Paul: Difference between revisions

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=== Standing ===
=== Standing ===
i10 - 1, 2, 3 -  24 DMG high - Panic punish
i10 - 1, 2, 3 -  24 DMG high - Panic punish
i12 - B 1, 2 - 33 DMG high - #wallbreak, #tornado - Sets up wall combos
i12 - B 1, 2 - 33 DMG high - #wallbreak, #tornado - Sets up wall combos
i12 - D 1+2 - 30 DMG mid - #wallbreak
i12 - D 1+2 - 30 DMG mid - #wallbreak
i14 - B3 - 16 DMG high - #safeOB #launcher
i14 - B3 - 16 DMG high - #safeOB #launcher
i14 - F2 - 40 DMG high - #heatEngager
i14 - F2 - 40 DMG high - #heatEngager
i15 - DF2 - 13 DMG mid - #highCrush #safeOB #launcher #standingOnly
i15 - DF2 - 13 DMG mid - #highCrush #safeOB #launcher #standingOnly


=== While Standing ===
=== While Standing ===
i11 - WS4 - 18 DMG mid
i11 - WS4 - 18 DMG mid
i13 - WS3, 2 - 37 DMG mid #wallbreak
i13 - WS3, 2 - 37 DMG mid #wallbreak
i15 - WS2 - 20 DMG mid - #launcher
i15 - WS2 - 20 DMG mid - #launcher


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=== Wiff Punishes ===
=== Wiff Punishes ===
i13 QCF2 - 45 DMG #wallbreak #heatEngager #unsafe #uhhhhaa
i13 QCF2 - 45 DMG #wallbreak #heatEngager #unsafe #uhhhhaa
i15 QCB2 - 27 DMG #wallbreak #heatEngager #safeOB  
i15 QCB2 - 27 DMG #wallbreak #heatEngager #safeOB  
i15 DF2 - 13 DMG -  High Crush , #safeOB #launcher
i15 DF2 - 13 DMG -  High Crush , #safeOB #launcher
i27 FF4 - 20 dmg - #launcher #safeOB
i27 FF4 - 20 dmg - #launcher #safeOB
i28 BF1 > DB2 - 38 dmg #safeOB
i28 BF1 > DB2 - 38 dmg #safeOB


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== Pokes ==
== Pokes ==


i14 DF1,b - 11 DMG  - #PLUSOB #SWAY - Best way to pressure with sway  
i14 DF1,b - 11 DMG  - #PLUSOB #SWAY - Best way to pressure with sway
 
i15 3,1,b - 31 DMG - #stringGapPunishable #PLUSOB #SWAY - longer range than DF1,b to engage into sway pressure
 
i15 QCB2 - 27 DMG  - #safeOB #heatEngager - Natural follow-up for any of the sway pokes
i15 QCB2 - 27 DMG  - #safeOB #heatEngager - Natural follow-up for any of the sway pokes
i15 3,1,b - 31 DMG - #stringGapPunishable #PLUSOB #SWAY - longer range than DF1,b to engage into sway pressure
 
i18 QCF 3 - 18 DMG - #chLauncher #unsafe  
i18 QCF 3 - 18 DMG - #chLauncher #unsafe  


=== At wall: ===
=== At wall: ===
i15 D4,2,1+2 - 38 DMG  #unsafe #launchPunishable #wallbreak - Demoman :)
i15 D4,2,1+2 - 38 DMG  #unsafe #launchPunishable #wallbreak - Demoman :)
i19 CH SS3 > D1+2 - #unsafe
i19 CH SS3 > D1+2 - #unsafe
i22 QCB1 - 24 DMG - #chipDMG #forceCrouch #safeOB
i22 QCB1 - 24 DMG - #chipDMG #forceCrouch #safeOB
at wall on hit > DB2 - 40 DMG
at wall on hit > DB2 - 40 DMG


