Asuka |
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Asuka | |
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Heat |
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Heat Smash | Mid, i16, +10g |
Heat Engagers |
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Stances | (none) |
Fastest | |
Launch |
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CH launch |
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Wall splat |
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Archetypal moves | |
Sabaki |
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Reversal | b+1+3 (high or mid punches or kicks) |
Mid check |
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Slash kick | wr3 |
Generic moves | |
Remapped | (none) |
Missing |
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External links | |
Lore | Asuka Kazama |
#T8_Asuka | |
Discord | [1] |
This page is for Tekken 8. For Tekken 7, see Asuka (Tekken 7).
Asuka Kazama is a great pick for beginner players. Her combos are straightforward and rewarding, and while her block punishment can leave a lot to be desired, she makes up for it in remarkable keepout tools, safe counter hit launchers, and multiple good panic buttons.
Don't let her apparent simplicity fool you though. Her kit is fairly evasive and deep, and reaching her full potential as a character requires a good deal of understanding of her parries and punch sabakis, scaring opponents with cancels on moves like f+2,D and ws1+2,D, and her new install, Naniwa Gusto, which gives her oppressive, powered up versions of moves like u+1+2, f,F+1+2, and f,f,F+1+2.
All of these moves also have one thing in common; they are almost all best in class whiff punishers, and this is core to Asuka as a character. She requires careful movement and quick reactions to utilize them, but f+2 is potentially the best whiff punisher in the game, and keeping a close eye on poor spacing by your opponent will repeatedly give you access to it for huge damage.
- One of the best whiff punishers in the game
- Good arsenal of panic moves and heat engagers to close rounds and turn the tide
- Strong keepout with midrange pokes and sabakis
- Solid confirmable mid strings and CH launchers
- No plus jab, generally risky and flawed offense
- Subpar backdash, forcing her to rely more on sidesteps and spacing traps to make things whiff
- Very weak 10-13 frame punishes
- Struggles vs defensive players
External links
Characters (Tekken 8) |
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