Nina |
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Nina | |
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Heat |
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Heat Smash | Mid, i16, +5 (F into Ducking Step) |
Heat Engagers |
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Stances |
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Fastest | |
Launch |
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CH launch |
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Wall splat |
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Archetypal moves | |
Mid check |
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Orbital |
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Stature kick |
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Power low |
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Shadow cutter |
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Slash kick |
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Generic moves | |
Remapped | (none) |
Missing |
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External links | |
Lore | Nina Williams |
#T8_Nina | |
Discord | Nina Williams |
This page is for Tekken 8. For Tekken 7, see Nina (Tekken 7).
Nina is the queen of rushdown, with arguably the most suffocating poke pressure in the game. She has relentless block pressure from her many fast poke strings and sidestep cancels, and can make it unwise for her opponents to challenge with her fast counterhit tools. Once she gets her opponents in the air, she can very easily carry them to the wall with her Butterfly Loops, where she boasts a strong wall game. She has a complete set of throws that can open up defensive opponents as well as erase their grey health. Heat makes her poke pressure even more terrifying, with high chip damage if you just block, and the threat of an extremely fast i11 Heat Smash if you decide to challenge. On defense, she is surprisingly evasive through her Hayashida Step, which, along with a strong power crush and a reversal, means she can punish aggressive opponents hard.
Nina's poke pressure is only effective up close, and she can struggle to maintain her preferred range. Being based around primarily pokes, she lacks relatively safe, chunky mixups, and has to take risks to make a comeback. Executing her gameplan to its maximum potential places high execution demands on her pilot, with many essential techniques requiring high precision to pull off.
- Some of the best wall carry in the game
- Insane poke pressure and cancels
- Strong wall game
- Fastest heat engagers with a 11f db1+2
- Range is limited
- Takes risks to make comebacks
External links
- Nina Williams Combo Guide | TEKKEN 8 by RyzingSol
Characters (Tekken 8) |
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