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* SS.2 | * SS.2 | ||
* f+1+3,2}} | * f+1+3,2}} | ||
|stances=''(none)'' | |||
|launch={{Plainlist| | |launch={{Plainlist| | ||
* i15 – df+2}} | * i15 – df+2}} | ||
Line 18: | Line 19: | ||
|chLaunch={{Plainlist| | |chLaunch={{Plainlist| | ||
* i14 – d+3+4}} | * i14 – d+3+4}} | ||
|reversal=b+1+3 ''(high or mid | |reversal=b+1+3 ''(high or mid punches or kicks)'' | ||
|sabaki={{Plainlist| | |sabaki={{Plainlist| | ||
* Low attacks – db+1+2 | * Low attacks – db+1+2 | ||
Line 26: | Line 27: | ||
* df+1 ''(standing)'' | * df+1 ''(standing)'' | ||
* df+4 ''(standing)'' | * df+4 ''(standing)'' | ||
* 3 ''(standing)'' | |||
* ws4 ''(crouching)''}} | * ws4 ''(crouching)''}} | ||
|missingGenerics={{Plainlist| | |missingGenerics={{Plainlist| | ||
Line 32: | Line 34: | ||
|slashKick=wr3 | |slashKick=wr3 | ||
|lore=[[fandom:Asuka Kazama|Asuka Kazama]] | |lore=[[fandom:Asuka Kazama|Asuka Kazama]] | ||
|discord=[https://discord.gg/Kt44rQ5] | |discord=[https://discord.gg/Kt44rQ5 Asuka Kazama Discord] | ||
|twitter=T8_Asuka | |twitter=T8_Asuka | ||
}} | }} | ||
{{See other}} | {{See other}} | ||
'''Asuka''' is... | '''Asuka''' Kazama is a solid defensive character that is a good pick for beginner players looking to punish their opponent's habits. Her basic combos are straightforward, and she has good keep-out tools, safe counter hit launchers, and good panic buttons that are all fairly easy to understand and use. | ||
As a practitioner of the Kazama-ryu, Asuka thrives on turning the opponent's offense against them, either by making them whiff and punishing, by counterhitting them, or by using her many sabakis and reversals. A key technique of the Kazama-ryu is the Demon Slayer (f+2, also known as Tooth Fairy before Tekken 5), a best-in-class whiff punisher that travels far, ducks under some highs, and can even be cancelled if you want to back out. Her inputs tend to be very simple, requiring little to no dexterity to perform her moves, allowing her pilot to better react to opportunities in neutral as they turn up. She also has strong keep-out and panic buttons to further discourage her opponent from rushing her down. | |||
Her focus on defense makes it difficult for her to mount a safe, effective offense. Asuka lacks the standard plus on block jab, and instead earns her frame advantage with big, slow moves, by threatening string extensions or reversals, or by confusing her opponent with fake-out cancels. She demands patience and creativity in opening up a defensive opponent, as getting greedy with her flashier mixups can be very risky. Optimizing her combo damage can also sharply increase her execution requirements. Her weakness on offense is remedied when she gets access to Naniwa Gusto, her new install mechanic, which she can access after landing certain moves, or when in Heat. | |||
{{BlueRed | {{BlueRed | ||
Line 43: | Line 49: | ||
|blue= | |blue= | ||
* | * Highly rewarding whiff punish tools | ||
* Good arsenal of panic moves | * Good arsenal of panic moves and heat engagers to close rounds and turn the tide | ||
* Strong keepout with | * Strong keepout with mid-range pokes and [[Attack#Sabaki|sabakis]] | ||
* | * Fast, safe CH launchers | ||
|red= | |red= | ||
* No plus jab, risky | * No plus jab, generally risky and flawed offense | ||
* Subpar backdash | * Subpar backdash, forcing her to rely more on sidesteps and spacing traps to make things whiff | ||
* Very weak | * Very weak i10-13 frame punishes | ||
* Struggles vs defensive players | * Struggles vs. defensive players | ||
}} | }} | ||
{{KeyTechs| | {{KeyTechs| | ||
{{KeyTech|Whiff Punishing|importance=4|value=5|dexterity=2|rhythm=2}} | {{KeyTech|Whiff Punishing|importance=4|value=5|dexterity=2|rhythm=3}} | ||
{{KeyTech| | {{KeyTech|[[Sabaki]]s|importance=2|value=3|dexterity=2|rhythm=3}} | ||
{{KeyTech|[[Crouch cancel]]<br> off CH [[Asuka_movelist#Asuka-FC.df+2|FC.df+2]]|importance=2|value=4|dexterity=2|rhythm=4}} | |||
}} | }} | ||
{{Navbox fighters}} | {{Navbox fighters}} | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 17:48, 3 June 2024
Asuka |
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Asuka | |
---|---|
Heat |
|
Heat Smash | Mid, i16, +10g |
Heat Engagers |
|
Stances | (none) |
Fastest | |
Launch |
|
CH launch |
|
Wall splat |
|
Archetypal moves | |
Sabaki |
|
Reversal | b+1+3 (high or mid punches or kicks) |
Mid check |
|
Slash kick | wr3 |
Generic moves | |
Remapped | (none) |
Missing |
|
External links | |
Lore | Asuka Kazama |
#T8_Asuka | |
Discord | Asuka Kazama Discord |
This page is for Tekken 8. For Tekken 7, see Asuka (Tekken 7).
Asuka Kazama is a solid defensive character that is a good pick for beginner players looking to punish their opponent's habits. Her basic combos are straightforward, and she has good keep-out tools, safe counter hit launchers, and good panic buttons that are all fairly easy to understand and use.
As a practitioner of the Kazama-ryu, Asuka thrives on turning the opponent's offense against them, either by making them whiff and punishing, by counterhitting them, or by using her many sabakis and reversals. A key technique of the Kazama-ryu is the Demon Slayer (f+2, also known as Tooth Fairy before Tekken 5), a best-in-class whiff punisher that travels far, ducks under some highs, and can even be cancelled if you want to back out. Her inputs tend to be very simple, requiring little to no dexterity to perform her moves, allowing her pilot to better react to opportunities in neutral as they turn up. She also has strong keep-out and panic buttons to further discourage her opponent from rushing her down.
Her focus on defense makes it difficult for her to mount a safe, effective offense. Asuka lacks the standard plus on block jab, and instead earns her frame advantage with big, slow moves, by threatening string extensions or reversals, or by confusing her opponent with fake-out cancels. She demands patience and creativity in opening up a defensive opponent, as getting greedy with her flashier mixups can be very risky. Optimizing her combo damage can also sharply increase her execution requirements. Her weakness on offense is remedied when she gets access to Naniwa Gusto, her new install mechanic, which she can access after landing certain moves, or when in Heat.
- Highly rewarding whiff punish tools
- Good arsenal of panic moves and heat engagers to close rounds and turn the tide
- Strong keepout with mid-range pokes and sabakis
- Fast, safe CH launchers
- No plus jab, generally risky and flawed offense
- Subpar backdash, forcing her to rely more on sidesteps and spacing traps to make things whiff
- Very weak i10-13 frame punishes
- Struggles vs. defensive players
Characters (Tekken 8) |
---|