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{{Navbox Steve}} | {{Navbox Steve}} | ||
{{Infobox fighter | {{Infobox fighter | ||
|launch=FC | |launch={{Plainlist| | ||
* i22 – uf+2 ''(standing)'' | |||
* i16 – FC.df+2 ''(crouching)'' | |||
}} | |||
|heat={{Plainlist| | |heat={{Plainlist| | ||
* Access to an instant EXT DCK with | * Access to an instant EXT DCK with df+3+4. | ||
* Access to an unbreakable grab after EXT DCK (followups can be broken). | * Access to an unbreakable grab after EXT DCK (followups can be broken). | ||
* | * LNH will automatically parry mids.}} | ||
|heatSmash=Mid, i16, +8 ( | |heatSmash=Mid, i16, +8 (LNH) | ||
|heatEngagers={{Dotlist| | |heatEngagers={{Dotlist| | ||
* 1+2 | * 1+2 | ||
* | * qcf+1 | ||
* ALB 2 | * ALB.2 | ||
* | * f,f,F+2 | ||
* | * LNH.1}} | ||
|stances={{Plainlist| | |stances={{Plainlist| | ||
* FLK ''(Flicker)'' – b+3+4 | * FLK ''(Flicker)'' – b+3+4 | ||
Line 19: | Line 22: | ||
* WVE ''(Weave)'' – 3 and 4 | * WVE ''(Weave)'' – 3 and 4 | ||
* SWY ''(Sway)'' – b+3 (or b+4) | * SWY ''(Sway)'' – b+3 (or b+4) | ||
* | * LNH ''(Lionheart)'' – ub+3}} | ||
|chLaunch= | |chLaunch=i13 – b+1 | ||
|name=Steve | |name=Steve | ||
|splat= | |splat=i16 – qcf+1 | ||
|midCheck={{Plainlist| | |||
* df+1 – i13 ''(standing)'' | |||
* ws1 – i11 ''(crouching)'' | |||
}} | |||
|hopkick=uf+4 – i22 | |||
|slashKick=f,f,F+2 – i20 | |||
|lore=[[fandom:Steve Fox|Steve Fox]] | |||
|twitter=T8_Steve | |twitter=T8_Steve | ||
|discord=[https://discord.gg/3qRmSTj Dean "Steve Fox" Earwicker] | |||
}} | }} | ||
{{See other}} | {{See other}} | ||
'''Steve''' | '''Steve''' is an unorthodox counterhit and rushdown character. As a boxer, he does not use kicks, with the kick buttons instead acting as evasive boxing weaves. He excels at suffocating his opponent with endless pokes and strings, chipping them down if they freeze up, and counterhitting them if they swing back in desperation. His infamous Quick Hook (b+1) is the best counterhit tool in Tekken 8, which combined with his many other counterhits off of strings and other moves, allow him to greatly benefit from getting a beat on his opponent's timing. | ||
Steve has one of the longest movelists in the game, with three primary stances and five secondary stances, giving him a very freeform and flexible approach towards structuring his offense. They are easy to transition into from moves and from other stances, and can be used to layer his mixups and pressure, to dart in and weave around his opponents, or to add safety to his moves. He can get by with small set of core tools, but will reward the specialist. A great Steve player will employ a highly unpredictable offense with his large amount of options to harass and annoy the opponent, goading them into fighting back, before catching their careless attempts at retaliation with a brutal, well-timed counter hit. | |||
Steve unorthodox nature extends to his punishment. Unlike almost all other characters, Steve cannot launch at -15 from either standing or crouching. With his damage mainly coming from counterhits, Steve can struggle to make comebacks against patient players unwilling to swing into him. His extensive movelist and unorthodox nature combine to make him fairly technical to pick up and play. | |||
{{BlueRed | {{BlueRed | ||
Line 40: | Line 48: | ||
|blue= | |blue= | ||
* | * Some of the best counter hit tools in the game | ||
* | * Very difficult to whiff punish overall | ||
* | * Plethora of stances and strings to confuse and outwit opponents | ||
* Great set of Heat Engagers | |||
* Heat makes his strings even more oppressive with chip damage, and temporarily makes him a bonafide grappler | |||
|red= | |red= | ||
* | * Beginner unfriendly with a deep learning curve | ||
* | * No standard i15 launcher (i16 crouch, i22 standing) makes for a fairly rigid counter hit fishing gameplan and allows other characters to be more liberal with their unsafe moves | ||
* | * Susceptible to punch-exclusive parries or sabakis | ||
* Weak set of lows | |||
* ''British'' | |||
}} | }} | ||
{{KeyTechs| | {{KeyTechs| | ||
{{KeyTech| | {{KeyTech|Duck Cancel|importance=4|value=4|dexterity=3|rhythm=3}} | ||
}} | }} | ||
{{Navbox fighters}} | {{Navbox fighters}} | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 05:24, 29 September 2024
Steve |
---|
Steve | |
---|---|
Heat |
|
Heat Smash | Mid, i16, +8 (LNH) |
Heat Engagers |
|
Stances |
|
Fastest | |
Launch |
|
CH launch | i13 – b+1 |
Wall splat | i16 – qcf+1 |
Archetypal moves | |
Mid check |
|
Hopkick | uf+4 – i22 |
Slash kick | f,f,F+2 – i20 |
Generic moves | |
Remapped | (none) |
Missing | (none) |
External links | |
Lore | Steve Fox |
#T8_Steve | |
Discord | Dean "Steve Fox" Earwicker |
This page is for Tekken 8. For Tekken 7, see Steve (Tekken 7).
Steve is an unorthodox counterhit and rushdown character. As a boxer, he does not use kicks, with the kick buttons instead acting as evasive boxing weaves. He excels at suffocating his opponent with endless pokes and strings, chipping them down if they freeze up, and counterhitting them if they swing back in desperation. His infamous Quick Hook (b+1) is the best counterhit tool in Tekken 8, which combined with his many other counterhits off of strings and other moves, allow him to greatly benefit from getting a beat on his opponent's timing.
Steve has one of the longest movelists in the game, with three primary stances and five secondary stances, giving him a very freeform and flexible approach towards structuring his offense. They are easy to transition into from moves and from other stances, and can be used to layer his mixups and pressure, to dart in and weave around his opponents, or to add safety to his moves. He can get by with small set of core tools, but will reward the specialist. A great Steve player will employ a highly unpredictable offense with his large amount of options to harass and annoy the opponent, goading them into fighting back, before catching their careless attempts at retaliation with a brutal, well-timed counter hit.
Steve unorthodox nature extends to his punishment. Unlike almost all other characters, Steve cannot launch at -15 from either standing or crouching. With his damage mainly coming from counterhits, Steve can struggle to make comebacks against patient players unwilling to swing into him. His extensive movelist and unorthodox nature combine to make him fairly technical to pick up and play.
- Some of the best counter hit tools in the game
- Very difficult to whiff punish overall
- Plethora of stances and strings to confuse and outwit opponents
- Great set of Heat Engagers
- Heat makes his strings even more oppressive with chip damage, and temporarily makes him a bonafide grappler
- Beginner unfriendly with a deep learning curve
- No standard i15 launcher (i16 crouch, i22 standing) makes for a fairly rigid counter hit fishing gameplan and allows other characters to be more liberal with their unsafe moves
- Susceptible to punch-exclusive parries or sabakis
- Weak set of lows
- British
Characters (Tekken 8) |
---|