Heihachi: Difference between revisions

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(see Notation for # symbol; Template:BlueRed regarding broad statements about punishment)
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|splat=i13 – df+1,2
|splat=i13 – df+1,2
|launch={{Plainlist|
|launch={{Plainlist|
* i11(~14) – f,n,d,df:2
* i11(~14) – f,n,d,df#2
* i18 – ws3,1+2 ''(crouching)''}}
* i18 – ws3,1+2 ''(crouching)''}}
|chLaunch={{Plainlist|
|chLaunch={{Plainlist|
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{{Archetype|Heihachi}}
{{Archetype|Heihachi}}


'''Heihachi''' is the [[Mishima]] by far has the strongest high and mid [[poke]]s, which come with the tradeoff of an underwhelming set of lows. With great frames but not much to do with them, he's often attacking a lot more than his opponent.
'''Heihachi''' is the [[Mishima]] with by far the strongest mids and [[poke]]s, which come with the tradeoff of an underwhelming set of lows. With great frames but not much to do with them, he's often attacking a lot more than his opponent.


He's a monster with an extensive suite of noob killer moves which have to be answered by [[fuzzy guard]]s or [[reacting]], and his f,F+2 is notoriously difficult to [[punish]] due to its pushback. Also known to be the bully among the Mishimas with his movesets, famously utilized by his F+4 that locks down opponents.
He has an extensive suite of noob killer moves which have to be answered by [[fuzzy guard]]s or [[reacting]], and his f,F+2 is notoriously difficult to [[punish]] due to its pushback. On top of all this, his f+4 is the best bully move in the game, demanding patient defense to escape the [[pressure]].


{{BlueRed
{{BlueRed
|blue=
|blue=
* Insane [[neutral]] with both an electric and tonnes of strong mids
* Insane [[neutral]] with both an electric and tonnes of strong mids
* Absurd jab range combined with a W! 1,1,2 flash punch
* Absurd jab range with strong [[string]] extensions
* Extremely high damage with his RD!, great comeback potential
* Scary comeback potential with his [[rage drive]]
* Very strong standing punishment (i10 W!)
* Lots of powerful, evasive moves
* Strongest tracking of all the Mishimas
* Rarely gives up a large [[frame advantage]]
* Rarely gives up a large [[frame advantage]]
** Mids are often only -2 on block
** Mids are often only -2 on block
* Arguably the best df+1 in the game
* Arguably the best df+1 in the game
|red=
|red=
* Execution barriers to many key techniques (EWGF, cc EWGF, and OTGF)
* No easy i15 launcher for [[punishment]]
* Lacks a reliable, safe low poke, which he has to take very high risks to open opponents up
* Execution barriers to many key techniques
* Lacks an easy i15 hopkick/launcher
* Needs to push opponents to the [[wall]] to get strong [[mixup]]s
}}
}}


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{{KeyTech|cc EWGF block punish
{{KeyTech|cc EWGF block punish
|importance=3|dexterity=3|rhythm=4|value=4}}
|importance=3|dexterity=3|rhythm=4|value=4}}
{{KeyTech|ws1 OTGF (f,n,df:1)
{{KeyTech|ws1 f,n,df#1
|importance=2|dexterity=3|rhythm=3|value=3}}
|importance=2|dexterity=3|rhythm=3|value=3}}
{{KeyTech|EWGF block punish -15
{{KeyTech|EWGF block punish -15

Revision as of 07:15, 30 November 2022

Heihachi
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances
  • CD – f,n,d,df
  • Raijin – f+3+4 (parries punches)
Fastest
Launch
  • i11(~14) – f,n,d,df#2
  • i18 – ws3,1+2 (crouching)
CH launch
  • i10 – 1,b+2,R.1+2 (rage)
  • i15 – df+2 (standing)
  • i18 – ws2 (evasive)
Wall splat i13 – df+1,2
Archetypal moves
Mid check
  • df+4 (i12)
  • df+1 (standing)
  • ws4 (crouching)
Orbital uf+3,4
Power low FC.df+4
Generic moves
Remapped
  • d+1 → db+1
Missing
  • uf,n,4
External links
Lore Heihachi Mishima
Twitter #{{{twitter}}}

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky

Heihachi is the Mishima with by far the strongest mids and pokes, which come with the tradeoff of an underwhelming set of lows. With great frames but not much to do with them, he's often attacking a lot more than his opponent.

He has an extensive suite of noob killer moves which have to be answered by fuzzy guards or reacting, and his f,F+2 is notoriously difficult to punish due to its pushback. On top of all this, his f+4 is the best bully move in the game, demanding patient defense to escape the pressure.

Strengths
  • Insane neutral with both an electric and tonnes of strong mids
  • Absurd jab range with strong string extensions
  • Scary comeback potential with his rage drive
  • Lots of powerful, evasive moves
  • Rarely gives up a large frame advantage
    • Mids are often only -2 on block
  • Arguably the best df+1 in the game
Weaknesses
  • No easy i15 launcher for punishment
  • Execution barriers to many key techniques
  • Needs to push opponents to the wall to get strong mixups
EWGF in neutral
importance
★★★★★
value
★★★★★
dexterity
★★★☆☆
rhythm
☆☆☆☆☆
importance
★★★★☆
value
☆☆☆☆☆
dexterity
★★★★☆
rhythm
★★☆☆☆
f+2,3 f,F+2
importance
★★★☆☆
value
★★★★★
dexterity
★★★★★
rhythm
★★★★★
cc EWGF block punish
importance
★★★☆☆
value
★★★★☆
dexterity
★★★☆☆
rhythm
★★★★☆
ws1 f,n,df#1
importance
★★☆☆☆
value
★★★☆☆
dexterity
★★★☆☆
rhythm
★★★☆☆
EWGF block punish -15
importance
★★☆☆☆
value
★★★★★
dexterity
★★★★★
rhythm
★★★★☆