Asuka: Difference between revisions

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{{Navbox Asuka}}
{{Navbox Asuka}}
[[File:Asuka portrait.png|thumb|Asuka]]
{{Infobox fighter
|name=Asuka
|heat={{Plainlist|
* Can always utilise Naniwa Gusto}}
|heatSmash=Mid, {{MoveGet|Asuka-H.2+3|startup}}, {{MoveGet|Asuka-H.2+3|block}}
|heatEngagers={{Dotlist|
* f+1+2
* d+2
* db+1,2
* SS.2
* f+1+3,2}}
|stances=''(none)''
|launch={{Plainlist|
* i15 – df+2}}
|splat={{Plainlist|
* i12 – 2,3 ''(standing)''
* i14 – ws1,4 ''(crouching)''}}
|chLaunch={{Plainlist|
* i14 – d+3+4}}
|reversal=b+1+3 ''(high or mid punches or kicks)''
|sabaki={{Plainlist|
* Low attacks – db+1+2
* Punches – f+2+3
* Kicks – b+2+3}}
|midCheck={{Plainlist|
* df+1 ''(standing)''
* df+4 ''(standing)''
* 3 ''(standing)''
* ws4  ''(crouching)''}}
|missingGenerics={{Plainlist|
* d+2
* uf,n,4}}
|slashKick=wr3
|lore=[[fandom:Asuka Kazama|Asuka Kazama]]
|discord=[https://discord.gg/Kt44rQ5 Asuka Kazama Discord]
|twitter=T8_Asuka
}}
{{See other}}
 
'''Asuka''' Kazama is a solid defensive character that is a good pick for beginner players looking to punish their opponent's habits. Her basic combos are straightforward, and she has good keep-out tools, safe counter hit launchers, and good panic buttons that are all fairly easy to understand and use.
 
As a practitioner of the Kazama-ryu, Asuka thrives on turning the opponent's offense against them, either by making them whiff and punishing, by counterhitting them, or by using her many sabakis and reversals. A key technique of the Kazama-ryu is the Demon Slayer (f+2, also known as Tooth Fairy before Tekken 5), a best-in-class whiff punisher that travels far, ducks under some highs, and can even be cancelled if you want to back out. Her inputs tend to be very simple, requiring little to no dexterity to perform her moves, allowing her pilot to better react to opportunities in neutral as they turn up. She also has strong keep-out and panic buttons to further discourage her opponent from rushing her down.
 
Her focus on defense makes it difficult for her to mount a safe, effective offense. Asuka lacks the standard plus on block jab, and instead earns her frame advantage with big, slow moves, by threatening string extensions or reversals, or by confusing her opponent with fake-out cancels. She demands patience and creativity in opening up a defensive opponent, as getting greedy with her flashier mixups can be very risky. Optimizing her combo damage can also sharply increase her execution requirements. Her weakness on offense is remedied when she gets access to Naniwa Gusto, her new install mechanic, which she can access after landing certain moves, or when in Heat.
 
{{BlueRed
|blue=
* Highly rewarding whiff punish tools
* Good arsenal of panic moves and heat engagers to close rounds and turn the tide
* Strong keepout with mid-range pokes and [[Attack#Sabaki|sabakis]]
* Fast, safe CH launchers
|red=
* No plus jab, generally risky and flawed offense
* Subpar backdash, forcing her to rely more on sidesteps and spacing traps to make things whiff
* Very weak i10-13 frame punishes
* Struggles vs. defensive players
 
}}
 
{{KeyTechs|
{{KeyTech|Whiff Punishing|importance=4|value=5|dexterity=2|rhythm=3}}
{{KeyTech|[[Sabaki]]s|importance=2|value=3|dexterity=2|rhythm=3}}
{{KeyTech|[[Crouch cancel]]<br> off CH [[Asuka_movelist#Asuka-FC.df+2|FC.df+2]]|importance=2|value=4|dexterity=2|rhythm=4}}
}}
 
{{Navbox fighters}}
{{Navbox fighters}}
__NOTOC__

Latest revision as of 17:48, 3 June 2024

Asuka
Heat
  • Can always utilise Naniwa Gusto
Heat Smash Mid, i16, +10g
Heat Engagers
  • f+1+2
  • d+2
  • db+1,2
  • SS.2
  • f+1+3,2
Stances (none)
Fastest
Launch
  • i15 – df+2
CH launch
  • i14 – d+3+4
Wall splat
  • i12 – 2,3 (standing)
  • i14 – ws1,4 (crouching)
Archetypal moves
Sabaki
  • Low attacks – db+1+2
  • Punches – f+2+3
  • Kicks – b+2+3
Reversal b+1+3 (high or mid punches or kicks)
Mid check
  • df+1 (standing)
  • df+4 (standing)
  • 3 (standing)
  • ws4 (crouching)
Slash kick wr3
Generic moves
Remapped (none)
Missing
  • d+2
  • uf,n,4
External links
Lore Asuka Kazama
Twitter #T8_Asuka
Discord Asuka Kazama Discord

This page is for Tekken 8. For Tekken 7, see Asuka (Tekken 7).

Asuka Kazama is a solid defensive character that is a good pick for beginner players looking to punish their opponent's habits. Her basic combos are straightforward, and she has good keep-out tools, safe counter hit launchers, and good panic buttons that are all fairly easy to understand and use.

As a practitioner of the Kazama-ryu, Asuka thrives on turning the opponent's offense against them, either by making them whiff and punishing, by counterhitting them, or by using her many sabakis and reversals. A key technique of the Kazama-ryu is the Demon Slayer (f+2, also known as Tooth Fairy before Tekken 5), a best-in-class whiff punisher that travels far, ducks under some highs, and can even be cancelled if you want to back out. Her inputs tend to be very simple, requiring little to no dexterity to perform her moves, allowing her pilot to better react to opportunities in neutral as they turn up. She also has strong keep-out and panic buttons to further discourage her opponent from rushing her down.

Her focus on defense makes it difficult for her to mount a safe, effective offense. Asuka lacks the standard plus on block jab, and instead earns her frame advantage with big, slow moves, by threatening string extensions or reversals, or by confusing her opponent with fake-out cancels. She demands patience and creativity in opening up a defensive opponent, as getting greedy with her flashier mixups can be very risky. Optimizing her combo damage can also sharply increase her execution requirements. Her weakness on offense is remedied when she gets access to Naniwa Gusto, her new install mechanic, which she can access after landing certain moves, or when in Heat.

Strengths
  • Highly rewarding whiff punish tools
  • Good arsenal of panic moves and heat engagers to close rounds and turn the tide
  • Strong keepout with mid-range pokes and sabakis
  • Fast, safe CH launchers
Weaknesses
  • No plus jab, generally risky and flawed offense
  • Subpar backdash, forcing her to rely more on sidesteps and spacing traps to make things whiff
  • Very weak i10-13 frame punishes
  • Struggles vs. defensive players
Whiff Punishing
importance
★★★★☆
value
★★★★★
dexterity
★★☆☆☆
rhythm
★★★☆☆
importance
★★☆☆☆
value
★★★☆☆
dexterity
★★☆☆☆
rhythm
★★★☆☆
importance
★★☆☆☆
value
★★★★☆
dexterity
★★☆☆☆
rhythm
★★★★☆