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* ''' | * '''Pressure:''' Lee boasts a plethora of powerful CH options as well as an oppressive WR3,4 and strong mid checks to keep opponents at bay. | ||
* '''Amazing | * '''Amazing Wall Carry:''' Lee's loopable combo strings, particularly with b+2, have ''excellent'' potential for carrying opponents to the wall. | ||
* '''Keepout:''' Tools such as b4 & ff3 allow Lee to keep the opponent outside of their ''perfect'' range. | * '''Keepout:''' Tools such as b4 & ff3 allow Lee to keep the opponent outside of their ''perfect'' range. | ||
* '''Full Crouch Mixups:''' In crouch, Lee has a multitude of options to mix the opponent up, such as the safe WS4 or the quick FC.df4 for a low risk mixup, or using his slide as well as WS2,3 for a more ''marvelous'', but risky mixup. | * '''Full Crouch Mixups:''' In crouch, Lee has a multitude of options to mix the opponent up, such as the safe WS4 or the quick FC.df4 for a low risk mixup, or using his slide as well as WS2,3 for a more ''marvelous'', but risky mixup. | ||
* '''Defense and Punishment:''' Lee boasts the highest damage i10 punisher in the game. Many of his moves, including his [[Heat Engager]]s, are well suited to getting out of pressure. | |||
|red= | |red= | ||
* '''Homing Attacks:''' While his homing attacks are very strong, they're on the slower side | * '''Homing Attacks:''' While his homing attacks are very strong, they're on the slower side and are susceptible to being checked by an aware opponent. | ||
* ''' Execution | * '''Lows:''' Lee's lows tend to have poor advantage on hit. Though his b+3,3 is a good advantageous low string, it is launch punishable. | ||
* ''' Execution:''' Lee is designed to reward execution heavy players. Though he may not have the hardest techniques in the game, full combos from CH d3 or CH 4,4,4 are tight, as well as his Just Frames demanding a bit more execution on things that other characters get for freeโand in some cases, missing the timing can lead to you getting punished. | |||
}} | }} | ||
{{KeyTechs| | {{KeyTechs| | ||
{{KeyTech|[[Acid Rain]] | |||
|importance=4|dexterity=2|rhythm=3|value=4}} | |||
{{KeyTech|CH d+3,4 b+3,3,f~n | {{KeyTech|CH d+3,4 b+3,3,f~n | ||
|importance=5|dexterity=0|rhythm=4|value=5}} | |importance=5|dexterity=0|rhythm=4|value=5}} | ||
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|importance=5|dexterity=1|rhythm=3|value=4}} | |importance=5|dexterity=1|rhythm=3|value=4}} | ||
{{KeyTech|b+1:1,2 | {{KeyTech|b+1:1,2 | ||
|importance=5|dexterity=0|rhythm= | |importance=5|dexterity=0|rhythm=2|value=4}} | ||
{{KeyTech|[[Lee combos#Staples|iWS from Mist Step]] | {{KeyTech|[[Lee combos#Staples|iWS from Mist Step]] | ||
|importance=4|dexterity=0|rhythm=3|value=2}} | |importance=4|dexterity=0|rhythm=3|value=2}} | ||
{{KeyTech|[[B2 loop|b+2 loop]] | {{KeyTech|[[B2 loop|b+2 loop]] | ||
|importance=4|dexterity=3|rhythm=4|value=3}} | |importance=4|dexterity=3|rhythm=4|value=3}} |
Revision as of 00:45, 26 July 2024
Lee |
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Lee | |
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Heat |
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Heat Smash | Low, i20, -14 On Block |
Heat Engagers |
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Stances |
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Fastest | |
Launch |
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CH launch |
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Wall splat |
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Archetypal moves | |
Parry | b+1+3 (high or mid punches) |
Mid check |
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Hopkick | uf+4 |
Stature kick |
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Shadow cutter |
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Clef cannon | 2,2,3 |
Generic moves | |
Remapped |
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Missing | (none) |
External links | |
Lore | Lee Chaolan |
#T8_Lee | |
Discord | The Chief Master-Cooks of King Leechard II |
This page is for Tekken 8. For Tekken 7, see Lee (Tekken 7).
Lee is excellent
Strengths
- Pressure: Lee boasts a plethora of powerful CH options as well as an oppressive WR3,4 and strong mid checks to keep opponents at bay.
- Amazing Wall Carry: Lee's loopable combo strings, particularly with b+2, have excellent potential for carrying opponents to the wall.
- Keepout: Tools such as b4 & ff3 allow Lee to keep the opponent outside of their perfect range.
- Full Crouch Mixups: In crouch, Lee has a multitude of options to mix the opponent up, such as the safe WS4 or the quick FC.df4 for a low risk mixup, or using his slide as well as WS2,3 for a more marvelous, but risky mixup.
- Defense and Punishment: Lee boasts the highest damage i10 punisher in the game. Many of his moves, including his Heat Engagers, are well suited to getting out of pressure.
Weaknesses
- Homing Attacks: While his homing attacks are very strong, they're on the slower side and are susceptible to being checked by an aware opponent.
- Lows: Lee's lows tend to have poor advantage on hit. Though his b+3,3 is a good advantageous low string, it is launch punishable.
- Execution: Lee is designed to reward execution heavy players. Though he may not have the hardest techniques in the game, full combos from CH d3 or CH 4,4,4 are tight, as well as his Just Frames demanding a bit more execution on things that other characters get for freeโand in some cases, missing the timing can lead to you getting punished.
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Characters (Tekken 8) |
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