Jin

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Revision as of 21:27, 2 February 2024 by DjungelHund (talk | contribs)
Jin


Jin is an incredibly versatile character, having an answer for every situation. His strengths include powerful punishment, space control with long-ranged keep-out attacks, and excellent close-ranged pressure thanks to his pokes and wavedash mix-ups. His execution requirements are strict in high-level play, but he can be played effectively by beginners and masters alike.

Jin’s strong space control tools include Front Thrust Kick (f+4) a safe, counter-hit launching mid, and Battery Sidekick (f, f+4), a safe knockdown mid. When it’s time to go on the offensive, use Demon’s Paw (f, f+2), a safe, long-ranged, mid Heat Engager; one of the strongest approach tools in Tekken 8.

Up close, Jin has several strong, delayable poking strings, such as Double Thrust > Roundhouse (2, 1, 4), Mid Left Punch > High Roundhousekick (d/f+1, 4), and Shun Masatsu (b+2, 1). Mix in strong lows, such as Scourge (d+2) and Right Low Roundhouse (d/b+4) for oppressive offense.

Rounding out Jin's moveset is the incredible Electric Wind Hook Fist (f, n, d, d/f+2), an excellent tool for pressure, keep out and punishment alike. Practice wavedashing to mix it up with Depraved Savagery (f, n, d, d/f+4, 2), a power low, and Left Axe Kick (f, f+3), a safe mid launcher.

Perhaps the most well-rounded character in the roster, few encompass Tekken more than Jin: The Lightning of Fate!

Strengths
  • A plentitude of pokes
  • Superb space control
  • Magnificent mix-ups
  • Powerful punishment
  • A unique parry
  • Believes in his heart
Weaknesses
  • Strict execution requirements for mastery
  • Will probably be tried for war crimes