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'''Lili''' is a versatile character with good generics, ample plus frame pressure, and the best sidestep in the game. Her strong movement and space control make her extremely difficult to pin down, and she can punish all kinds of situations with her array of damaging whiff punish launchers and quick punishment tools. With these things in mind, opponents will hesitate to press mindlessly, allowing her to approach with plus frames or mixups out of her Feisty Rabbit and | '''Lili''' is a versatile character with good generics, ample plus frame pressure, and the best sidestep in the game. Her strong movement and space control make her extremely difficult to pin down, and she can punish all kinds of situations with her array of damaging whiff punish launchers and quick punishment tools. With these things in mind, opponents will hesitate to press mindlessly, allowing her to approach with plus frames or mixups out of her Feisty Rabbit and [[backturn]] (BT) stances. [[Heat]] makes her pressure and mixups even more threatening, with access to arguably the best low Heat Smash in the game if she's able to get into BT. She also has good mid checks, strong oki and a terrifying wall game with many safe wall splats. ย | ||
All of these strengths come at a pretty glaring cost: despite being the queen of sidesteps, Lili is prone to getting sidestepped herself, and lacks effective tracking on almost all of her moves. Her homing options tend to be highly lacking in speed and/or range. Her BT pressure is also interruptible by mid checks on block, and her lows outside of BT pose little threat damage-wise. | All of these strengths come at a pretty glaring cost: despite being the queen of sidesteps, Lili is prone to getting sidestepped herself, and lacks effective tracking on almost all of her moves. Her homing options tend to be highly lacking in speed and/or range. Her BT pressure is also interruptible by mid checks on block, and her lows outside of BT pose little threat damage-wise. | ||
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* Best sidestep in the game | * Best sidestep in the game | ||
* Strong poking, generic tools, and confirmable strings | * Strong poking, generic tools, and [[Hit confirm|confirmable]] strings | ||
* Solid plus moves and | * Solid plus moves and fantastic [[wallsplat]]s that greatly aid her pressure | ||
* Fantastic oki options | * Fantastic oki options and strong mixups in [[Heat]] | ||
* Arguably the best low | * Arguably the best low [[Heat Smash]] in the game | ||
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* | * [[Linear]] pokes and poor homing moves | ||
* Somewhat limited | * Somewhat limited lows without setup or Heat | ||
* Slow and crouchable heat smash outside of BT | * Slow and crouchable heat smash outside of [[BT]] | ||
* Risky [[Heat Engager]]s | |||
* Risky | |||
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Revision as of 10:31, 29 April 2024
Lili |
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Lili | |
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Heat |
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Heat Smash |
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Heat Engagers |
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Stances |
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Fastest | |
Launch |
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CH launch | {{{chLaunch}}} |
Wall splat |
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Archetypal moves | |
Mid check |
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Hopkick | uf+3 |
Stature kick | d+3 |
Snake edge | db+4 |
Generic moves | |
Remapped | d+1 โ db+1 |
Missing | d+2 |
External links | |
Lore | Lili de Rochefort |
#T8_Lili | |
Discord | ~๐บLili de Rochefort Estate๐บ~ |
}}
This page is for Tekken 8. For Tekken 7, see Lili (Tekken 7).
Lili is a versatile character with good generics, ample plus frame pressure, and the best sidestep in the game. Her strong movement and space control make her extremely difficult to pin down, and she can punish all kinds of situations with her array of damaging whiff punish launchers and quick punishment tools. With these things in mind, opponents will hesitate to press mindlessly, allowing her to approach with plus frames or mixups out of her Feisty Rabbit and backturn (BT) stances. Heat makes her pressure and mixups even more threatening, with access to arguably the best low Heat Smash in the game if she's able to get into BT. She also has good mid checks, strong oki and a terrifying wall game with many safe wall splats.
All of these strengths come at a pretty glaring cost: despite being the queen of sidesteps, Lili is prone to getting sidestepped herself, and lacks effective tracking on almost all of her moves. Her homing options tend to be highly lacking in speed and/or range. Her BT pressure is also interruptible by mid checks on block, and her lows outside of BT pose little threat damage-wise.
- Best sidestep in the game
- Strong poking, generic tools, and confirmable strings
- Solid plus moves and fantastic wallsplats that greatly aid her pressure
- Fantastic oki options and strong mixups in Heat
- Arguably the best low Heat Smash in the game
- Linear pokes and poor homing moves
- Somewhat limited lows without setup or Heat
- Slow and crouchable heat smash outside of BT
- Risky Heat Engagers
External links
Characters (Tekken 8) |
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