Katarina: Difference between revisions

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|launch={{Plainlist|
|launch={{Plainlist|
* i13 – ff+2,4 ''(standing)'' ''(theoretical)''
* i13 – ff+2,4 ''(standing)'' ''(theoretical)''
* i15 – u/f+4,4 ''(standing)''
* i15 – uf+4,4 ''(standing)''
* i15 – WS+2 ''(crouching)''}}
* i15 – WS+2 ''(crouching)''}}
|chLaunch={{Plainlist|
|chLaunch={{Plainlist|
* i11 – 4,4,4 ''(high)''
* i11 – 4,4,4 ''(high)''
* i15 – d/f+4 ''(mid)''}}
* i15 – df+4 ''(mid)''}}
|splat={{Plainlist|
|splat={{Plainlist|
* i12 – 2,2 or HAR 1 ''(high)''
* i12 – 2,2 or HAR 1 ''(high)''
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* i15 – HAR 4 ''(mid wallbounce)''}}
* i15 – HAR 4 ''(mid wallbounce)''}}
|remappedGenerics={{Plainlist|
|remappedGenerics={{Plainlist|
* d+1 → d/b+1}}
* d+1 → db+1}}
|midCheck={{Plainlist|
|midCheck={{Plainlist|
* i12 – b+3 ''(standing)''
* i12 – b+3 ''(standing)''
* i13 – d/f+1 ''(standing)''
* i13 – df+1 ''(standing)''
* i15 – d/f+4 ''(standing)''
* i15 – df+4 ''(standing)''
* i11 – ws4 ''(crouching)''}}
* i11 – ws4 ''(crouching)''}}
|hopkick=u/f+4,4
|hopkick=uf+4,4
|powerLow=d/b+3
|powerLow=db+3
|snakeEdge=[[Snake Edge|d/b+4]]
|snakeEdge=[[Snake Edge|db+4]]
|lore=[[fandom:Katarina Alves|Katarina Alves]]
|lore=[[fandom:Katarina Alves|Katarina Alves]]
|activePlayers={{Plainlist|
|activePlayers={{Plainlist|
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'''Katarina (Kat)''' is a bare-bones, poke-heavy, counterhit-baiting character. She is great for beginners due to her low execution requirements for key moves and staple combos, as well as her simplistic gameplan. Her main focus is to annoy the opponent into attacking when they shouldn't, leading to some huge damage payoffs for Kat if you should succeed. Her ideal playstyle relies a lot on good fundamentals and reading of player tendencies for success.
'''Katarina (Kat)''' is a bare-bones, poke-heavy, counterhit-baiting character. She is great for beginners due to her low execution requirements for key moves and staple combos, as well as her simplistic gameplan. Her main focus is to annoy the opponent into attacking when they shouldn't, leading to some huge damage payoffs for Kat if you should succeed. Her ideal playstyle relies a lot on good fundamentals and reading of player tendencies for success.


Katarina uses fundamental poking tools like d/f+1, jab strings, d+3 and d+4 to chip away at her opponents. She can use her 11f magic 4 and 15f d/f+4 to get counterhits, which lead to big damage. She has above-average movement, which works in her favour to create whiffs via backdashes or sidesteps, which she can punish using one of the best hopkicks in the game (u/f+4,4). A large portion of her movelist either pushes back her opponent to a desirable range or leaves her in a frame-ambiguous situation, allowing her to freely move or mash after an attack is blocked/connects.  
Katarina uses fundamental poking tools like df+1, jab strings, d+3 and d+4 to chip away at her opponents. She can use her 11f magic 4 and 15f df+4 to get counterhits, which lead to big damage. She has above-average movement, which works in her favour to create whiffs via backdashes or sidesteps, which she can punish using one of the best hopkicks in the game (uf+4,4). A large portion of her movelist either pushes back her opponent to a desirable range or leaves her in a frame-ambiguous situation, allowing her to freely move or mash after an attack is blocked/connects.  


