Nina: Difference between revisions

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(Added Key Techniques for Nina)
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{{Infobox fighter
{{Infobox fighter
|heat={{Plainlist|
|heat={{Plainlist|
*Enhanced Handgun moves to have more pushback and frame advantage on block
* Enhanced Handgun moves to have more pushback and frame advantage on block
*Enhanced b1+2}}
* Enhanced b+1+2}}
|heatSmash=Mid, i16, +5 (F into Ducking step)
|heatSmash=Mid, i16, +5 (F into Ducking Step)
|heatEngagers={{Dotlist|
|heatEngagers={{Dotlist|
*f4,2
* f+4,2
*f1+2
* f+1+2
*db1+2
* db+1+2
*WR1+2
* f,f,F+2
*QcF2}}
* CD.2}}
|stances={{Plainlist|
|stances={{Plainlist|
*Ducking step (qcf)
* Ducking Step (qcf)
*Sway (qcb)}}
* Sway (qcb)}}
<!--Fastest-->
<!--Fastest-->
|launch={{Plainlist|
|launch={{Plainlist|
* {{MoveGet|Nina-df+2|startup}} &ndash; {{MoveGet|Nina-df+2|input}}
* {{MoveGet|Nina-df+2|startup}} &ndash; {{MoveGet|Nina-df+2|input}}
* {{MoveGet|Nina-b+1+4|startup}} &ndash; {{MoveGet|Nina-b+1+4|input}}
* {{MoveGet|Nina-b+1+4|startup}} &ndash; {{MoveGet|Nina-b+1+4|input}}
* {{MoveGet|Nina-ws2|startup}} &ndash; {{MoveGet|Nina-ws2|input}} (crouching)
}}
}}
|chLaunch={{Plainlist|
|chLaunch={{Plainlist|
* i12 &ndash; f+2,1,4
* i11 &ndash; 4,4 (certain characters only)
* i13 &ndash; f+2,1,3
* i13 &ndash; f+2,1,4
}}
}}
|splat={{Plainlist|
|splat={{Plainlist|
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* {{MoveGet|Nina-df+1|input}} &ndash; {{MoveGet|Nina-df+1|startup}} ''(standing)''
* {{MoveGet|Nina-df+1|input}} &ndash; {{MoveGet|Nina-df+1|startup}} ''(standing)''
* df+4 &ndash; i12 ''(standing)''
* df+4 &ndash; i12 ''(standing)''
* {{MoveGet|Nina-WS.4|input}} &ndash; {{MoveGet|Nina-WS.4|startup}} ''(crouching)''
* {{MoveGet|Nina-ws4|input}} &ndash; {{MoveGet|Nina-ws4|startup}} ''(crouching)''
}}
}}
|statureKick={{Plainlist|
|statureKick={{Plainlist|
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}}
}}
|shadowCutter={{Plainlist|
|shadowCutter={{Plainlist|
* {{MoveGet|Nina-qcf+3|input}} &ndash; {{MoveGet|Nina-qcf+3|startup}}
* {{MoveGet|Nina-CD.3|input}} &ndash; {{MoveGet|Nina-CD.3|startup}}
}}
}}
|slashKick={{Plainlist|
|slashKick={{Plainlist|
* {{MoveGet|Nina-WR.1+2|input}} &ndash; {{MoveGet|Nina-WR.1+2|startup}}
* {{MoveGet|Nina-f,f,F+1+2|input}} &ndash; {{MoveGet|Nina-f,f,F+1+2|startup}}
}}
}}
<!--Generic moves-->
<!--Generic moves-->
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{{See other}}
{{See other}}


'''Nina''' is...
'''Nina''' is the queen of rushdown, with arguably the most suffocating poke pressure in the game. She has relentless block pressure from her many fast poke strings and sidestep cancels, and can make it unwise for her opponents to challenge with her fast counterhit tools. Once she gets her opponents in the air, she can very easily carry them to the wall with her Butterfly Loops, where she boasts a strong wall game. She has a complete set of throws that can open up defensive opponents as well as erase their grey health. [[Heat]] makes her poke pressure even more terrifying, with high chip damage if you just block, and the threat of an extremely fast i11 Heat Dash if you decide to challenge. On defense, she is surprisingly evasive through her Hayashida Step, which, along with a strong power crush and a reversal, means she can punish aggressive opponents hard.
 
Nina's poke pressure is only effective up close, and she can struggle to maintain her preferred range. Being based around primarily pokes, she lacks relatively safe, chunky mixups, and has to take risks to make a comeback. Executing her gameplan to its maximum potential places high execution demands on her pilot, with many essential techniques requiring high precision to pull off.


