to reduce her offence out of stance. Older Azucena guides may give incorrect advice about her playstyle and certain moves (examples: df1,4,1; wr3,2; 2,1).
- Ease Of Use: Azucena is very friendly to newcomers of Tekken due to her simplistic game plan.
- Strong Stance Mixups: Libertador is very powerful, easy to understand and is equipped for all situations. From it's hard hitting hellsweep (LIB.d+4,4) and launcher (LIB.1+2), to it’s fast, safe heat engager (LIB.2) and power crush (LIB.3+4) there's nothing this stance can't handle.
- Amazing Standing Punishment: Arguably the best in the game, strong 10F punisher (1,2) that wall splats, backturn options (df+1,4,B or 1,2,B) and an easy punisher for moves like Deathfist (f+1+2), there's nothing that she cannot punish.
- Endless Wallsplats: Azucena benefits not only from her amazing i10 punisher at the wall but so do countless of her other moves. her 2 high powecrushes are both safe and cause a wall splat (f1+2, and LIB.3+4) and her best heat engagers are all safe on block and cause a wall splat as well (f4,4, f1+2, LIB.2). On top of that LIB.2 is guaranteed after hitting BT.3 on CH. if that wasn't enough her whiff punishers and her wr3,2 are amazing wall splat options as well. You will have a hard time finding a move that doesn't cause a wall splat for Azu.
- Weak Crouching Punishment: Her go-to punisher is her ws4,1 at 11F’s and her ws2 at 15F’s. Her other while standing options are better applied with her offense.
- Risky Whiff Punishment: A lot of her go-to whiff punishers are duckable, which can lead to Azucena being badly punished herself if misused.
- Lack of Suffocating Offense: As of Patch 1.04, Azucena's key pressure tools are now worse on hit (2,1) and on block (wr3,2). This makes Azucena more reliant on slower options (b+3) or her stance entries (f,F+3+4 on block or df+1,4,B on hit) for plus frames.
- Linear: In addition to having fewer plus frames, her key poking tools have had their tracking either reduced (df+1,4) or completely removed (2,1). These changes enable the Defender to sidewalk Azucena's previously relentless offense even after being hit.
Characters (Tekken 8) |
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