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{{Infobox fighter | {{Infobox fighter | ||
|name=Eliza | |name=Eliza | ||
}} | |||
{{Archetype|Eliza}} | |||
'''Eliza''' is an original ''Tekken'' character inspired by 2D fighters with mechanics such as fireballs, special cancels, frame 1 invincible [[attack]]s, and floaty [[jump]]s with real jump ins. The only other characters with similar mechanics are the guest characters [[Akuma]] and [[Geese]]. | |||
Her instant divekick pressure and combo filler is notoriously difficult, requiring a well-timed tiger knee input (qcb,u,4). However, with this she unlocks both extraordinary wall carry and wall pressure. | |||
Her [[pressure]] outside of the wall is extremely loose, with most moves having mediocre range and d+3 needing a very close clean hit to combo with a special cancel. She relies mostly on getting a good counter hit in [[neutral]] and converting that into strong wall pressure. | |||
{{BlueRed | |||
|blue= | |||
* Well-rested | |||
|red= | |||
* Sleeps on the job | |||
}} | |||
{{KeyTechs| | |||
{{KeyTech|Instant dive kick | |||
|importance=5|dexterity=4|rhythm=4|value=3}} | |||
}} | }} | ||
{{Navbox fighters}} | {{Navbox fighters}} |
Revision as of 10:04, 10 March 2022
Eliza (Tekken 7) |
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Eliza | |
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Heat | {{{heat}}} |
Heat Smash | {{{heatSmash}}} |
Heat Engagers | {{{heatEngagers}}} |
Stances | {{{stances}}} |
Fastest | |
Launch | {{{launch}}} |
CH launch | {{{chLaunch}}} |
Wall splat | {{{splat}}} |
Archetypal moves | |
Mid check | {{{midCheck}}} |
Generic moves | |
Remapped | (none) |
Missing | (none) |
External links | |
Lore | {{{lore}}} |
#{{{twitter}}} |
Eliza is an original Tekken character inspired by 2D fighters with mechanics such as fireballs, special cancels, frame 1 invincible attacks, and floaty jumps with real jump ins. The only other characters with similar mechanics are the guest characters Akuma and Geese.
Her instant divekick pressure and combo filler is notoriously difficult, requiring a well-timed tiger knee input (qcb,u,4). However, with this she unlocks both extraordinary wall carry and wall pressure.
Her pressure outside of the wall is extremely loose, with most moves having mediocre range and d+3 needing a very close clean hit to combo with a special cancel. She relies mostly on getting a good counter hit in neutral and converting that into strong wall pressure.
Strengths
- Well-rested
Weaknesses
- Sleeps on the job
Instant dive kick
importance
★★★★★value
★★★☆☆dexterity
★★★★☆rhythm
★★★★☆Characters (Tekken 8) |
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