Shaheen: Difference between revisions

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m (Removed mention of weak wall pressure, due to having a looping mixup at the wall during heat.)
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|midCheck={{Plainlist|
|midCheck={{Plainlist|
df+1}}
df+1}}
|hopkick={{Plainlist|
uf+4}}
|orbital={{Plainlist|
uf+3}}
|slashKick={{Plainlist|
wr+2}}
|parry={{Plainlist|
b+1+3 or b+2+4 (high & mid punches)}}
|remappedGenerics={{Plainlist|
d+4 --> d+3-4}}
|missingGenerics={{Plainlist|
d+2, u+1, d+3}}
|lore=[[fandom:Shaheen|Shaheen]]
|lore=[[fandom:Shaheen|Shaheen]]
|twitter=T8_Shaheen
|twitter=T8_Shaheen
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{{See other}}
{{See other}}


'''Shaheen''' is a simple, fundamental, "back-to-basics" character. His gameplan revolves almost entirely around his extremely potent full crouch (FC) mix-up and in controlling space through an abundance of great pokes. He has a strong punishment kit and both a generic df+2 and a hopkick to whiff punish with. He has several strong counterhit tools to dissuade mashing, and decent plus frame mids to pressure a defensive opponent.
'''Shaheen''' is a simple, "back-to-basics" character. His game-plan revolves almost entirely around his extremely potent full crouch (FC) mix-up and controlling space through an abundance of great pokes. He has a strong punishment kit, and both a generic df+2 and a hopkick to whiff punish with. He has several strong counterhit tools to dissuade mashing and decent plus frame mids to pressure a defensive opponent.


Shaheen takes great advantage of Tekken 8's grey health system. He has several good moves that deal chip damage on block, while also being blessed with moves that entirely remove grey health. With [[Heat]], Shaheen's FC mix and grey life manipulation become even more potent, as he is able to repeatedly chip the opponent down while threatening either a slide, launching mids like ws2 or uf+4, or a guard breaking high in the form of his new move, Al-Ghul Master (H.D*,u+2), which leads to a follow-up that erases grey health.
Shaheen takes great advantage of Tekken 8's [[Damage#Recoverable_Health|grey health]] and [[Heat]] system. He has several good moves that deal chip, while also being blessed with moves that entirely remove grey health. While in Heat, Shaheen's FC mix and grey life manipulation become even more potent, as he is able to repeatedly chip the opponent down while threatening with slide, launching mids, or his new guard break move Al-Ghul Master (you can read more about it on his [[Shaheen_tech|Tech]] page.) While outside of Heat, however, his wall game is considerably weakened, and he has some of the lowest wall-combo damage in the game.


Shaheen also sports a strong looping mixup at the wall while in [[Heat]], as Al-Ghul Master guarantees a f23 on block which deals extra damage and advantage at the wall, allowing Shaheen to mixup with either another Al-Ghul Master, or a wall-splatting mid.
Being so straightforward is a both a blessing and a curse, as taking advantage of his straightforward kit demands strong fundamentals and decision making.
 
Shaheen doesn't have many notable weaknesses in his gameplan. However, he also doesn't have any notable strengths. His pressure is not oppressive enough to force an opponent to interact. His wall game is powerful in heat, but quite weak outside of it, having some of the lowest wall-combo damage in the game. Being so honest is a both a blessing and a curse, as taking advantage of his fundamentals-oriented kit demands strong fundamentals.


{{BlueRed
{{BlueRed
|blue=
|blue=
 
* Simple but effective movelist
* '''Powerful [[Shaheen_strategy#Full_Crouch_Mixup|full crouch mixup]]''': Slide (FC.df,d,df+3) is arguably the best power low in the game, allowing for a long range mixup that has much more reward than risk.
* Potent slide mixup which becomes deadlier in Heat
* '''Consistency is Key''': Shaheen's gameplan is very simple, his moves are intuitive, and he has great block and whiff punishment tools.
* Strong wall mixup while in heat
* '''Heat Wall Pressure''': Al-Ghul Master into f+2,3 along with f,f,F+2 and df+3 can turn Shaheen into a menace at the wall while he's in Heat.
* Rare ability to effectively manipulate an opponent's grey health
* '''Strong Panic Tools''': Has the second best hopkick in the game, as well as a powerful safe powercrush that heat engages on hit.
* Excellent whiff and block punishment
* '''Grey Health Deletion''': Has the rare ability to erase opponent's grey health with easy setups.
* Plentiful, adaptable combo routes for wall carry, damage, or side-switches
* '''Combo Artist''': Has very lenient and varied combo routes that allow for good damage, wall carry, or decent [[okizeme]]. Also has the ability to easily switch sides during combos, giving him great control over stage positioning.
* Many side-switching tools, making it difficult to pin him down to walls
* '''Agile''': Great movement and approach tools.
* Good movement (above average backdash and sidestep, crouch dash, uf+1~d)
* '''Solid Counter-hit Tools''': Has reliable CH tools in a game where CH tools tend to be weak and risky.
* Strong CH tools (1,2,2, 4,1, ws1, b+3, SNK 1, etc.)   


|red=
|red=
* Does not easily overwhelm opponents with mental stack or crazy pressure
* '''Average standing lows''': Since he lacks threatening lows from standing, he struggles against keepout due to his reliance on his full crouch mixup to get significant damage.
* Can struggle versus patient opponents, since he lacks multiple strings or threatening mix-ups from standing
* Few defensive gimmicks without any standout crushing attacks
* Range on his generic Heat Smash (2+3) is shorter than average
}}
}}


