Lili: Difference between revisions

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{{See other}}
{{See other}}


'''Lili''' is a solid, well-rounded character with good generics, pressure, mixups and the best sidestep in the game. Her powerful sidestep and space control make her extremely difficult to pin down, and she can punish whiffs with a strong and consistent punishment kit. Her evasiveness makes an opponent hesitate to press, allowing her to go in with solid plus frame pressure and mixups out of her backturned (BT) stance. [[Heat]] makes her pressure and mixups even more threatening, with access to arguably the best low Heat Smash in the game. She also has decent counterhits, strong oki and a terrifying wall game, with many safe wall splats. All of this, along with high combo damage and low execution requirements outside of qcf motions, make her a very well-rounded, approachable and effective character to pick up.
'''Lili''' is a versatile character with good generics, ample plus frame pressure, and the best sidestep in the game. Her strong movement and space control make her extremely difficult to pin down, and she can punish all kinds of situations with her array of damaging whiff punish launchers and quick punishment tools. With these things in mind, opponents will hesitate to press mindlessly, allowing her to approach with plus frames or mixups out of her Feisty Rabbit and backturned (BT) stances. [[Heat]] makes her pressure and mixups even more threatening, with access to arguably the best low Heat Smash in the game if she's able to get into BT. She also has good mid checks, strong oki and a terrifying wall game with many safe wall splats. ย 


Despite being the queen of sidesteps, Lili is somewhat prone to getting sidestepped herself, and lacks effective tracking on many of her pokes. Her homing moves are also on the slower side, which makes them prone to getting stuffed. Her pressure is can also be easy to interrupt if she hasn't adequately conditioned her opponents to block her plus moves.
All of these strengths come at a pretty glaring cost: despite being the queen of sidesteps, Lili is prone to getting sidestepped herself, and lacks effective tracking on almost all of her moves. Her homing options tend to be highly lacking in speed and/or range. Her BT pressure is also interruptible by mid checks on block, and her lows outside of BT pose little threat damage-wise.


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* Poor homing moves and subpar tracking on her pokes ย 
* Poor homing moves and subpar tracking on her pokes ย 
* Somewhat limited/linear selection of lows
* Somewhat limited/flawed selection of lows
* Slow and crouchable heat smash outside of BT
* Slow and crouchable heat smash outside of BT
* No safe launchers, fairly slow counter-hit options
* No safe launchers, fairly slow counter-hit options

Revision as of 12:11, 27 April 2024

Lili
Heat
  • Empowered Feisty Rabbit low
  • Empowered f,F+3+4 (and other Piercing Thorn moves)
Heat Smash
  • High, i23, +9 (stanceless)
  • Low, i16, -8 (back turn)
Heat Engagers
  • 3,1
  • 3+4
  • qcf+2,1
  • BT.1,4
  • b3 or B4,2
Stances
  • BT (Back Turn) - b+3+4
  • DEW (Dew Glide) - qcf
  • RAB (Feisty Rabbit) - b+3 or b+4
Fastest
Launch {{{launch}}}
CH launch {{{chLaunch}}}
Wall splat {{{splat}}}
Archetypal moves
Mid check
  • df+1 (standing)
Hopkick
  • uf+3 (standing)
Stature kick
  • d+3
Generic moves
Remapped (none)
Missing (none)
External links
Lore Lili de Rochefort
Twitter #T8_Lili
Discord ~๐ŸŒบLili de Rochefort Estate๐ŸŒบ~

This page is for Tekken 8. For Tekken 7, see Lili (Tekken 7).

Lili is a versatile character with good generics, ample plus frame pressure, and the best sidestep in the game. Her strong movement and space control make her extremely difficult to pin down, and she can punish all kinds of situations with her array of damaging whiff punish launchers and quick punishment tools. With these things in mind, opponents will hesitate to press mindlessly, allowing her to approach with plus frames or mixups out of her Feisty Rabbit and backturned (BT) stances. Heat makes her pressure and mixups even more threatening, with access to arguably the best low Heat Smash in the game if she's able to get into BT. She also has good mid checks, strong oki and a terrifying wall game with many safe wall splats.

All of these strengths come at a pretty glaring cost: despite being the queen of sidesteps, Lili is prone to getting sidestepped herself, and lacks effective tracking on almost all of her moves. Her homing options tend to be highly lacking in speed and/or range. Her BT pressure is also interruptible by mid checks on block, and her lows outside of BT pose little threat damage-wise.

Strengths
  • Best sidestep in the game
  • Strong generic tools, mid checks, and confirmable strings
  • Solid plus moves and pressure
  • Fantastic oki options with moves like df+3 and qcf+3
  • Arguably the best low heat smash in the game
Weaknesses
  • Poor homing moves and subpar tracking on her pokes
  • Somewhat limited/flawed selection of lows
  • Slow and crouchable heat smash outside of BT
  • No safe launchers, fairly slow counter-hit options
  • Risky heat engagers
Sidestepping
importance
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rhythm
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importance
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value
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dexterity
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rhythm
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importance
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value
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dexterity
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rhythm
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External links