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=== Setup moves: ===
=== Setup moves: ===
i12 DF1+3 (throw +9/ -2 ob)
i12 DF1+3 (throw +9/ -2 ob)
i12 DF1,b (+3ob/+9oh)
i12 DF1,b (+3ob/+9oh)
i15 SWA4 (+1ob)
i15 SWA4 (+1ob)
i22 UF2 (+5ob)
i22 UF2 (+5ob)
i20 SS1 (+8ob)
i20 SS1 (+8ob)


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==== Safe ====
==== Safe ====
i15 SWA4 (+1 ob) > 1,2 (-3 ob)  - 18 DMG
i15 SWA4 (+1 ob) > 1,2 (-3 ob)  - 18 DMG
i20 SS1 (+8 ob) > QCF 1(-4 ob, #launcher) -21 DMG
i20 SS1 (+8 ob) > QCF 1(-4 ob, #launcher) -21 DMG
i22 UF2 (+5 ob) > B3 (-9 ob, #launcher) - 19 DMG
i22 UF2 (+5 ob) > B3 (-9 ob, #launcher) - 19 DMG
==== Unsafe ====
==== Unsafe ====
i15 SWA4 (+1 ob) >!i10 1,2,3(-25 ob) can be hit confirmed - 25 DMG
i15 SWA4 (+1 ob) >!i10 1,2,3(-25 ob) can be hit confirmed - 25 DMG
i20 SS1 (+8 ob) > QCB1+2(-14 ob, #launcher)
i20 SS1 (+8 ob) > QCB1+2(-14 ob, #launcher)




== Grabs ==
== Grabs ==
11i - B 1+4 -  40 DMG  - 1 break


11i - B 1+4 -  40 DMG  - 1 break
i12 UF1+2 - 40 DMG - #floorbreak - 1+2 break
i12 UF1+2 - 40 DMG - #floorbreak - 1+2 break
i12 FF1+2 - 38 DMG - #wallbreak  - 1+2 break
i12 FF1+2 - 38 DMG - #wallbreak  - 1+2 break
i12 2+4 B hold - 40 DMG - 2 break
i12 2+4 B hold - 40 DMG - 2 break
i12 DF1+3 - 22 DMG - +9 trap setup - 1 break
i12 DF1+3 - 22 DMG - +9 trap setup - 1 break
in heat DF1+3 > QCF 2 - 43 DMG - #wallbreak #uhhhhaa  
in heat DF1+3 > QCF 2 - 43 DMG - #wallbreak #uhhhhaa  
Takedown.2,​d+1,​1,​1+2 -50 DMG  - 1 break
Takedown.2,​d+1,​1,​1+2 -50 DMG  - 1 break
Takedown.1+2,1+2 - 25 DMG - 1+2 break
Takedown.1+2,1+2 - 25 DMG - 1+2 break


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==== Low Execution: ====
==== Low Execution: ====
62 DMG - DF2 > 3,1 > 3,1,b > SWA1+2 > FFF2 #floorbreak  
62 DMG - DF2 > 3,1 > 3,1,b > SWA1+2 > FFF2 #floorbreak  
63 DMG  - DF2 > DF4 > 1 > DF4 > 3,1,b > SWA1+2 > FFF2 #floorbreak
74 DMG - QCF1 > DF4 > DF1 > DF4 >3,1,b > SWA1+2  > FFF2 #floorbreak
76 DMG - QCB1+2 > QCF1 > DF4 >3,1,b > SWA1+2  > FFF2 #floorbreak
==== High Execution: ====
75 DMG - QCF1 >QCF1 > DF4 3,1,b > SWA1+2  > FFF2 #floorbreak
==== Walls====
85 DMG FF1,2 > FF3,4 > B1,2 > 1 >QCF2 #uhhhhaa


