Jin: Difference between revisions

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== External links ==
== External links ==


* [http://example.com http://example.com]
* [https://www.youtube.com/watch?v=aaaDQ-2U4F0 Jin Kazama Overview & Changes by That Blasted Salami]


{{Navbox fighters}}
{{Navbox fighters}}
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Revision as of 01:12, 7 February 2024

Jin
Heat
  • Gains access to new follow-ups to his Power Stance (db1+2)
  • EWHF can be performed without just frame input.
Heat Smash Mid, i15~16, +3
Heat Engagers
  • 1+2
  • df+4
  • f,f+2
  • f+3,1
  • ZEN.2
Stances
  • ZEN (Zenshin) – f+4 or b3+4
  • CD (Crouch Dash) – f,n,d,df or ZEN.df
Fastest
Launch
  • i14 – f,n,d,df#2 (hard) (standing)
  • i15 – d+3+4 (standing)
  • i15 – uf+4 (standing)
  • i14 – ws2 (crouching)
CH launch
  • i16 – db+2,2 (mid, high)
  • i16 – f+4 (mid, longer range)
Wall splat
  • i10 – 2,4 (standing)
  • i14 – ws2 (crouching)
Archetypal moves
Parry b+1+3 (high or mid attacks)
Sabaki b+1+2
Mid check
  • df+1 (Standing)
  • b+2,1 (Standing)
  • b+3 (Standing)
  • f+4 (Standing)
  • ws4 (Crouching)
Hopkick uf+4
Stature kick db+4
Power low d+2
Generic moves
Remapped
  • d+1 โ†’ db+1
Missing d+2
External links
Lore Jin Kazama
Twitter #T8_Jin
Discord [1]

This page is for Tekken 8. For Tekken 7, see Jin (Tekken 7).

Jin is an incredibly versatile character, having an answer for every situation. His strengths include powerful punishment, space control with long-ranged keep-out attacks, and excellent close-ranged pressure thanks to his pokes and wavedash mix-ups. His execution requirements are strict in high-level play, but he can be played effectively by beginners and masters alike.

Jinโ€™s strong space control tools include Front Thrust Kick (f+4) a safe, counter-hit launching mid, and Battery Sidekick (f, f+4), a safe knockdown mid. When itโ€™s time to go on the offensive, use Demonโ€™s Paw (f, f+2), a safe, long-ranged, mid Heat Engager; one of the strongest approach tools in Tekken 8.

Up close, Jin has several delayable poking strings, such as Double Thrust > Roundhouse (2, 1, 4) and Mid Left Punch > High Roundhousekick (d/f+1, 4). Mix in lows such as Scourge (d+2) and Right Low Roundhouse (d/b+4) for oppressive offense.

Rounding out Jin's moveset is the incredible Electric Wind Hook Fist (f, n, d, d/f+2), an excellent tool for pressure, keep out and punishment alike. Practice wavedashing to mix it up with Depraved Savagery (f, n, d, d/f+4, 2), a power low, and Left Axe Kick (f, f+3), a safe mid launcher.

Perhaps the most well-rounded character in the roster, few encompass Tekken more than Jin: The Lightning of Fate!

Strengths
  • A plentitude of pokes
  • Superb space control
  • Magnificent mix-ups
  • Powerful punishment
  • A unique parry
  • Believes in his heart
Weaknesses
  • Strict execution requirements for mastery
  • Will probably be tried for war crimes
Mashing
importance
โ˜…โ˜…โ˜…โ˜…โ˜…
value
โ˜…โ˜…โ˜…โ˜…โ˜…
dexterity
โ˜…โ˜†โ˜†โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜†โ˜†โ˜†
Blocking
importance
โ˜†โ˜†โ˜†โ˜†โ˜†
value
โ˜†โ˜†โ˜†โ˜†โ˜†
dexterity
โ˜…โ˜…โ˜…โ˜…โ˜…
rhythm
โ˜…โ˜…โ˜…โ˜…โ˜…

External links