Nina: Difference between revisions

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* {{MoveGet|Nina-df+2|startup}} – {{MoveGet|Nina-df+2|input}}
* {{MoveGet|Nina-df+2|startup}} – {{MoveGet|Nina-df+2|input}}
* {{MoveGet|Nina-b+1+4|startup}} – {{MoveGet|Nina-b+1+4|input}}
* {{MoveGet|Nina-b+1+4|startup}} – {{MoveGet|Nina-b+1+4|input}}
* {{MoveGet|Nina-ws2|startup}} – {{MoveGet|Nina-ws2|input}} (crouching)
}}
}}
|chLaunch={{Plainlist|
|chLaunch={{Plainlist|
* i12 – f+2,1,4
* i11 – 4,4 (certain characters only)
* i13 – f+2,1,3
* i13 – f+2,1,4
}}
}}
|splat={{Plainlist|
|splat={{Plainlist|
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{{See other}}
{{See other}}


'''Nina''' is the queen of rushdown, with arguably the most suffocating poke pressure in the game. She has relentless block pressure from her many fast poke strings and sidestep cancels, and can make it unwise for her opponents to challenge with her fast counterhit tools. Once she gets her opponents in the air, she can very easily carry them to the wall with her Butterfly Loops, where she boasts a strong wall game. She has a complete set of throws that can open up defensive opponents as well as erase their grey health. [[Heat]] makes her poke pressure even more terrifying, with high chip damage if you just block, and the threat of an extremely fast i11 Heat Smash if you decide to challenge. On defense, she is surprisingly evasive through her Hayashida Step, which, along with a strong power crush and a reversal, means she can punish aggressive opponents hard.
'''Nina''' is the queen of rushdown, with arguably the most suffocating poke pressure in the game. She has relentless block pressure from her many fast poke strings and sidestep cancels, and can make it unwise for her opponents to challenge with her fast counterhit tools. Once she gets her opponents in the air, she can very easily carry them to the wall with her Butterfly Loops, where she boasts a strong wall game. She has a complete set of throws that can open up defensive opponents as well as erase their grey health. [[Heat]] makes her poke pressure even more terrifying, with high chip damage if you just block, and the threat of an extremely fast i11 Heat Dash if you decide to challenge. On defense, she is surprisingly evasive through her Hayashida Step, which, along with a strong power crush and a reversal, means she can punish aggressive opponents hard.


Nina's poke pressure is only effective up close, and she can struggle to maintain her preferred range. Being based around primarily pokes, she lacks relatively safe, chunky mixups, and has to take risks to make a comeback. Executing her gameplan to its maximum potential places high execution demands on her pilot, with many essential techniques requiring high precision to pull off.
Nina's poke pressure is only effective up close, and she can struggle to maintain her preferred range. Being based around primarily pokes, she lacks relatively safe, chunky mixups, and has to take risks to make a comeback. Executing her gameplan to its maximum potential places high execution demands on her pilot, with many essential techniques requiring high precision to pull off.
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|blue=
|blue=
* '''Wall Carry and Damage Galore''': A trademark of Nina, she has some of the best wall carry in the game, accentuated even more by the aerial tailspin mechanic, and her gunshot strings being able to trigger wall hazards. Her punish game is also quite consistent, having a good option against nearly every tricky-to-punish move in the game.
* Far and away the best mix of damage and wall carry in the game
* '''Queen of Pressure''': Many of Nina's moves can be cancelled into either her crouch dash, backsway, or sidestep, or a combination of all 3. This leaves her with few openings for opponents to retaliate, and one wrong read can give Nina an opportunity to deal even more damage.
* Exemplary punish game with answers to even most high pushback moves
* '''Tracking Monster''': If Nina's pressure wasn't hard enough to deal with, the fact that she has several good homing moves makes her even more dangerous. Notable is b+2,2, which is the fastest homing move in the game at i12, and db+2, which can CH launch and is her aerial tailspin move of choice.
* Great strings for pressure which cover most retaliation options
* '''Tricky Defense''': Hayashida Step gives Nina some of the best backward movement in the game, making it quite tough to lock her down in neutral. Any misstep while approaching her can be massively punished by qcb+4, db+3+4, or b+1+4, and even when on the backfoot, she has Blonde Bomb, a Power Crush Heat Engager, and several high crushing panic options.
* Very flexible playstyle as repeated backsways can create space for massive whiff punishes
* '''Strong in Heat''': With Heat comes chip damage, and Nina's poking game allows her to rack up serious gray life damage. She also has by far the most options to delete gray life, with several throws and a very simple move in b+1+2 that also gets enhanced during Heat.
* Retains fast CH launching tools from i11-14
* Possesses one of the fastest Heat Engagers at i11, and also has a power crush Heat Engager that is faster than average at i17
* Chips massively during Heat and has the most options to delete grey health
|red=
|red=
* '''Closing the Gap''': Nina is most effective at close range. While she does have long range moves, they do not necessarily help her get in, making it tough for her to make comebacks should she fall behind.
* Pressure is only effective up close
* '''High Demanding Execution''': While it isn't absolutely necessary to learn Butterfly loops anymore, Nina still takes quite a high APM to use effectively, and some dedication to learn all the intricacies of her moveset.
* High APM and deep learning curve make her quite difficult to pilot
}}
}}

