Bryan

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Bryan
Heat
  • Gains access to Snake Eyes moves.
Heat Smash Mid, i18, -1 on hit, +15 on block
Heat Engagers
  • 1,2,4
  • db+1+2
  • f,F+2
  • ss2,1
  • SLS.1+2
Stances
  • SLS (Slither Step) – qcf
  • SWA (Sway) – qcb
  • SNE (Snake Eyes) – 1+3+4
Fastest
Launch
  • i14 – f,n,b+2 (standing)
  • i15 – ws1 (crouching)
CH launch
  • i12 – ws3 (crouching)
  • i13(~15) – qcb+1 (high)
  • i16 – f+3 (mid)
Wall splat
  • i13(~15) – qcb+1 (standing)
  • i13(~16) – f,F+2 (standing)
  • i16 – b+4 (standing)
  • i13 – FC.df+2,1 (crouching)
Archetypal moves
Mid check
  • df+2 (standing)
  • d+2 (standing)
  • ws4 (crouching)
Orbital uf+4
Stature kick
  • qcb+3
  • d+4
Snake edge df+3
Slash kick f,f,F+3
Generic moves
Remapped d+4 โ†’ db+4
Missing d+2
External links
Lore Bryan Fury
Twitter #T8_Bryan
Discord Bryan Fury Discord

This page is for Tekken 8. For Tekken 7, see Bryan (Tekken 7).

Bryan is Tekken's keep-out and counter hit monster. It is scary to press buttons against Bryan due to his plethora of CH-launching attacks and high combo damage. It is scary to not press buttons against Bryan due to his strong pressure tools, lows and the infamous Taunt Jet Upper, an unblockable launcher. Playing Bryan requires demanding execution, a mastery of Tekken fundamentals, and an understanding of how to stoke tension in your opponent. The reward is one of the scariest characters to press a button against in the entire game.

Bryan's demanding execution and gameplan can make him difficult to approach for newcomers. He lacks defensive tools and puts the onus on the player to avoid getting pressured. His "small Tekken" is weak, and he can struggle against faster characters with better pokes.

Strengths
  • Monstrous Damage and Wall Carry: Bryan's damage is great across the board, and he can easily carry opponents to the wall to set up his strong oki. Also, thanks to Jet Upper being i14, he can launch moves that most others cannot.
  • Counter-Hit King: Bryan has an incredible variety of counter-hit strings and launchers, some of which have good tracking and are even plus on block. He excels at conditioning opponents to press and then punishing them heavily for it.
  • Anti-Social Distancing: Bryan's range and overall keepout game is solid. 3+4 pushes opponents away massively and moves like Mach Straight (qcb+1) can stuff a lot of approach attempts. Once he has them at the perfect range, he can start applying pressure with b+1, qcf+1+2, or his excellent array of poking lows.
  • Stay Down: Extremely strong oki with Taunt, becoming absolutely devastating and near inescapable at the wall. A proficient Bryan player can effectively end the game if they catch a tech roll in the right position.
Weaknesses
  • Punishment Gaps: While Bryan has no shortage of standing punishment options, everything between his jabs and Jet Upper is mediocre at best, giving poor damage, frame advantage, and lacking wallsplat properties.
  • Weak Panic Buttons: Bryan doesn't have a lot on the defensive side apart from a punch reversal and Snake Eyes counter. He has easily the worst powercrush in the game and his high crushes take a long time to come out.
  • Demanding Execution: Bryan has a large array of unforgiving execution requirements, perhaps more than any other character. None of his quarter circle motion moves can be buffered, as they go into a step, and many of them are useful in combos. His most rewarding Taunt follow-ups, b+4 and Jet Upper, require frame-perfect execution and are easily among the hardest techniques in the game. This makes Bryan extremely difficult to optimize.
Taunt Jet Upper
importance
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value
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dexterity
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rhythm
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Taunt b+4
importance
โ˜…โ˜…โ˜…โ˜…โ˜†
value
โ˜…โ˜…โ˜…โ˜…โ˜†
dexterity
โ˜…โ˜…โ˜…โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜…โ˜…โ˜