{{BlueRed
{{BlueRed
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|blue=
|blue=
* Some of the best wall carry in the game
* Far and away the best mix of damage and wall carry in the game
* Insane poke pressure and cancels
* Exemplary punish game with answers to even most high pushback moves
* Strong wall game
* Great strings for pressure which cover most retaliation options
* Fastest heat engagers with a 11f db1+2
* Very flexible playstyle as repeated backsways can create space for massive whiff punishes
* Retains fast CH launching tools from i11-14
* Possesses one of the fastest Heat Engagers at i11, and also has a power crush Heat Engager that is faster than average at i17
* Chips massively during Heat and has the most options to delete grey health
|red=
|red=
* Range is limited
* Pressure is only effective up close
* Takes risks to make comebacks
* High APM and deep learning curve make her quite difficult to pilot
}}
}}
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== External links ==
== External links ==


* [http://example.com http://example.com]
* [https://www.youtube.com/watch?v=2yMmOqwTGYs Nina Williams Combo Guide | TEKKEN 8] by RyzingSol


{{Navbox fighters}}
{{Navbox fighters}}
__NOTOC__
__NOTOC__

Latest revision as of 10:25, 29 September 2024

Nina
Heat
  • Enhanced Handgun moves to have more pushback and frame advantage on block
  • Enhanced b+1+2
Heat Smash Mid, i16, +5 (F into Ducking Step)
Heat Engagers
  • f+4,2
  • f+1+2
  • db+1+2
  • f,f,F+2
  • CD.2
Stances
  • Ducking Step (qcf)
  • Sway (qcb)
Fastest
Launch
  • i15~16 – df+2
  • i15 i13~14 – b+1+4
  • i15~16 – ws2 (crouching)
CH launch
  • i11 – 4,4 (certain characters only)
  • i13 – f+2,1,3
  • i13 – f+2,1,4
Wall splat
  • i11 i18 – db+1+2
Archetypal moves
Mid check
  • df+1 – i13~14 (standing)
  • df+4 – i12 (standing)
  • ws4 – i11~12 (crouching)
Orbital
  • uf+1 – i26
Stature kick
  • db+3 – i20
Power low
  • d,DF+4 – i20~24
Shadow cutter
  • CD.3 – i19~28
Slash kick
  • f,f,F+1+2 – i20~21
Generic moves
Remapped (none)
Missing
  • d+2
  • uf+2
  • uf,n,4
External links
Lore Nina Williams
Twitter #T8_Nina
Discord Nina Williams

This page is for Tekken 8. For Tekken 7, see Nina (Tekken 7).

Nina is the queen of rushdown, with arguably the most suffocating poke pressure in the game. She has relentless block pressure from her many fast poke strings and sidestep cancels, and can make it unwise for her opponents to challenge with her fast counterhit tools. Once she gets her opponents in the air, she can very easily carry them to the wall with her Butterfly Loops, where she boasts a strong wall game. She has a complete set of throws that can open up defensive opponents as well as erase their grey health. Heat makes her poke pressure even more terrifying, with high chip damage if you just block, and the threat of an extremely fast i11 Heat Dash if you decide to challenge. On defense, she is surprisingly evasive through her Hayashida Step, which, along with a strong power crush and a reversal, means she can punish aggressive opponents hard.

Nina's poke pressure is only effective up close, and she can struggle to maintain her preferred range. Being based around primarily pokes, she lacks relatively safe, chunky mixups, and has to take risks to make a comeback. Executing her gameplan to its maximum potential places high execution demands on her pilot, with many essential techniques requiring high precision to pull off.

Strengths
  • Far and away the best mix of damage and wall carry in the game
  • Exemplary punish game with answers to even most high pushback moves
  • Great strings for pressure which cover most retaliation options
  • Very flexible playstyle as repeated backsways can create space for massive whiff punishes
  • Retains fast CH launching tools from i11-14
  • Possesses one of the fastest Heat Engagers at i11, and also has a power crush Heat Engager that is faster than average at i17
  • Chips massively during Heat and has the most options to delete grey health
Weaknesses
  • Pressure is only effective up close
  • High APM and deep learning curve make her quite difficult to pilot
SS.1 Cancel
importance
★★★★★
value
★★★★☆
dexterity
★★☆☆☆
rhythm
☆☆☆☆☆
df+3,2~db+2
importance
★★★☆☆
value
★★★☆☆
dexterity
★☆☆☆☆
rhythm
★☆☆☆☆
Butterfly Loop
importance
★★☆☆☆
value
★★★☆☆
dexterity
★★★★☆
rhythm
★★☆☆☆
Hayashida Step
importance
★☆☆☆☆
value
☆☆☆☆☆
dexterity
★★★☆☆
rhythm
★★☆☆☆

External links