=== Heat ===
tbd
== External links ==
* [https://www.youtube.com/watch?v=4F1dgW24nLM Paul 8 minute guide by TheMainManSWE]
* [https://www.youtube.com/watch?v=CChX2GMUPfc Joey Fury's Paul Guide]
{{Navbox fighters}}
__NOTOC__
  i12 - D 1+2 - 30 DMG mid - #wallbreak
  i14 - B3 - 16 DMG high - #safeOB #launcher
  i14 - F2 - 40 DMG high - #heatEngager
  i15 - DF2 - 13 DMG mid - #highCrush #safeOB #launcher #standingOnly
## While Standing
i11 - WS4 - 18 DMG mid
i13 - WS3, 2 - 37 DMG mid #wallbreak
i15 - WS2 - 20 DMG mid - #launcher
## Wiff Punishes
i13 QCF2 - 45 DMG #wallbreak #heatEngager #unsafe #uhhhhaa
i15 QCB2 - 27 DMG #wallbreak #heatEngager #safeOB
i15 DF2 - 13 DMG -  High Crush , #safeOB #launcher
i27 FF4 - 20 dmg - #launcher #safeOB
i28 BF1 > DB2 - 38 dmg #safeOB
---
## Pokes
i14 DF1,b - 11 DMG  - #PLUSOB #SWAY - Best way to pressure with sway
i15 QCB2 - 27 DMG  - #safeOB #heatEngager - Natural follow-up for any of the sway pokes
i15 3,1,b - 31 DMG - #stringGapPunishable #PLUSOB #SWAY - longer range than DF1,b to engage into sway pressure
i18 QCF 3 - 18 DMG - #chLauncher #unsafe
At wall:
i15 D4,2,1+2 - 38 DMG  #unsafe #launchPunishable #wallbreak - Demoman :)
i19 CH SS3 > D1+2 - #unsafe
i22 QCB1 - 24 DMG - #chipDMG #forceCrouch #safeOB
at wall on hit > DB2 - 40 DMG
---
## Frame Traps
### Setup moves:
i12 DF1+3 (throw +9/ -2 ob)
i12 DF1,b (+3ob/+9oh)
i15 SWA4 (+1ob)
i22 UF2 (+5ob)
i20 SS1 (+8ob)
### Samples
#### Safe
i15 SWA4 (+1 ob) > 1,2 (-3 ob)  - 18 DMG
i20 SS1 (+8 ob) > QCF 1(-4 ob, #launcher) -21 DMG
i22 UF2 (+5 ob) > B3 (-9 ob, #launcher) - 19 DMG
#### Unsafe
i15 SWA4 (+1 ob) >!i10 1,2,3(-25 ob) can be hit confirmed - 25 DMG
i20 SS1 (+8 ob) > QCB1+2(-14 ob, #launcher)
---
## Grabs
11i - B 1+4 -  40 DMG  - 1 break
i12 UF1+2 - 40 DMG - #floorbreak - 1+2 break
i12 FF1+2 - 38 DMG - #wallbreak  - 1+2 break
i12 2+4 B hold - 40 DMG - 2 break
i12 DF1+3 - 22 DMG - +9 trap setup - 1 break
in heat DF1+3 > QCF 2 - 43 DMG - #wallbreak #uhhhhaa
Takedown.2,​d+1,​1,​1+2 -50 DMG  - 1 break
Takedown.1+2,1+2 - 25 DMG - 1+2 break
---
## Combo Theory:
- Highest execution is to add as many QCF1s into a combo for max wall travel and damage.
- Enders are FFF2 for damage in open ground and floor break, D4,2,1+2 for wall travel and wall breaks.
## Sample Combos
### Low Execution:
62 DMG - DF2 > 3,1 > 3,1,b > SWA1+2 > FFF2 #floorbreak
63 DMG  - DF2 > DF4 > 1 > DF4 > 3,1,b > SWA1+2 > FFF2 #floorbreak  
63 DMG  - DF2 > DF4 > 1 > DF4 > 3,1,b > SWA1+2 > FFF2 #floorbreak  


