King: Difference between revisions

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'''King''' is Tekken's iconic implementation of a grappler, having access to a wide variety of very strong and very useful throws.  
'''King''' is Tekken's iconic implementation of a grappler, having access to a wide variety of very strong and very useful throws. His ambiguous throw mixup game can keep opponents guessing after he gains frame advantage, and his powerful mids can discourage opponents from trying to duck his throw attempts.
 
King's new ''Jaguar Sprint'' (notated as JGSP) gives him a mixup between an untechable RKO heat engager and a homing mid that low crushes, a low-crushing dropkick, and an elbow mid that becomes an instant bound launcher during Heat.
King's new ''Jaguar Sprint'' (notated as JGSP) gives him a mixup between an untechable RKO heat engager and a homing mid that low crushes, a low-crushing dropkick, and an elbow mid that becomes an instant bound launcher during Heat.

Revision as of 04:34, 3 February 2024

King


King is Tekken's iconic implementation of a grappler, having access to a wide variety of very strong and very useful throws. His ambiguous throw mixup game can keep opponents guessing after he gains frame advantage, and his powerful mids can discourage opponents from trying to duck his throw attempts.

King's new Jaguar Sprint (notated as JGSP) gives him a mixup between an untechable RKO heat engager and a homing mid that low crushes, a low-crushing dropkick, and an elbow mid that becomes an instant bound launcher during Heat.


Strengths
  • Throws with exact same startup animation, forcing the opponent to guess on the break.
  • Extremely damaging chain throws.
  • Mental damage.
Weaknesses
  • Poor mobility compared to other characters.
  • Large hitbox.