Lee: Difference between revisions

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|name= Lee
|name= Lee
|heat={{Plainlist|
|heat={{Plainlist|
* All .
* Justframe moves can be used without a justframe in exchange for heat gauge.
* Recovers heat gauge if blue moves are done with strict input.}}
* Recovers heat gauge if blue moves are done with strict input.}}
|heatSmash=Low, {{MoveGet|Lee-H.2+3|startup}}, {{MoveGet|Lee-H.2+3|block}}
|heatSmash=Low, {{MoveGet|Lee-H.2+3|startup}}, {{MoveGet|Lee-H.2+3|block}}

Revision as of 22:42, 6 February 2024

Lee
Heat
  • Justframe moves can be used without a justframe in exchange for heat gauge.
  • Recovers heat gauge if blue moves are done with strict input.
Heat Smash Low, i20, -14
Heat Engagers
  • 4,4:4
  • df+4,3
  • b+3+4
  • f,F+3
  • HMS.u+3
Stances
  • HMS (Hitman Stance) – 3+4
  • MS (Mist Step) – f~n
  • Sway – MS.b~n
Fastest
Launch
  • i15 – uf+4
CH launch
  • i11 – 4,4:4 (high)
  • i15 – df+2 (mid)
Wall splat
  • i13 – f+1+2 (standing)
  • i14 – ws2,3 (crouching)
Archetypal moves
Parry b+1+3 (high or mid punches)
Mid check
  • df+1 (standing)
  • ws4 (crouching)
Hopkick uf+4
Stature kick
  • db+3+4
  • db+3
Shadow cutter
  • d+3,4
  • HMS.4
Clef cannon 2,2,3
Generic moves
Remapped
  • d+2 → db+2
  • d+4 → db+4
Missing (none)
External links
Lore Lee Chaolan
Twitter #T8_Lee
Discord [1]

This page is for Tekken 8. For Tekken 7, see Lee (Tekken 7).

Lee is...

Strengths
  • Strong CH game
  • Amazing wall carry
  • One of the best keepout tools in B4
  • Threatening Full Crouch mixup
Weaknesses
  • Can be hard to make comebacks with
  • Slow homing moves
  • Stubby offense
Mashing
importance
★★★★★
value
★★★★★
dexterity
★☆☆☆☆
rhythm
★★☆☆☆
Blocking
importance
☆☆☆☆☆
value
☆☆☆☆☆
dexterity
★★★★★
rhythm
★★★★★
importance
★★★☆☆
value
★★★★★
dexterity
★★★★★
rhythm
★★★★☆

External links