74 DMG - QCF1 > DF4 > DF1 > DF4 >3,1,b > SWA1+2  > FFF2 #floorbreak
74 DMG - QCF1 > DF4 > DF1 > DF4 >3,1,b > SWA1+2  > FFF2 #floorbreak
76 DMG - QCB1+2 > QCF1 > DF4 >3,1,b > SWA1+2  > FFF2 #floorbreak
76 DMG - QCB1+2 > QCF1 > DF4 >3,1,b > SWA1+2  > FFF2 #floorbreak
### High Execution:


==== High Execution: ====
75 DMG - QCF1 >QCF1 > DF4 3,1,b > SWA1+2  > FFF2 #floorbreak
75 DMG - QCF1 >QCF1 > DF4 3,1,b > SWA1+2  > FFF2 #floorbreak


 
==== Walls====
## Walls
 
85 DMG FF1,2 > FF3,4 > B1,2 > 1 >QCF2 #uhhhhaa  
85 DMG FF1,2 > FF3,4 > B1,2 > 1 >QCF2 #uhhhhaa  


 
=== Heat ===
 
## Heat
tbd
tbd



Revision as of 23:46, 6 February 2024

Paul
Heat
  • Gains guard breaking moves.
  • Deathfist launches and wallsplats.
Heat Smash Low, i18, -12
Heat Engagers
  • uf+2
  • qcf+2
  • f+4
  • qcb+2
  • f+2
Stances
  • Sway - qcf
  • Backsway - qcb
Fastest
Launch
  • i14 – b+2
  • i15 – df+2
CH launch
  • i15 – qcb+4 (mid)
Wall splat {{{splat}}}
Archetypal moves
Parry
  • b+1+3 (high or mid attacks)
Mid check
  • df+1 (standing)
  • ws4 (crouching)
Power low d4,2,1+2
Generic moves
Remapped (none)
Missing (none)
External links
Lore [Phoenix]
Twitter #T8_Paul

This page is for Tekken 8. For Tekken 7, see Paul (Tekken 7).

Paul Phoenix is a strong, fundamentally sound character that can easily be mistaken as an overpowering, damage output machine. While he is capable of eye-watering damage, his greatest strength is in his ability to shutdown aggression, due to his toolkit being both extremely compact while also being built around blowing up opponents for mashing or not being precise with their dashblocking.

His df+2 is a very compact launcher with deceptively quick recovery that excels at clipping overconfident approaches, and his extensions out of df+1 that utilize his backsway (SWA) are great keepout tools against any opponent that wants to pressure after blocking a df+1. Moves like df+1,1, b+2,1, 3,2, and d+1,4 can be delayed to further complicate the gameplans of aggressive opponents, as well as f+1+4, which is a shoulder tackle that almost instantly shifts Paul 90° to the side for a knockdown and good damage.

Furthermore, Deathfist (qcf+2) and Demoman (d+4,2:1+2) make up one of Tekken's all-time classic mixups. Deathfist is a fast, astonishingly high damage whiff punish tool that becomes even more powerful in Heat, and Demoman is a just-barely-reactable i26~i27, L,m,m string that does great damage and knocks down. Compounding this already potent mixup, he is one of the select few characters with a Heat Smash that hits low, giving Paul an even more terrifying mixup while in Heat.

Strengths
  • Massive Wall Combo Damage
  • Unexpectedly Evasive (Sway Plus on Block Setups/Crouch Dash)
  • Safe Launchers (DF2 and B3)
  • Low Heat Smash
Weaknesses
  • Very Steppable Key Moves
  • Vulnerable to Strong Keep Out
  • High Damage Non-Wall Combos are High Execution (QCF1 loops ect)
  • Subpar lows
QCF1 Execution
importance
☆☆☆☆☆
value
☆☆☆☆☆
dexterity
☆☆☆☆☆
rhythm
☆☆☆☆☆



