Akuma: Difference between revisions

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|lore=[https://tekken.fandom.com/wiki/Akuma Akuma]
|lore=[https://tekken.fandom.com/wiki/Akuma Akuma]
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* Massive combo damage
* Can launch from almost anything and at absurd speeds
* Best mixup in the game with both a fast, high crushing, low launcher (d+3) and a safe-on-block mid launcher (ws2)
* Wall combos with both tech traps and resets
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* Difficult combos
* Fast launchers only possible with meter
* Limited pokes
* Short range whiff punishment
* Loose pressure
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Revision as of 08:56, 14 January 2022

Akuma
Key techniques
  • Special cancel
  • b+1 DFLIP pickup
  • FADC
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances DFLIP – dp+3 or dp+4
Fastest
Launch
  • i10 – 1,dp+1 FADC (meter)
  • i14 – b+1 (standing)
  • i10 – d+1,dp+1 FADC (meter)
  • i15 – ws2 (crouching)
CH launch
  • i10 – 1,1,dp+1 FADC (meter)
  • i16 – f+4 (high)
  • i22 – b+2 (mid)
  • i13 – ws3 (crouching)
Wall splat
  • i10 – 1,dp+1 (standing)
  • i10 – d+1,dp+1 (crouching)
Archetypal moves
Mid check df+1
Generic moves
Remapped (none)
Missing
  • d+1
  • d+2
  • d+4
  • uf,n,4
External links
Lore Akuma
Twitter #{{{twitter}}}
Strengths
  • Massive combo damage
  • Can launch from almost anything and at absurd speeds
  • Best mixup in the game with both a fast, high crushing, low launcher (d+3) and a safe-on-block mid launcher (ws2)
  • Wall combos with both tech traps and resets
Weaknesses
  • Difficult combos
  • Fast launchers only possible with meter
  • Limited pokes
  • Short range whiff punishment
  • Loose pressure

External links