Devil Jin (Tekken 7): Difference between revisions

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{{Infobox fighter
{{Infobox fighter
|name=Devil Jin
|name=Devil Jin
|stances={{Plainlist|
* FLY โ€“ 3+4}}
|launch=i14 – [[Electric Wind God Fist|EWGF]]
|launch=i14 – [[Electric Wind God Fist|EWGF]]
|splat={{Plainlist|
|splat={{Plainlist|

Revision as of 17:05, 15 August 2022

Devil Jin
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances
  • FLY โ€“ 3+4
Fastest
Launch i14 – EWGF
CH launch
  • i15 – df+2 (mid)
Wall splat
  • WS i14 – ws1,4 (mid,high)
  • i12 – b+1,2 (high,mid)
Archetypal moves
Mid check {{{midCheck}}}
Generic moves
Remapped (none)
Missing (none)
External links
Lore {{{lore}}}
Twitter #{{{twitter}}}

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky

Devil Jin is the most well-rounded mishimaโ€”that is to say he has all of their strengths with none of their weaknesses. There is no tool he lacks, and on top of being a jack-of-all-trades his options are often best-in-class.

He's unique in having an unreactable low launcher from standing that leads to a full juggle. (The only other comparable moves are Jin's CD.4 which can't get a wall combo and is borderline reactable, and Anna's FC.df+2~1 which is done from crouch.) This makes all of his mid pokes much stronger than they appear, since the opponent has to duck a lot more than usual.

Strengths
  • Simple neutral plan: EWGF for keepout and whiff punishment, uf+4 and CD.4 for mixup
  • Doesn't need to block punish -15 moves with EWGF (can do d+3+4)
  • Strong panic moves (u+4, b+1+3)
  • Absurd wall pressure (f+1+2, f,F+2)
  • Safe mid extensions on key mid pokes (ws1, df+1)
  • Fast mid homing option (b,f+2)
Weaknesses
  • Execution barrier behind some key techniques
  • Mediocre jab hitbox
  • ws2 gives a bad combo
EWGF in neutral
importance
โ˜…โ˜…โ˜…โ˜…โ˜…
value
โ˜…โ˜…โ˜…โ˜…โ˜…
dexterity
โ˜…โ˜…โ˜…โ˜†โ˜†
rhythm
โ˜†โ˜†โ˜†โ˜†โ˜†
Fast b,f+2 (Laser Scraper)
importance
โ˜…โ˜…โ˜…โ˜…โ˜…
value
โ˜…โ˜…โ˜†โ˜†โ˜†
dexterity
โ˜…โ˜…โ˜†โ˜†โ˜†
rhythm
โ˜†โ˜†โ˜†โ˜†โ˜†
df+1,2 dash cancel
importance
โ˜…โ˜…โ˜…โ˜…โ˜…
value
โ˜…โ˜†โ˜†โ˜†โ˜†
dexterity
โ˜…โ˜†โ˜†โ˜†โ˜†
rhythm
โ˜†โ˜†โ˜†โ˜†โ˜†
iWS from crouch dash
importance
โ˜…โ˜…โ˜…โ˜…โ˜†
value
โ˜…โ˜…โ˜…โ˜…โ˜†
dexterity
โ˜…โ˜…โ˜†โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜…โ˜…โ˜†
Dash jab juggles
importance
โ˜…โ˜…โ˜…โ˜…โ˜†
value
โ˜…โ˜…โ˜…โ˜†โ˜†
dexterity
โ˜…โ˜†โ˜†โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜…โ˜†โ˜†
importance
โ˜…โ˜…โ˜…โ˜†โ˜†
value
โ˜…โ˜…โ˜…โ˜†โ˜†
dexterity
โ˜…โ˜…โ˜…โ˜…โ˜†
rhythm
โ˜…โ˜…โ˜†โ˜†โ˜†
EWGF block punish -15
importance
โ˜…โ˜†โ˜†โ˜†โ˜†
value
โ˜…โ˜…โ˜…โ˜†โ˜†
dexterity
โ˜…โ˜…โ˜…โ˜…โ˜…
rhythm
โ˜…โ˜…โ˜…โ˜…โ˜†
EWGF block punish -14
importance
โ˜…โ˜†โ˜†โ˜†โ˜†
value
โ˜…โ˜…โ˜…โ˜…โ˜…
dexterity
โ˜…โ˜…โ˜…โ˜…โ˜…
rhythm
โ˜…โ˜…โ˜…โ˜…โ˜…

External links

  • Basics guide by Xiang Part 1, Part 2, Part 3
  • Full Guide on Devil Jin with in-deep-discussion by Cassan [1]