Victor

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Revision as of 06:00, 7 February 2024 by Zeta (talk | contribs) (Standardizing notation again. Normal notation is direction then button. + signs for combination buttons that aren't directions.)
Victor
Heat
  • u1+2 and Iai d2 get significantly better frames on block.
  • Gains new move: "Monsieur Samurai" db1+2
Heat Smash Low, i20, -15
Heat Engagers
  • f4,1
  • b1+2
  • f1+2
  • d2
  • Perfumer 3
Stances
  • Iai - 3+4
  • Perfumer - f3
Fastest
Launch
  • i15 – df2
CH launch
  • i15 – 1+2 (mid)
Wall splat
  • i13 – u1,1 (mid)
Archetypal moves
Parry
  • b2 (slower version of Yoshimitsu's Flash)
Mid check
  • df1 (standing)
  • ws4 (crouching)
Power low Iai d1+2
Shadow cutter db4
Generic moves
Remapped d2 โ†’ db2
Missing d4
External links
Lore {{{lore}}}
Twitter #T8_Victor

Victor is a "high-risk high-reward character" with rewarding counterhit tools and great range. He boasts a plethora of weapon-based attacks that cannot be parried. He carries similar "Raven"-esque moves that have evasive properties and reward you for going under (or over) your opponents attacks, being that he is canonically the original founder of the Raven clan, being codenamed "Phantom Raven".

Strengths
  • Fantastic high damage counterhit moves (db4, 1+2, d4, b12 etc)
  • Great evasive moves like u1+2 and db3
  • Simple and effective gameplan
  • Has a safe, fast power crush move in b1+2
  • The general theme of his movelist is not parryable because of weapon attacks and knee attacks
  • DILF
Weaknesses
  • Weak tracking overall
  • Iai stance suffers against jabs
  • No power lows outside of Heat or stance.
  • Is very punishable on key moves; has many high moves that are exploitable with no mid alternative
  • Very feast or famine character
Mashing
importance
โ˜…โ˜…โ˜…โ˜…โ˜…
value
โ˜…โ˜…โ˜…โ˜…โ˜…
dexterity
โ˜…โ˜†โ˜†โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜†โ˜†โ˜†
Blocking
importance
โ˜†โ˜†โ˜†โ˜†โ˜†
value
โ˜†โ˜†โ˜†โ˜†โ˜†
dexterity
โ˜…โ˜…โ˜…โ˜…โ˜…
rhythm
โ˜…โ˜…โ˜…โ˜…โ˜…

External links