{{KeyTechs|
{{KeyTechs|
{{KeyTech|f:b+2|importance=2|value=4|dexterity=3|rhythm=2}}
{{KeyTech|f:b+2|importance=2|value=4|dexterity=3|rhythm=2}}
{{KeyTech|SNK Cancel|importance=5|value=5|dexterity=3|rhythm=4}}
{{KeyTech|SNK Cancel|importance=4|value=5|dexterity=3|rhythm=4}}
{{KeyTech|Instant Slide|importance=3|value=4|dexterity=3|rhythm=3}}
{{KeyTech|Instant Slide|importance=3|value=4|dexterity=3|rhythm=3}}
{{KeyTech|ws3 loops|importance=1|value=3|dexterity=3|rhythm=5}}
}}
}}


== External links ==
== External links ==


* [https://www.youtube.com/watch?v=u8gLOq750pA Shaheen Optimal Combo Guide | TEKKEN 8] by TheFURY
* [https://www.youtube.com/watch?v=OvdAf3OQpxg Shaheen Guide] by Ghirlanda
* [https://www.youtube.com/watch?v=OvdAf3OQpxg Shaheen Guide] by Ghirlanda
* [https://www.youtube.com/watch?v=3C9C5FczvXs Shaheen Combo Guide | TEKKEN 8] by RyzingSol
* [https://www.youtube.com/watch?v=3C9C5FczvXs Shaheen Combo Guide | TEKKEN 8] by RyzingSol

Latest revision as of 21:53, 10 October 2024

Shaheen
Heat
  • Partially restores Heat time when performing certain knife-hand moves.
  • Al-Ghul Master can be used.
Heat Smash
  • 2+3, Mid, i16, +6 (SNK)
  • SNK.2+3, Low, i20, -14
Heat Engagers
  • db+2,1
  • b+1
  • b+3+4
  • uf+1
  • SNK.1+2
Stances
  • SNK (Stealth Step) - df+3+4
Fastest
Launch
i15 – uf+4
CH launch
i13 – 4,1
Wall splat
i14 – df+4,3
Archetypal moves
Parry
b+1+3 or b+2+4 (high & mid punches)
Mid check
df+1
Hopkick
uf+4
Orbital
uf+3
Slash kick
wr+2
Generic moves
Remapped
d+4 --> d+3-4
Missing
d+2, u+1, d+3
External links
Lore Shaheen
Twitter #T8_Shaheen
Discord Shaheen

This page is for Tekken 8. For Tekken 7, see Shaheen (Tekken 7).

Shaheen is a simple, "back-to-basics" character. His game-plan revolves almost entirely around his extremely potent full crouch (FC) mix-up and controlling space through an abundance of great pokes. He has a strong punishment kit, and both a generic df+2 and a hopkick to whiff punish with. He has several strong counterhit tools to dissuade mashing and decent plus frame mids to pressure a defensive opponent.

Shaheen takes great advantage of Tekken 8's grey health and Heat system. He has several good moves that deal chip, while also being blessed with moves that entirely remove grey health. While in Heat, Shaheen's FC mix and grey life manipulation become even more potent, as he is able to repeatedly chip the opponent down while threatening with slide, launching mids, or his new guard break move Al-Ghul Master (you can read more about it on his Tech page.) While outside of Heat, however, his wall game is considerably weakened, and he has some of the lowest wall-combo damage in the game.

Being so straightforward is a both a blessing and a curse, as taking advantage of his straightforward kit demands strong fundamentals and decision making.

Strengths
  • Powerful full crouch mixup: Slide (FC.df,d,df+3) is arguably the best power low in the game, allowing for a long range mixup that has much more reward than risk.
  • Consistency is Key: Shaheen's gameplan is very simple, his moves are intuitive, and he has great block and whiff punishment tools.
  • Heat Wall Pressure: Al-Ghul Master into f+2,3 along with f,f,F+2 and df+3 can turn Shaheen into a menace at the wall while he's in Heat.
  • Strong Panic Tools: Has the second best hopkick in the game, as well as a powerful safe powercrush that heat engages on hit.
  • Grey Health Deletion: Has the rare ability to erase opponent's grey health with easy setups.
  • Combo Artist: Has very lenient and varied combo routes that allow for good damage, wall carry, or decent okizeme. Also has the ability to easily switch sides during combos, giving him great control over stage positioning.
  • Agile: Great movement and approach tools.
  • Solid Counter-hit Tools: Has reliable CH tools in a game where CH tools tend to be weak and risky.
Weaknesses
  • Average standing lows: Since he lacks threatening lows from standing, he struggles against keepout due to his reliance on his full crouch mixup to get significant damage.
f:b+2
importance
★★☆☆☆
value
★★★★☆
dexterity
★★★☆☆
rhythm
★★☆☆☆
SNK Cancel
importance
★★★★☆
value
★★★★★
dexterity
★★★☆☆
rhythm
★★★★☆
Instant Slide
importance
★★★☆☆
value
★★★★☆
dexterity
★★★☆☆
rhythm
★★★☆☆
ws3 loops
importance
★☆☆☆☆
value
★★★☆☆
dexterity
★★★☆☆
rhythm
★★★★★

External links