Latest revision as of 10:25, 29 September 2024

Nina
Heat
  • Enhanced Handgun moves to have more pushback and frame advantage on block
  • Enhanced b+1+2
Heat Smash Mid, i16, +5 (F into Ducking Step)
Heat Engagers
  • f+4,2
  • f+1+2
  • db+1+2
  • f,f,F+2
  • CD.2
Stances
  • Ducking Step (qcf)
  • Sway (qcb)
Fastest
Launch
  • i15~16 – df+2
  • i15 i13~14 – b+1+4
  • i15~16 – ws2 (crouching)
CH launch
  • i11 – 4,4 (certain characters only)
  • i13 – f+2,1,3
  • i13 – f+2,1,4
Wall splat
  • i11 i18 – db+1+2
Archetypal moves
Mid check
  • df+1 – i13~14 (standing)
  • df+4 – i12 (standing)
  • ws4 – i11~12 (crouching)
Orbital
  • uf+1 – i26
Stature kick
  • db+3 – i20
Power low
  • d,DF+4 – i20~24
Shadow cutter
  • CD.3 – i19~28
Slash kick
  • f,f,F+1+2 – i20~21
Generic moves
Remapped (none)
Missing
  • d+2
  • uf+2
  • uf,n,4
External links
Lore Nina Williams
Twitter #T8_Nina
Discord Nina Williams

This page is for Tekken 8. For Tekken 7, see Nina (Tekken 7).

Nina is the queen of rushdown, with arguably the most suffocating poke pressure in the game. She has relentless block pressure from her many fast poke strings and sidestep cancels, and can make it unwise for her opponents to challenge with her fast counterhit tools. Once she gets her opponents in the air, she can very easily carry them to the wall with her Butterfly Loops, where she boasts a strong wall game. She has a complete set of throws that can open up defensive opponents as well as erase their grey health. Heat makes her poke pressure even more terrifying, with high chip damage if you just block, and the threat of an extremely fast i11 Heat Dash if you decide to challenge. On defense, she is surprisingly evasive through her Hayashida Step, which, along with a strong power crush and a reversal, means she can punish aggressive opponents hard.

Nina's poke pressure is only effective up close, and she can struggle to maintain her preferred range. Being based around primarily pokes, she lacks relatively safe, chunky mixups, and has to take risks to make a comeback. Executing her gameplan to its maximum potential places high execution demands on her pilot, with many essential techniques requiring high precision to pull off.

Strengths
  • Far and away the best mix of damage and wall carry in the game
  • Exemplary punish game with answers to even most high pushback moves
  • Great strings for pressure which cover most retaliation options
  • Very flexible playstyle as repeated backsways can create space for massive whiff punishes
  • Retains fast CH launching tools from i11-14
  • Possesses one of the fastest Heat Engagers at i11, and also has a power crush Heat Engager that is faster than average at i17
  • Chips massively during Heat and has the most options to delete grey health
Weaknesses
  • Pressure is only effective up close
  • High APM and deep learning curve make her quite difficult to pilot
SS.1 Cancel
importance
★★★★★
value
★★★★☆
dexterity
★★☆☆☆
rhythm
☆☆☆☆☆
df+3,2~db+2
importance
★★★☆☆
value
★★★☆☆
dexterity
★☆☆☆☆
rhythm
★☆☆☆☆
Butterfly Loop
importance
★★☆☆☆
value
★★★☆☆
dexterity
★★★★☆
rhythm
★★☆☆☆
Hayashida Step
importance
★☆☆☆☆
value
☆☆☆☆☆
dexterity
★★★☆☆
rhythm
★★☆☆☆

External links