Leo (Tekken 7): Difference between revisions

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{{KeyTech|[[Crouch#Instant_while_standing|iWS]] 3
{{KeyTech|[[Crouch#Instant_while_standing|iWS]] 3
|importance=4|value=5|dexterity=3|rhythm=3}}
|importance=4|value=5|dexterity=3|rhythm=3}}
{{KeyTech|[[Wall slump]] f,F+3,D~2  
{{KeyTech|f,F+3,D~2 [[Combo#Grounded_hit.2C_relaunch.2C_and_guaranteed_follow-up|combo ender]]
|importance=5|dexterity=0|rhythm=2|value=3}}
|importance=5|dexterity=0|rhythm=2|value=3}}
}}
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{{Navbox fighters}}
{{Navbox fighters}}

Revision as of 21:53, 10 November 2022

Leo Kliesen
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances
  • KNK – f+4
  • BOK – d+1+2
Fastest
Launch i15 – uf+4 and df+2
CH launch
  • i12 – 4 (high)
  • i15 – df+2 (mid)
Wall splat
  • i13 – uf+1,2
  • i11 – ws4,1+2 (near wall)
Archetypal moves
Parry
  • ub+1 (high punches)
  • b+1+3 (high/mid punches)
  • b+1+2 (high/mid punches/kicks)
Sabaki 2+3 (high/mid punches)
Reversal b+1+3 (high/mid kicks)
Mid check
  • df+1 (standing)
  • ws3 (crouching)
Hopkick uf+4
Power low
  • db+4,1
  • KNK.3+4
  • fc d/f+3
Generic moves
Remapped
  • d+1 → db+1
  • d+4 → d+3+4
Missing d+2
External links
Lore Leo Kliesen
Twitter #{{{twitter}}}
Discord [1]

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky

Although sometimes described as "boring", Leo is a well-rounded character with interesting stances and a great wall game.

The first of Leo's stances, commonly referred to as KNK (real name Jin Ji Du Li), is a versatile stance with mix-ups built in. Leo has many tricky was to enter and exit KNK that force the opponent to deal with it. Use KNK to overwhelm your opponent with high, mid, and low options.

The second of Leo's stances, commonly referred to as BOK (real name Fo Bu), is an evasive stance with limited, but strong options. Although BOK only sports highs and mids, Leo is highly rewarded for landing its options. Use BOK to slip under your opponents moves and punish them for good damage.

Leo does great wall damage, and has many ways to benefit from just being near it. Even if backed against one, f, f+1+2 is a high command throw that can splat the opponent on a wall behind you, or if the opponent is pressuring you, b+1+3_2+4 can parry and wall splat behind you.

Beyond that, Leo has very strong moves that interact up to about ranges 2. Both d/f+2 and d+1 are very strong options, as both mids have potential to lead to a combo. Leo has a crouch dash that has high-low mixups, and f,f+2 is a mid that can wallsplat.

Strengths
  • Well rounded
  • Strong wall game and damage: powerful wallsplatting mids that are safe on block or hit-confirmable
  • Good punishment: has a tool for every job
  • Good defensive options: good parries and sabaki to interrupt strings and decent evasion
Weaknesses
  • Linear: Weak to Side Step Right (SSR)
  • Lows don't give strong pressure/momentum
  • Below average oki
  • Below average damage without wall
  • Most standing punishers start as highs (can't effectively punish some moves that leave opponent in crouching state)
KNK cancels
importance
★★★★☆
value
★★★★☆
dexterity
★★☆☆☆
rhythm
★★★☆☆
iWS 3
importance
★★★★☆
value
★★★★★
dexterity
★★★☆☆
rhythm
★★★☆☆
f,F+3,D~2 combo ender
importance
★★★★★
value
★★★☆☆
dexterity
☆☆☆☆☆
rhythm
★★☆☆☆