mNo edit summary |
(Added Archetypal moves and Fastest moves for Nina) |
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Line 14: | Line 14: | ||
*Ducking step (qcf) | *Ducking step (qcf) | ||
*Sway (qcb)}} | *Sway (qcb)}} | ||
<!--Fastest--> | |||
|launch={{Plainlist| | |||
* {{MoveGet|Nina-df+2|startup}} – {{MoveGet|Nina-df+2|input}} | |||
* {{MoveGet|Nina-b+1+4|startup}} – {{MoveGet|Nina-b+1+4|input}} | |||
}} | |||
|chLaunch={{Plainlist| | |||
* i12 – f+2,1,4 | |||
}} | |||
|splat={{Plainlist| | |||
* {{MoveGet|Nina-db+1+2|startup}} – {{MoveGet|Nina-db+1+2|input}} | |||
}} | |||
<!--Archetypal moves--> | |||
|midCheck={{Plainlist| | |||
* {{MoveGet|Nina-df+1|input}} – {{MoveGet|Nina-df+1|startup}} ''(standing)'' | |||
* df+4 – i12 ''(standing)'' | |||
* {{MoveGet|Nina-WS.4|input}} – {{MoveGet|Nina-WS.4|startup}} ''(crouching)'' | |||
}} | |||
|statureKick={{Plainlist| | |||
* {{MoveGet|Nina-db+3|input}} – {{MoveGet|Nina-db+3|startup}} | |||
}} | |||
|orbital={{Plainlist| | |||
* {{MoveGet|Nina-uf+1|input}} – {{MoveGet|Nina-uf+1|startup}} | |||
}} | |||
|powerLow={{Plainlist| | |||
* {{MoveGet|Nina-d,DF+4|input}} – {{MoveGet|Nina-d,DF+4|startup}} | |||
}} | |||
|shadowCutter={{Plainlist| | |||
* {{MoveGet|Nina-qcf+3|input}} – {{MoveGet|Nina-qcf+3|startup}} | |||
}} | |||
|slashKick={{Plainlist| | |||
* {{MoveGet|Nina-WR.1+2|input}} – {{MoveGet|Nina-WR.1+2|startup}} | |||
}} | |||
|name=Nina | |name=Nina | ||
|lore=[[fandom:Nina Williams|Nina Williams]] | |lore=[[fandom:Nina Williams|Nina Williams]] |
Revision as of 09:01, 17 March 2024
Nina |
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Nina | |
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Heat |
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Heat Smash | Mid, i16, +5 (F into Ducking step) |
Heat Engagers |
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Stances |
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Fastest | |
Launch |
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CH launch |
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Wall splat |
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Archetypal moves | |
Mid check |
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Orbital |
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Stature kick |
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Power low |
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Shadow cutter |
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Slash kick |
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Generic moves | |
Remapped | (none) |
Missing | (none) |
External links | |
Lore | Nina Williams |
#T8_Nina | |
Discord | Nina Williams |
This page is for Tekken 8. For Tekken 7, see Nina (Tekken 7).
Nina is...
Strengths
- Some of the best wall carry in the game
- Insane poke pressure and cancels
- Strong wall game
- Fastest heat engagers with a 11f db1+2
Weaknesses
- Range is limited
- Takes risks to make comebacks
Mashing
importance
★★★★★value
★★★★★dexterity
★☆☆☆☆rhythm
★★☆☆☆Blocking
importance
☆☆☆☆☆value
☆☆☆☆☆dexterity
★★★★★rhythm
★★★★★External links
Characters (Tekken 8) |
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