Alisa: Difference between revisions

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{{Navbox Alisa}}
{{Navbox Alisa}}
[[File:Alisa portrait.png|thumb|Alisa]]
{{Infobox fighter
{{Navbox fighters}}
|name=Alisa
|heat={{Plainlist|
* Increased chip damage on chainsaw attacks.
'''Alisa''' is...
* Can use f+2+3 to directly enter DBT}}
|heatSmash=Mid, {{MoveGet|Alisa-H.2+3|startup}}, {{MoveGet|Alisa-H.2+3|block}}
|heatEngagers={{Dotlist|
* 1+2
* 3,2
* f+2,1
* uf+2
* DES.f+2,1,2}}
|stances={{Plainlist|
* SBT ''(Boot)'' – f+3+4
* DBT ''(Dual Boot)'' – DES.f+3
* DES ''(Destructive Form)'' – d+1+2
* BKP ''(Backup)'' – db+1}}
|launch={{Plainlist|
* i15 – uf+4,4}}
|splat={{Plainlist|
* i12 – 2,2 ''(standing)''
* i17 – ws2 ''(crouching)''}}
|chLaunch={{Plainlist|
* i15 – b+4}}
|parry=b+1+3 ''(high attacks)''
|hopkick=uf+4,4
|midCheck={{Plainlist|
* df+1 ''(standing)''
* ws4 ''(crouching)''
* ws1,2 ''(crouching)''
* df+4 ''(standing)''}}
|missingGenerics={{Dotlist|
* d+2
* d+4
* uf,n,4}}
|twitter=T8_Alisa
|discord=[https://discord.gg/s83mVcT Alisa Bosconovitch]
|lore=[[fandom:Alisa Bosconovitch|Alisa Bosconovitch]]
}}
{{See other}}
 
'''Alisa''' is fast and evasive poking character who excels at darting around her opponent while peppering them quick moves. Her strong movement allows her to gracefully step around her opponent's attacks, making it difficult to pin her down. On the offense, her frustrating array of pokes can whittle down an opponent or provoke them into doing something stupid. She can also mixup her opponent with dual chainsaws, that in Heat, will quickly rip apart an opponent's grey life. She's great for players looking to play a fast, hit-and-run playstyle that emphasizes movement.
 
Due to her primarily poke-based offense, she can struggle to make comebacks against a deep life deficit. She doesn't hit hard, and needs to win more interactions than her opponent to take the round.
 
{{BlueRed
{{BlueRed
|blue=
|blue=
* Blue
* Pokes are quick, have good range, and are safe or difficult to punish
* Safe launchers
* Excellent basic movement with sidesteps, sidewalks, and backdashes all being among the best
* Suffocating offense in Destructive Form
|red=
|red=
* Pink
* Pokes have low damage; she struggles on a life deficit
* Bigger comeback tools like DES.d+2 are slow
* Short range on several key block punishes
}}
}}
{{KeyTechs|
{{KeyTech|Mashing|importance=5|value=5|dexterity=1|rhythm=2}}
{{KeyTech|Blocking|importance=0|value=0|dexterity=5|rhythm=5}}
}}
{{Navbox fighters}}
__NOTOC__

Latest revision as of 22:25, 21 August 2024

Alisa
Heat
  • Increased chip damage on chainsaw attacks.
  • Can use f+2+3 to directly enter DBT
Heat Smash Mid, i20~21, +8
Heat Engagers
  • 1+2
  • 3,2
  • f+2,1
  • uf+2
  • DES.f+2,1,2
Stances
  • SBT (Boot) – f+3+4
  • DBT (Dual Boot) – DES.f+3
  • DES (Destructive Form) – d+1+2
  • BKP (Backup) – db+1
Fastest
Launch
  • i15 – uf+4,4
CH launch
  • i15 – b+4
Wall splat
  • i12 – 2,2 (standing)
  • i17 – ws2 (crouching)
Archetypal moves
Parry b+1+3 (high attacks)
Mid check
  • df+1 (standing)
  • ws4 (crouching)
  • ws1,2 (crouching)
  • df+4 (standing)
Hopkick uf+4,4
Generic moves
Remapped (none)
Missing
  • d+2
  • d+4
  • uf,n,4
External links
Lore Alisa Bosconovitch
Twitter #T8_Alisa
Discord Alisa Bosconovitch

This page is for Tekken 8. For Tekken 7, see Alisa (Tekken 7).

Alisa is fast and evasive poking character who excels at darting around her opponent while peppering them quick moves. Her strong movement allows her to gracefully step around her opponent's attacks, making it difficult to pin her down. On the offense, her frustrating array of pokes can whittle down an opponent or provoke them into doing something stupid. She can also mixup her opponent with dual chainsaws, that in Heat, will quickly rip apart an opponent's grey life. She's great for players looking to play a fast, hit-and-run playstyle that emphasizes movement.

Due to her primarily poke-based offense, she can struggle to make comebacks against a deep life deficit. She doesn't hit hard, and needs to win more interactions than her opponent to take the round.

Strengths
  • Pokes are quick, have good range, and are safe or difficult to punish
  • Safe launchers
  • Excellent basic movement with sidesteps, sidewalks, and backdashes all being among the best
  • Suffocating offense in Destructive Form
Weaknesses
  • Pokes have low damage; she struggles on a life deficit
  • Bigger comeback tools like DES.d+2 are slow
  • Short range on several key block punishes
Mashing
importance
★★★★★
value
★★★★★
dexterity
★☆☆☆☆
rhythm
★★☆☆☆
Blocking
importance
☆☆☆☆☆
value
☆☆☆☆☆
dexterity
★★★★★
rhythm
★★★★★