Lee: Difference between revisions

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* '''Strong CH game:''' Lee boasts a plethora of powerful CH options, Such as d3,b4 & 1+2. All of which launch the opponent on CH.
* '''Pressure:''' Lee boasts a plethora of powerful CH options as well as an oppressive WR3,4 and strong mid checks to keep opponents at bay.
* '''Amazing wall carry:''' Lee's bread and butter, B2 loops give lee some ''excellent'' wall carry on his combos.
* '''Amazing Wall Carry:''' Lee's loopable combo strings, particularly with b+2, have ''excellent'' potential for carrying opponents to the wall.
* '''Keepout:''' Tools such as b4 & ff3 allow Lee to keep the opponent outside of their ''perfect'' range.
* '''Keepout:''' Tools such as b4 & ff3 allow Lee to keep the opponent outside of their ''perfect'' range.
* '''Full Crouch Mixups:''' In crouch, Lee has a multitude of options to mix the opponent up, such as the safe WS4 or the quick FC.df4 for a low risk mixup, or using his slide as well as WS2,3 for a more ''marvelous'', but risky mixup.
* '''Full Crouch Mixups:''' In crouch, Lee has a multitude of options to mix the opponent up, such as the safe WS4 or the quick FC.df4 for a low risk mixup, or using his slide as well as WS2,3 for a more ''marvelous'', but risky mixup.
* '''Defense and Punishment:''' Lee boasts the highest damage i10 punisher in the game. Many of his moves, including his [[Heat Engager]]s, are well suited to getting out of pressure.
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* '''Homing Attacks:''' While his homing attacks are very strong, they're on the slower side & can be susceptible to being checked by an aware opponent.
* '''Homing Attacks:''' While his homing attacks are very strong, they're on the slower side and are susceptible to being checked by an aware opponent.
* ''' Execution Required:''' Lee is specifically designed to reward execution heavy players, full combos from CH d3, CH 4,4,4 are incredibly tight, as well as the best 10 frame punish in the game, Acid Rain which involves 2 Just Frames back to back.
* '''Lows:''' Lee's lows tend to have poor advantage on hit. Though his b+3,3 is a good advantageous low string, it is launch punishable.
* ''' Execution:''' Lee is designed to reward execution heavy players. Though he may not have the hardest techniques in the game, full combos from CH d3 or CH 4,4,4 are tight, as well as his Just Frames demanding a bit more execution on things that other characters get for freeโ€”and in some cases, missing the timing can lead to you getting punished.
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{{KeyTechs|
{{KeyTechs|
{{KeyTech|[[Acid Rain]]
|importance=4|dexterity=2|rhythm=3|value=4}}
{{KeyTech|CH d+3,4 b+3,3,f~n
{{KeyTech|CH d+3,4 b+3,3,f~n
|importance=5|dexterity=0|rhythm=4|value=5}}
|importance=5|dexterity=0|rhythm=4|value=5}}
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|importance=5|dexterity=1|rhythm=3|value=4}}
|importance=5|dexterity=1|rhythm=3|value=4}}
{{KeyTech|b+1:1,2
{{KeyTech|b+1:1,2
|importance=5|dexterity=0|rhythm=3|value=4}}
|importance=5|dexterity=0|rhythm=2|value=4}}
{{KeyTech|[[Lee combos#Staples|iWS from Mist Step]]
{{KeyTech|[[Lee combos#Staples|iWS from Mist Step]]
|importance=4|dexterity=0|rhythm=3|value=2}}
|importance=4|dexterity=0|rhythm=3|value=2}}
{{KeyTech|[[Acid Rain]]
|importance=4|dexterity=2|rhythm=4|value=4}}
{{KeyTech|[[B2 loop|b+2 loop]]
{{KeyTech|[[B2 loop|b+2 loop]]
|importance=4|dexterity=3|rhythm=4|value=3}}
|importance=4|dexterity=3|rhythm=4|value=3}}

