Victor: Difference between revisions

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(I'll revert it. I didn't see the section in notation for examples. I still haven't seen notation look like this anywhere else but it should at least be consistent I guess.)
(having u+1 contradict with ws4 and 1+2 being it's own input still makes this hard to read honestly. But I've corrected some of the ones that were different "db4 was listed originally")
Line 4: Line 4:
|heat={{Plainlist|
|heat={{Plainlist|
* u+1+2 and Iai d+2 get significantly better frames on block.
* u+1+2 and Iai d+2 get significantly better frames on block.
* Gains new move: "Monsieur Samurai" db1+2 }}
* Gains new move: "Monsieur Samurai" db+1+2 }}
|heatSmash=Low, i20, {{MoveGet|Victor-H.2+3|block}}
|heatSmash=Low, i20, {{MoveGet|Victor-H.2+3|block}}
|heatEngagers={{Dotlist|
|heatEngagers={{Dotlist|
Line 18: Line 18:
}}
}}
|launch={{Plainlist|
|launch={{Plainlist|
* i15 – df2}}
* i15 – df+2}}
|chLaunch={{Plainlist|
|chLaunch={{Plainlist|
* i15 – 1+2 ''(mid)''}}
* i15 – 1+2 ''(mid)''}}
|splat={{Plainlist|
|splat={{Plainlist|
* i13 – u1,1 ''(mid)''}}
* i13 – u+1,1 ''(mid)''}}
|parry={{Plainlist|
|parry={{Plainlist|
* b2 ''(slower version of Yoshimitsu's Flash)''
* b2 ''(slower version of Yoshimitsu's Flash)''
}}''
}}''
|midCheck={{Plainlist|
|midCheck={{Plainlist|
* df1 ''(standing)''
* df+1 ''(standing)''
* ws4  ''(crouching)''}}
* ws4  ''(crouching)''}}
|powerLow=Iai d1+2
|powerLow=Iai d+1+2
|shadowCutter=db4
|shadowCutter=db+4
|remappedGenerics=d2 db2
|remappedGenerics=d+2 db+2
|missingGenerics=d4
|missingGenerics=d+4
|twitter=T8_Victor
|twitter=T8_Victor
}}
}}
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|blue=
|blue=
* Fantastic high damage counterhit moves (db4, 1+2, d4, b12 etc)
* Fantastic high damage counterhit moves (db+4, 1+2, d+4, b+1+2 etc)
* Great evasive moves like u1+2 and db3
* Great evasive moves like u+1+2 and db+3
* Simple and effective gameplan
* Simple and effective gameplan
* Has a safe, fast power crush move in b1+2
* Has a safe, fast power crush move in b1+2

Revision as of 06:09, 7 February 2024

Victor
Heat
  • u+1+2 and Iai d+2 get significantly better frames on block.
  • Gains new move: "Monsieur Samurai" db+1+2
Heat Smash Low, i20, -15
Heat Engagers
  • f+4,1
  • b+1+2
  • f+1+2
  • d+2
  • Perfumer 3
Stances
  • Iai - 3+4
  • Perfumer - f+3
Fastest
Launch
  • i15 – df+2
CH launch
  • i15 – 1+2 (mid)
Wall splat
  • i13 – u+1,1 (mid)
Archetypal moves
Parry
  • b2 (slower version of Yoshimitsu's Flash)
Mid check
  • df+1 (standing)
  • ws4 (crouching)
Power low Iai d+1+2
Shadow cutter db+4
Generic moves
Remapped d+2 → db+2
Missing d+4
External links
Lore {{{lore}}}
Twitter #T8_Victor

Victor is a "high-risk high-reward character" with rewarding counterhit tools and great range. He boasts a plethora of weapon-based attacks that cannot be parried. He carries similar "Raven"-esque moves that have evasive properties and reward you for going under (or over) your opponents attacks, being that he is canonically the original founder of the Raven clan, being codenamed "Phantom Raven".

Strengths
  • Fantastic high damage counterhit moves (db+4, 1+2, d+4, b+1+2 etc)
  • Great evasive moves like u+1+2 and db+3
  • Simple and effective gameplan
  • Has a safe, fast power crush move in b1+2
  • The general theme of his movelist is not parryable because of weapon attacks and knee attacks
  • DILF
Weaknesses
  • Weak tracking overall
  • Iai stance suffers against jabs
  • No power lows outside of Heat or stance.
  • Is very punishable on key moves; has many high moves that are exploitable with no mid alternative
  • Very feast or famine character
Mashing
importance
★★★★★
value
★★★★★
dexterity
★☆☆☆☆
rhythm
★★☆☆☆
Blocking
importance
☆☆☆☆☆
value
☆☆☆☆☆
dexterity
★★★★★
rhythm
★★★★★

External links