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{{Infobox fighter | {{Infobox fighter | ||
|name=Devil Jin | |name=Devil Jin | ||
|launch=i14 – [[Electric Wind God Fist|EWGF]] | |launch=i14 – [[Electric Wind God Fist|EWGF]] | ||
|splat={{Plainlist| | |splat={{Plainlist| | ||
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{{KeyTech|Dash jab juggles | {{KeyTech|Dash jab juggles | ||
|importance=4|dexterity=1|rhythm=3|value=3}} | |importance=4|dexterity=1|rhythm=3|value=3}} | ||
{{KeyTech|Wave dash | {{KeyTech|[[Wave dash]] | ||
|importance=3|dexterity=4|rhythm=2|value=3}} | |importance=3|dexterity=4|rhythm=2|value=3}} | ||
{{KeyTech|EWGF block punish -15 | {{KeyTech|EWGF block punish -15 |
Revision as of 03:37, 10 March 2022
Devil Jin (Tekken 7) |
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Devil Jin | |
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Heat | {{{heat}}} |
Heat Smash | {{{heatSmash}}} |
Heat Engagers | {{{heatEngagers}}} |
Stances | {{{stances}}} |
Fastest | |
Launch | i14 – EWGF |
CH launch |
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Wall splat |
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Archetypal moves | |
Mid check | {{{midCheck}}} |
Generic moves | |
Remapped | (none) |
Missing | (none) |
External links | |
Lore | {{{lore}}} |
#{{{twitter}}} |
Devil Jin is the most well-rounded mishimaโthat is to say he has all of their strengths with none of their weaknesses. There is no tool he lacks, and on top of being a jack-of-all-trades his options are often best-in-class.
He's unique in having an unreactable low launcher from standing that leads to a full juggle. (The only other comparable moves are Jin's CD.4 which can't get a wall combo and is borderline reactable, and Anna's FC.df+2~1 which is done from crouch.) This makes all of his mid pokes much stronger than they appear, since the opponent has to duck a lot more than usual.
Strengths
Weaknesses
- Execution barrier behind some key techniques
- Mediocre jab hitbox
- ws2 gives a bad combo
EWGF in neutral
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External links
- Basics guide by Xiang Part 1, Part 2, Part 3
- Full Guide on Devil Jin with in-deep-discussion by Cassan [1]
Characters (Tekken 8) |
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