Revision as of 00:45, 26 July 2024

Lee
Heat
  • - Just frame moves can be used without a just frame input in exchange for heat gauge.
  • - Recovers heat gauge if the just frame input is done.
Heat Smash Low, i20, -14 On Block
Heat Engagers
  • 4,4:4
  • df+4,4
  • b+3+4
  • f,F+3
  • HMS.u+3
Stances
  • HMS (Hitman Stance) – 3+4
  • MS (Mist Step) – f~n
  • Sway – MS.b~n
Fastest
Launch
  • i15 – uf+4
CH launch
  • i11 – 4,4:4 (high)
  • i15 – df+2 (mid)
Wall splat
  • i13 – f+1+2 (standing)
  • i14 – ws2,3 (crouching)
Archetypal moves
Parry b+1+3 (high or mid punches)
Mid check
  • df+1 (standing)
  • ws4 (crouching)
Hopkick uf+4
Stature kick
  • db+3+4
  • db+3
Shadow cutter
  • d+3,4
  • HMS.4
Clef cannon 2,2,3
Generic moves
Remapped
  • d+2 โ†’ db+2
  • d+4 โ†’ db+4
Missing (none)
External links
Lore Lee Chaolan
Twitter #T8_Lee
Discord The Chief Master-Cooks of King Leechard II

This page is for Tekken 8. For Tekken 7, see Lee (Tekken 7).

Lee is excellent

Strengths
  • Pressure: Lee boasts a plethora of powerful CH options as well as an oppressive WR3,4 and strong mid checks to keep opponents at bay.
  • Amazing Wall Carry: Lee's loopable combo strings, particularly with b+2, have excellent potential for carrying opponents to the wall.
  • Keepout: Tools such as b4 & ff3 allow Lee to keep the opponent outside of their perfect range.
  • Full Crouch Mixups: In crouch, Lee has a multitude of options to mix the opponent up, such as the safe WS4 or the quick FC.df4 for a low risk mixup, or using his slide as well as WS2,3 for a more marvelous, but risky mixup.
  • Defense and Punishment: Lee boasts the highest damage i10 punisher in the game. Many of his moves, including his Heat Engagers, are well suited to getting out of pressure.
Weaknesses
  • Homing Attacks: While his homing attacks are very strong, they're on the slower side and are susceptible to being checked by an aware opponent.
  • Lows: Lee's lows tend to have poor advantage on hit. Though his b+3,3 is a good advantageous low string, it is launch punishable.
  • Execution: Lee is designed to reward execution heavy players. Though he may not have the hardest techniques in the game, full combos from CH d3 or CH 4,4,4 are tight, as well as his Just Frames demanding a bit more execution on things that other characters get for freeโ€”and in some cases, missing the timing can lead to you getting punished.
importance
โ˜…โ˜…โ˜…โ˜…โ˜†
value
โ˜…โ˜…โ˜…โ˜…โ˜†
dexterity
โ˜…โ˜…โ˜†โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜…โ˜†โ˜†
CH d+3,4 b+3,3,f~n
importance
โ˜…โ˜…โ˜…โ˜…โ˜…
value
โ˜…โ˜…โ˜…โ˜…โ˜…
dexterity
โ˜†โ˜†โ˜†โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜…โ˜…โ˜†
f,F+4 f,f b+3,3,f~n
importance
โ˜…โ˜…โ˜…โ˜…โ˜…
value
โ˜…โ˜…โ˜…โ˜…โ˜…
dexterity
โ˜…โ˜†โ˜†โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜…โ˜†โ˜†
ws2,3 f,F+3
importance
โ˜…โ˜…โ˜…โ˜…โ˜…
value
โ˜…โ˜…โ˜…โ˜…โ˜†
dexterity
โ˜…โ˜†โ˜†โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜…โ˜†โ˜†
b+1:1,2
importance
โ˜…โ˜…โ˜…โ˜…โ˜…
value
โ˜…โ˜…โ˜…โ˜…โ˜†
dexterity
โ˜†โ˜†โ˜†โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜†โ˜†โ˜†
importance
โ˜…โ˜…โ˜…โ˜…โ˜†
value
โ˜…โ˜…โ˜†โ˜†โ˜†
dexterity
โ˜†โ˜†โ˜†โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜…โ˜†โ˜†
importance
โ˜…โ˜…โ˜…โ˜…โ˜†
value
โ˜…โ˜…โ˜…โ˜†โ˜†
dexterity
โ˜…โ˜…โ˜…โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜…โ˜…โ˜†
3~3:4
importance
โ˜†โ˜†โ˜†โ˜†โ˜†
value
โ˜…โ˜…โ˜…โ˜…โ˜…
dexterity
โ˜†โ˜†โ˜†โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜…โ˜…โ˜…
4,4:4
importance
โ˜…โ˜…โ˜…โ˜†โ˜†
value
โ˜…โ˜…โ˜…โ˜…โ˜…
dexterity
โ˜†โ˜†โ˜†โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜…โ˜†โ˜†

External links