Katarina struggles to open opponents up due to a lack of strong lows. She has either very high-risk/high-reward lows which are seeable, or low damage pokes which don't give her momentum to continue pressure. She has a decent FC mixup to break turtles.
Katarina struggles to open opponents up due to a lack of strong lows. She has either very high-risk/high-reward lows which are seeable, or low damage pokes which don't give her momentum to continue pressure. She has a decent FC mixup to break turtles.
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* Excellent range on whiff punishers
* Excellent range on whiff punishers
|red=
|red=
* Weak lows - are either low damage (d+3) or very risky (d/f+3+4, d/b+3, d/b+4)
* Weak lows - are either low damage (d+3) or very risky (df+3+4, db+3, db+4)
* Poor wall game
* Poor wall game
* Slow homing moves; difficulty dealing with SSR
* Slow homing moves; difficulty dealing with SSR

Revision as of 17:52, 20 May 2022

Katarina
Key techniques
  • HAR cancel into FC
  • b+1 HAR cancel loops
  • 3-string hit confirm
  • magic 4 pickup
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances Harrier (HAR)
Fastest
Launch
  • i13 – ff+2,4 (standing) (theoretical)
  • i15 – uf+4,4 (standing)
  • i15 – WS+2 (crouching)
CH launch
  • i11 – 4,4,4 (high)
  • i15 – df+4 (mid)
Wall splat
  • i12 – 2,2 or HAR 1 (high)
  • i14 – 3,4 (mid)
  • i15 – HAR 4 (mid wallbounce)
Archetypal moves
Mid check
  • i12 – b+3 (standing)
  • i13 – df+1 (standing)
  • i15 – df+4 (standing)
  • i11 – ws4 (crouching)
Hopkick uf+4,4
Power low db+3
Snake edge db+4
Generic moves
Remapped
  • d+1 → db+1
Missing (none)
External links
Lore Katarina Alves
Twitter #{{{twitter}}}
Discord [1]

Katarina (Kat) is a bare-bones, poke-heavy, counterhit-baiting character. She is great for beginners due to her low execution requirements for key moves and staple combos, as well as her simplistic gameplan. Her main focus is to annoy the opponent into attacking when they shouldn't, leading to some huge damage payoffs for Kat if you should succeed. Her ideal playstyle relies a lot on good fundamentals and reading of player tendencies for success.

Katarina uses fundamental poking tools like df+1, jab strings, d+3 and d+4 to chip away at her opponents. She can use her 11f magic 4 and 15f df+4 to get counterhits, which lead to big damage. She has above-average movement, which works in her favour to create whiffs via backdashes or sidesteps, which she can punish using one of the best hopkicks in the game (uf+4,4). A large portion of her movelist either pushes back her opponent to a desirable range or leaves her in a frame-ambiguous situation, allowing her to freely move or mash after an attack is blocked/connects.

Katarina struggles to open opponents up due to a lack of strong lows. She has either very high-risk/high-reward lows which are seeable, or low damage pokes which don't give her momentum to continue pressure. She has a decent FC mixup to break turtles.

Strengths
  • Simple to pick up and use - good generic Tekken tools and simple gameplan
  • Easy execution on key moves and combos
  • Great CH tools
  • Good damage in the open, great damage with walls
  • Above-average movement
  • Excellent range on whiff punishers
Weaknesses
  • Weak lows - are either low damage (d+3) or very risky (df+3+4, db+3, db+4)
  • Poor wall game
  • Slow homing moves; difficulty dealing with SSR

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky

Standing punishment
-10
17
-11
17
-12
59
30
-13
59
58
30
-14
59
58
38
-15
101
86
72
-19
108
93
79
0
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
105
110
Crouching punishment
-10
5
-11
15
-12
15
-13
23
-14
58
41
-15
101
86
72
-19
108
93
79
0
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
105
110
Median
Short range
Hard
Wall
Meter/Rage

External Resources

Notable Players

  • Ghirlanda
  • Galgonge
  • Mokujun
  • Qasim Meer
  • GenghisD0n
  • Minhler
  • American Wackdash
  • Vitolic
  • Joonya 20z