Armor King: Difference between revisions

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{{Archetype|Armor King}}
{{Archetype|Armor King}}


'''Armor King''' excels at whiff punishment and block punishment utilizing his wavedash, Dark Upper, and handful of long range and damaging attacks. He also has a complete set of pokes, with a nice set of counterhit tools to go with them. When he has his opponent blocking, Armor King has some of the best throws in the game.  
'''Armor King''' possesses a good arsenal of pokes, counterhit tools, long-range high-damaging moves, and a great whiff punisher in Dark Upper. Combining these tools with good movement and his wavedash makes Armor King a whiff punishment and (standing) block punishment monster.


When Armor King gets a launch on an opponent with one of his damaging normal or counterhit launchers, he is rewarded with very solid damage on many of his combos.  
Armor King also has a nice set of counterhit tools that reward him with very solid damage on their subsequent combos. Once he has his opponent sitting still and blocking, Armor King can open them up with some of the best throws in the game.


Armor King lacks incredible mids and does not gain good frame advantage on block easily, but is able to play a solid fundamental based Tekken game. Players will be able to leverage core Tekken mechanics to maximize AK's potential.  
What Armor King lacks is incredible mids and the ability to easily gain good frame advantage on block. However, he is still able to play a solid fundamentals-based Tekken game. Players should leverage core Tekken mechanics to maximize AK's potential.


{{BlueRed
{{BlueRed

Revision as of 13:37, 31 January 2023

Armor King
Key techniques
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances {{{stances}}}
Fastest
Launch
  • i14 – f,n,d,df+2 (hard)
  • i15 – uf+4
CH launch
  • i12 – b+1 (high)
  • i15 – df+2 (mid)
  • i12 – ws2 (mid)
Wall splat
  • i13 – f+1+4 (standing)
  • i16 – ws3 (crouching)
Archetypal moves
Parry d+1+4_d+2+3 (lows)
Reversal b+1+3_b+2+4 (high or mid punches)
Mid check
  • df+4 (i12)
  • df+1 (i13)
  • ws4 (crouching)
Hopkick uf+4
Shadow cutter db+3
Generic moves
Remapped (none)
Missing
  • d+2
  • d+4 (i14)
External links
Lore Armor King II
Twitter #{{{twitter}}}

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky

Armor King possesses a good arsenal of pokes, counterhit tools, long-range high-damaging moves, and a great whiff punisher in Dark Upper. Combining these tools with good movement and his wavedash makes Armor King a whiff punishment and (standing) block punishment monster.

Armor King also has a nice set of counterhit tools that reward him with very solid damage on their subsequent combos. Once he has his opponent sitting still and blocking, Armor King can open them up with some of the best throws in the game.

What Armor King lacks is incredible mids and the ability to easily gain good frame advantage on block. However, he is still able to play a solid fundamentals-based Tekken game. Players should leverage core Tekken mechanics to maximize AK's potential.


Strengths
  • Strong standing and whiff punishment
  • Complete throw game
  • Good variety of pokes
  • Mishima style crouch enabling wave dash mixups/added tracking
  • Strong CH tools
  • Good suite of lows from power lows (FFn2) to low pokes (d3/d4)
Weaknesses
  • Execution required for higher damage combos/whiff punishment
  • No crouching punish option from i12 to i14
  • Awkward sidestep/wide hurtbox
  • Needs to take risks if he wants to keep momentum
  • No scary power mid to make opponent fear for their life when they duck


External links