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* '''Defense and Punishment:''' Lee boasts the highest damage i10 punisher in the game. Many of his moves, including his [[Heat Engager]]s, are well suited to getting out of pressure. | * '''Defense and Punishment:''' Lee boasts the highest damage i10 punisher in the game. Many of his moves, including his [[Heat Engager]]s, are well suited to getting out of pressure. | ||
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* '''Lows:''' Lee's lows tend to have poor advantage on hit. Though his b+3,3 is a good advantageous low string, it is launch punishable. | * '''Lows:''' Lee's lows tend to have poor advantage on hit. Though his b+3,3 is a good advantageous low string, it is launch punishable. | ||
* '''Poor Heat:''' Lee's [[Heat]] is very underwhelming, with its only unique attribute being a more lenient window for his Just Frames. This benefit is negligible for players that can already land these consistently. His [[Heat Smash]] also does relatively low damage and is launch punishable. | |||
* ''' Execution:''' Lee is designed to reward execution heavy players. Though he may not have the hardest techniques in the game, full combos from CH d3 or CH 4,4,4 are tight, as well as his Just Frames demanding a bit more execution on things that other characters get for freeโand in some cases, missing the timing can lead to you getting punished. | * ''' Execution:''' Lee is designed to reward execution heavy players. Though he may not have the hardest techniques in the game, full combos from CH d3 or CH 4,4,4 are tight, as well as his Just Frames demanding a bit more execution on things that other characters get for freeโand in some cases, missing the timing can lead to you getting punished. | ||
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Revision as of 05:15, 3 August 2024
Lee |
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Lee | |
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Heat |
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Heat Smash | Low, i20, -14 On Block |
Heat Engagers |
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Stances |
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Fastest | |
Launch |
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CH launch |
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Wall splat |
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Archetypal moves | |
Parry | b+1+3 (high or mid punches) |
Mid check |
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Hopkick | uf+4 |
Stature kick |
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Shadow cutter |
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Clef cannon | 2,2,3 |
Generic moves | |
Remapped |
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Missing | (none) |
External links | |
Lore | Lee Chaolan |
#T8_Lee | |
Discord | The Chief Master-Cooks of King Leechard II |
This page is for Tekken 8. For Tekken 7, see Lee (Tekken 7).
Lee is excellent
Strengths
- Pressure: Lee boasts a plethora of powerful CH options as well as an oppressive WR3,4 and strong mid checks to keep opponents at bay.
- Amazing Wall Carry: Lee's loopable combo strings, particularly with b+2, have excellent potential for carrying opponents to the wall.
- Keepout: Tools such as b4 & ff3 allow Lee to keep the opponent outside of their perfect range.
- Full Crouch Mixups: In crouch, Lee has a multitude of options to mix the opponent up, such as the safe WS4 or the quick FC.df4 for a low risk mixup, or using his slide as well as WS2,3 for a more marvelous, but risky mixup.
- Defense and Punishment: Lee boasts the highest damage i10 punisher in the game. Many of his moves, including his Heat Engagers, are well suited to getting out of pressure.
Weaknesses
- Lows: Lee's lows tend to have poor advantage on hit. Though his b+3,3 is a good advantageous low string, it is launch punishable.
- Poor Heat: Lee's Heat is very underwhelming, with its only unique attribute being a more lenient window for his Just Frames. This benefit is negligible for players that can already land these consistently. His Heat Smash also does relatively low damage and is launch punishable.
- Execution: Lee is designed to reward execution heavy players. Though he may not have the hardest techniques in the game, full combos from CH d3 or CH 4,4,4 are tight, as well as his Just Frames demanding a bit more execution on things that other characters get for freeโand in some cases, missing the timing can lead to you getting punished.
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โโExternal links
Characters (Tekken 8) |
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