Shaheen: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
(Can't open turtles--weird to say in the same breath as "powerful full crouch mixup".)
m (Fixing typos. Also adding onto the previous edits: saying that Shaheen has a weak defensive game when he has both a hopkick and a high safe powercrush engage, along with above par movement is not only disingenuous but misleading. His strings are also noteworthy, because he has a hitconfirmable mid high that wallsplats and engages, so not sure why his strings would be considered a disadvantage.)
Line 56: Line 56:
|blue=
|blue=


* '''Powerful [[Shaheen_strategy#Full_Crouch_Mixup|full crouch mixup]]''': Slide (FC.df,d,df+3) is arguably the best low in the entire game, and can be VERY difficult deal with if done correctly.
* '''Powerful [[Shaheen_strategy#Full_Crouch_Mixup|full crouch mixup]]''': Slide (FC.df,d,df+3) is arguably the best power low in the game, allowing for a long range mixup that has much more reward than risk.
* '''Consistency is Key''': Shaheen's gameplan is very simple, his moves are intuitive, and he has great block and whiff punishment tools.
* '''Consistency is Key''': Shaheen's gameplan is very simple, his moves are intuitive, and he has great block and whiff punishment tools.
* '''Heat Wall Pressure''': Al-Ghul Master into f+2,3 along with f,f,F+2 and df+3 can turn Shaheen into a menace at the wall while he's in Heat.
* '''Heat Wall Pressure''': Al-Ghul Master into f+2,3 along with f,f,F+2 and df+3 can turn Shaheen into a menace at the wall while he's in Heat.

Revision as of 21:43, 10 October 2024

Shaheen
Heat
  • Partially restores Heat time when performing certain knife-hand moves.
  • Al-Ghul Master can be used.
Heat Smash
  • 2+3, Mid, i16, +6 (SNK)
  • SNK.2+3, Low, i20, -14
Heat Engagers
  • db+2,1
  • b+1
  • b+3+4
  • uf+1
  • SNK.1+2
Stances
  • SNK (Stealth Step) - df+3+4
Fastest
Launch
i15 – uf+4
CH launch
i13 – 4,1
Wall splat
i14 – df+4,3
Archetypal moves
Parry
b+1+3 or b+2+4 (high & mid punches)
Mid check
df+1
Hopkick
uf+4
Orbital
uf+3
Slash kick
wr+2
Generic moves
Remapped
d+4 --> d+3-4
Missing
d+2, u+1, d+3
External links
Lore Shaheen
Twitter #T8_Shaheen
Discord Shaheen

This page is for Tekken 8. For Tekken 7, see Shaheen (Tekken 7).

Shaheen is a simple, "back-to-basics" character. His game-plan revolves almost entirely around his extremely potent full crouch (FC) mix-up and controlling space through an abundance of great pokes. He has a strong punishment kit, and both a generic df+2 and a hopkick to whiff punish with. He has several strong counterhit tools to dissuade mashing and decent plus frame mids to pressure a defensive opponent.

Shaheen takes great advantage of Tekken 8's grey health and Heat system. He has several good moves that deal chip, while also being blessed with moves that entirely remove grey health. While in Heat, Shaheen's FC mix and grey life manipulation become even more potent, as he is able to repeatedly chip the opponent down while threatening with slide, launching mids, or his new guard break move Al-Ghul Master (you can read more about it on his Tech page.) While outside of Heat, however, his wall game is considerably weakened, and he has some of the lowest wall-combo damage in the game.

Being so straightforward is a both a blessing and a curse, as taking advantage of his straightforward kit demands strong fundamentals and decision making.

Strengths
  • Powerful full crouch mixup: Slide (FC.df,d,df+3) is arguably the best power low in the game, allowing for a long range mixup that has much more reward than risk.
  • Consistency is Key: Shaheen's gameplan is very simple, his moves are intuitive, and he has great block and whiff punishment tools.
  • Heat Wall Pressure: Al-Ghul Master into f+2,3 along with f,f,F+2 and df+3 can turn Shaheen into a menace at the wall while he's in Heat.
  • Grey Health Deletion: Has the rare ability to erase opponent's grey health with easy setups.
  • Combo Artist: Has very lenient and varied combo routes that allow for good damage, wall carry, or decent okizeme. Also has the ability to easily switch sides during combos, giving him great control over stage positioning.
  • Agile: Great movement and approach tools.
  • Solid Counter-hit Tools: Has reliable CH tools in a game where CH tools tend to be weak and risky.
Weaknesses
  • Average standing lows: Since he lacks threatening lows from standing, he struggles against keepout due to his reliance on his full crouch mixup to get significant damage.
f:b+2
importance
★★☆☆☆
value
★★★★☆
dexterity
★★★☆☆
rhythm
★★☆☆☆
SNK Cancel
importance
★★★★☆
value
★★★★★
dexterity
★★★☆☆
rhythm
★★★★☆
Instant Slide
importance
★★★☆☆
value
★★★★☆
dexterity
★★★☆☆
rhythm
★★★☆☆
ws3 loops
importance
★☆☆☆☆
value
★★★☆☆
dexterity
★★★☆☆
rhythm
★★★★★

External links