Punishes

Standing

i10 - 1, 2, 3 - 24 DMG high - Panic punish

i12 - B 1, 2 - 33 DMG high - #wallbreak, #tornado - Sets up wall combos

i12 - D 1+2 - 30 DMG mid - #wallbreak

i14 - B3 - 16 DMG high - #safeOB #launcher

i14 - F2 - 40 DMG high - #heatEngager

i15 - DF2 - 13 DMG mid - #highCrush #safeOB #launcher #standingOnly

While Standing

i11 - WS4 - 18 DMG mid

i13 - WS3, 2 - 37 DMG mid #wallbreak

i15 - WS2 - 20 DMG mid - #launcher


Wiff Punishes

i13 QCF2 - 45 DMG #wallbreak #heatEngager #unsafe #uhhhhaa

i15 QCB2 - 27 DMG #wallbreak #heatEngager #safeOB

i15 DF2 - 13 DMG - High Crush , #safeOB #launcher

i27 FF4 - 20 dmg - #launcher #safeOB

i28 BF1 > DB2 - 38 dmg #safeOB


Pokes

i14 DF1,b - 11 DMG - #PLUSOB #SWAY - Best way to pressure with sway

i15 3,1,b - 31 DMG - #stringGapPunishable #PLUSOB #SWAY - longer range than DF1,b to engage into sway pressure

i15 QCB2 - 27 DMG - #safeOB #heatEngager - Natural follow-up for any of the sway pokes

i18 QCF 3 - 18 DMG - #chLauncher #unsafe

At wall:

i15 D4,2,1+2 - 38 DMG #unsafe #launchPunishable #wallbreak - Demoman :)

i19 CH SS3 > D1+2 - #unsafe

i22 QCB1 - 24 DMG - #chipDMG #forceCrouch #safeOB

at wall on hit > DB2 - 40 DMG


Frame Traps

Setup moves:

i12 DF1+3 (throw +9/ -2 ob)

i12 DF1,b (+3ob/+9oh)

i15 SWA4 (+1ob)

i22 UF2 (+5ob)

i20 SS1 (+8ob)

Samples

Safe

i15 SWA4 (+1 ob) > 1,2 (-3 ob) - 18 DMG

i20 SS1 (+8 ob) > QCF 1(-4 ob, #launcher) -21 DMG

i22 UF2 (+5 ob) > B3 (-9 ob, #launcher) - 19 DMG

Unsafe

i15 SWA4 (+1 ob) >!i10 1,2,3(-25 ob) can be hit confirmed - 25 DMG

i20 SS1 (+8 ob) > QCB1+2(-14 ob, #launcher)


Grabs

11i - B 1+4 - 40 DMG - 1 break

i12 UF1+2 - 40 DMG - #floorbreak - 1+2 break

i12 FF1+2 - 38 DMG - #wallbreak - 1+2 break

i12 2+4 B hold - 40 DMG - 2 break

i12 DF1+3 - 22 DMG - +9 trap setup - 1 break

in heat DF1+3 > QCF 2 - 43 DMG - #wallbreak #uhhhhaa

Takedown.2,​d+1,​1,​1+2 -50 DMG - 1 break

Takedown.1+2,1+2 - 25 DMG - 1+2 break


Combo Theory:

- Highest execution is to add as many QCF1s as possible into a combo for max wall travel and damage.


- Enders are FFF2 for damage in open ground and floor break, D4,2,1+2 for wall travel and wall breaks.


Sample Combos

Low Execution:

62 DMG - DF2 > 3,1 > 3,1,b > SWA1+2 > FFF2 #floorbreak

63 DMG - DF2 > DF4 > 1 > DF4 > 3,1,b > SWA1+2 > FFF2 #floorbreak

74 DMG - QCF1 > DF4 > DF1 > DF4 >3,1,b > SWA1+2 > FFF2 #floorbreak

76 DMG - QCB1+2 > QCF1 > DF4 >3,1,b > SWA1+2 > FFF2 #floorbreak

High Execution:

75 DMG - QCF1 >QCF1 > DF4 3,1,b > SWA1+2 > FFF2 #floorbreak

Walls

85 DMG FF1,2 > FF3,4 > B1,2 > 1 >QCF2 #uhhhhaa

Heat

tbd


External links