Claudio: Difference between revisions

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{{Infobox fighter
{{Infobox fighter
|name=Claudio
|name=Claudio
|heat={{Plainlist|
* Can always use Starburst (STB) moves}}
|heatSmash=Low, {{MoveGet|Claudio-H.2+3|startup}}, {{MoveGet|Claudio-H.2+3|block}}
|heatEngagers={{Dotlist|
* 3,2
* 2,1,2
* b+4,2
* uf+2
* wr2}}
|stances=''(none)''
|launch={{Plainlist|
* i15 – uf+4}}
|splat={{Plainlist|
* i12 – STB.4,2 ''(With Starburst)''
* i13 – d+1+2 ''(Standing)''}}
|chLaunch={{Plainlist|
* i14 – df+2}}
|midCheck={{Plainlist|
* b+3 ''(standing)''
* df+4 ''(standing)''
* ws4ย  ''(crouching)''}}
|hopkick=uf+4
|shadowCutter=db+3
|remappedGenerics={{Plainlist|
* d+1 โ†’ db+1
* d+2 โ†’ db+2}}
|twitter=T8_Claudio
|twitter=T8_Claudio
|lore=[[fandom:Claudio Serafino|Claudio Serafino]]
|discord=[https://discord.gg/eCPT5mv Claudio Serafino (b1)]
}}
}}
{{See other}}
{{See other}}


'''Claudio''' is...
'''Claudio''', the flamboyant Italian exorcist, is a simple, straightforward and no-nonsense character who relies on controlling space in order to lock his opponents down, allowing him to setup mixups or pressure. He possesses a limited but effective set of tools to implement this gameplan, allowing the player to quickly achieve character fluency with him and focus on developing their fundamentals and match-up knowledge. In Heat, his mixups become deadlier, with a low Heat Smash and a safe mid launcher.
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Claudio can struggle to deal with patient opponents. His low mixup options are generally low damage and risky, making it painful for him to have them blocked. He must condition his opponents that much more with mids to ensure they aren't tempted to duck.


{{BlueRed
{{BlueRed
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* Simple but strong wall game
* Simple but strong wall game
* Low Heat Smash
* Low Heat Smash
* Strong Mids
* Strong mids, especially in Starburst
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|red=
{{KeyTechs|
{{KeyTech|Mashing|importance=5|value=5|dexterity=1|rhythm=2}}
{{KeyTech|Blocking|importance=0|value=0|dexterity=5|rhythm=5}}
}}|red=
* Lows are rather risky outside of ss4
* Lows are rather risky outside of ss4
* No notable mixups or throw game
* Rather weak at close range
* Rather weak at close range
* Below-average combo damage
* Below-average combo damage
* Weak CH game
* Weak CH game
* Timing is most important at Higher Levels
* Timing is most important at Higher Levels
* Linear outside of homing moves}}




== External links ==
{{KeyTechs|
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{{KeyTech|Hit confirm|importance=5|value=5|dexterity=0|rhythm=0}}
* [http://example.com http://example.com]
{{KeyTech|Instant WR|importance=3|value=3|dexterity=2|rhythm=1}}
}}


{{Navbox fighters}}
{{Navbox fighters}}
__NOTOC__
__NOTOC__
bread

Latest revision as of 20:56, 19 August 2024

Claudio
Heat
  • Can always use Starburst (STB) moves
Heat Smash Low, i18, -14
Heat Engagers
  • 3,2
  • 2,1,2
  • b+4,2
  • uf+2
  • wr2
Stances (none)
Fastest
Launch
  • i15 – uf+4
CH launch
  • i14 – df+2
Wall splat
  • i12 – STB.4,2 (With Starburst)
  • i13 – d+1+2 (Standing)
Archetypal moves
Mid check
  • b+3 (standing)
  • df+4 (standing)
  • ws4 (crouching)
Hopkick uf+4
Shadow cutter db+3
Generic moves
Remapped
  • d+1 โ†’ db+1
  • d+2 โ†’ db+2
Missing (none)
External links
Lore Claudio Serafino
Twitter #T8_Claudio
Discord Claudio Serafino (b1)

This page is for Tekken 8. For Tekken 7, see Claudio (Tekken 7).

Claudio, the flamboyant Italian exorcist, is a simple, straightforward and no-nonsense character who relies on controlling space in order to lock his opponents down, allowing him to setup mixups or pressure. He possesses a limited but effective set of tools to implement this gameplan, allowing the player to quickly achieve character fluency with him and focus on developing their fundamentals and match-up knowledge. In Heat, his mixups become deadlier, with a low Heat Smash and a safe mid launcher.

Claudio can struggle to deal with patient opponents. His low mixup options are generally low damage and risky, making it painful for him to have them blocked. He must condition his opponents that much more with mids to ensure they aren't tempted to duck.

Strengths
  • Strong keepout and whiff punishment tools
  • Easy to learn and effective gameplan
  • Simple but strong wall game
  • Low Heat Smash
  • Strong mids, especially in Starburst
Weaknesses
  • Lows are rather risky outside of ss4
  • No notable mixups or throw game
  • Rather weak at close range
  • Below-average combo damage
  • Weak CH game
  • Timing is most important at Higher Levels
  • Linear outside of homing moves


Hit confirm
importance
โ˜…โ˜…โ˜…โ˜…โ˜…
value
โ˜…โ˜…โ˜…โ˜…โ˜…
dexterity
โ˜†โ˜†โ˜†โ˜†โ˜†
rhythm
โ˜†โ˜†โ˜†โ˜†โ˜†
Instant WR
importance
โ˜…โ˜…โ˜…โ˜†โ˜†
value
โ˜…โ˜…โ˜…โ˜†โ˜†
dexterity
โ˜…โ˜…โ˜†โ˜†โ˜†
rhythm
โ˜…โ˜†โ˜†โ˜†โ˜†