Lidia: Difference between revisions

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|name=Lidia
|name=Lidia
|heat={{Plainlist|
|heat={{Plainlist|
* Access Heaven and Earth (HAE)
* Enhanced 1+2
* Enhanced f,F+2
* Enhanced f,f,F+1
}}
}}
|heatSmash=
|heatSmash=Mid, {{MoveGet|Lidia-H.2+3|startup}}, {{MoveGet|Lidia-H.2+3|block}}
|heatEngagers={{Plainlist|
|heatEngagers={{Dotlist|
*f+1+2,3,1+2
*b+1
*FC.df+2
*HRS.2
*CAT.3
}}
}}
|stances={{Plainlist|
|stances={{Plainlist|
* HRS ''(Horse)'' – f+3+4
*HRS ''(Horse)'' - f+3+4
* CAT ''(Cat)'' – b+3+4
*CAT ''(Cat)'' - b+3+4
* WLF ''(Stalking Wolf)'' – HRS.F, CAT.F
*WLF ''(Stalking Wolf)'' - HRS.F, CAT.F
* HAE ''(Heaven and Earth)'' – H.HRS.U, H.CAT.U, H.WLF.U }}
*HAE ''(Heaven and Earth)'' - H.HRS.U, H.CAT.U, H.WLF.U
}}
}}
<!--Fastest-->
<!--Fastest-->
|launch={{Plainlist|
|launch={{Plainlist|
* i15 &ndash; uf+4
* i15 &ndash; 3,2
}}
}}
|chLaunch=
|chLaunch=
|splat={{Plainlist|
|splat={{Plainlist|
* i11 &ndash; 22 ''(standing)''
* i12 &ndash; f+2,4 ''(standing)''
* i12 &ndash; FC.df+2 ''(crouching)''
* i14 &ndash; ws3 ''(crouching)''
}}
}}
<!--Archetypal Moves-->
<!--Archetypal Moves-->
|parry={{Plainlist|
* b+1+3 ''(high or mid punches)''
* HAE.n ''(all highs or mids)''
}}
|sabaki={{Plainlist|
* uf+1 ''(high punches or kicks)''
* db+3+4 ''(lows)''
}}
|remappedGenerics={{Plainlist|
* d+1 → db+1
}}
|midCheck={{Plainlist|
|midCheck={{Plainlist|
}}
* df+1 ''(standing)''
|hopkick=
* ws4,2  ''(crouching)''}}
|slashKick=
|hopkick=uf+4
|slashKick=f,f,f+3
<!--Generic Moves-->
<!--Generic Moves-->
<!--External Links-->
<!--External Links-->
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}}
}}


''Description goes here.''
Lidia is a defensive, stance-based character designed around controlling her opponent to setup her stance mixups. Defensively, she boasts strong punishment and space control, with far-reaching moves that discourage reckless approach. On offense, she sets a blistering pace of rapid pokes and strings that lead into stances. Her stances have limited but well-defined options to handle any situation, and optionally lead into a third stance for better mixups.
 
Heat opens up a sizeable addition to Lidia's gameplan. In Heat, she gains access to a unique stance called Heaven and Earth, that sets up a terrifying mixup between an unblockable high and a devastating, safe mid. Entering this stance also increases Lidia's Heaven and Earth level, a unique mechanic that powers up some of Lidia's moves with each level, and carries over to subsequent rounds, making managing it an important part of playing her.
 
Lidia is a deep and well-rounded character that offers a lot for players at all levels. Her stances offer easy ways for newcomers to setup basic mixups, while specialists can spend time mastering her many just frames for higher damage. Implementing her defensive gameplan requires getting around her linearity, and overrelying on her offense can quickly backfire due to its high risk-reward.


{{BlueRed
{{BlueRed


|blue=
|blue=
 
* '''Blue Spark Queen'''. Has the highest number of blue spark just frame inputs in the game
* '''Stance Mixups'''. Most of her key moves and punishers transition automatically to her stances
|red=
|red=
 
* '''Slow CH Launchers'''. Her counter-hit launchers are either slow or locked behind stances and strings
* '''No Panic Tools'''. She lacks evasion or any safe panic tools
}}
}}



Revision as of 00:08, 22 August 2024

This page is for Tekken 8. For Tekken 7, see Lidia (Tekken 7).

Lidia
Heat
  • Access Heaven and Earth (HAE)
  • Enhanced 1+2
  • Enhanced f,F+2
  • Enhanced f,f,F+1
Heat Smash Mid, i18, +10g
Heat Engagers
  • f+1+2,3,1+2
  • b+1
  • FC.df+2
  • HRS.2
  • CAT.3
Stances
  • HRS (Horse) - f+3+4
  • CAT (Cat) - b+3+4
  • WLF (Stalking Wolf) - HRS.F, CAT.F
  • HAE (Heaven and Earth) - H.HRS.U, H.CAT.U, H.WLF.U
Fastest
Launch
  • i15 – uf+4
  • i15 – 3,2
CH launch
Wall splat
  • i11 – 22 (standing)
  • i12 – f+2,4 (standing)
  • i12 – FC.df+2 (crouching)
  • i14 – ws3 (crouching)
Archetypal moves
Parry
  • b+1+3 (high or mid punches)
  • HAE.n (all highs or mids)
Sabaki
  • uf+1 (high punches or kicks)
  • db+3+4 (lows)
Mid check
  • df+1 (standing)
  • ws4,2 (crouching)
Hopkick uf+4
Slash kick f,f,f+3
Generic moves
Remapped
  • d+1 → db+1
Missing (none)
External links
Lore Lidia Sobieska
Twitter #T8_Lidia
Discord Lidia Sobieska

Lidia is a defensive, stance-based character designed around controlling her opponent to setup her stance mixups. Defensively, she boasts strong punishment and space control, with far-reaching moves that discourage reckless approach. On offense, she sets a blistering pace of rapid pokes and strings that lead into stances. Her stances have limited but well-defined options to handle any situation, and optionally lead into a third stance for better mixups.

Heat opens up a sizeable addition to Lidia's gameplan. In Heat, she gains access to a unique stance called Heaven and Earth, that sets up a terrifying mixup between an unblockable high and a devastating, safe mid. Entering this stance also increases Lidia's Heaven and Earth level, a unique mechanic that powers up some of Lidia's moves with each level, and carries over to subsequent rounds, making managing it an important part of playing her.

Lidia is a deep and well-rounded character that offers a lot for players at all levels. Her stances offer easy ways for newcomers to setup basic mixups, while specialists can spend time mastering her many just frames for higher damage. Implementing her defensive gameplan requires getting around her linearity, and overrelying on her offense can quickly backfire due to its high risk-reward.

Strengths
  • Blue Spark Queen. Has the highest number of blue spark just frame inputs in the game
  • Stance Mixups. Most of her key moves and punishers transition automatically to her stances
Weaknesses
  • Slow CH Launchers. Her counter-hit launchers are either slow or locked behind stances and strings
  • No Panic Tools. She lacks evasion or any safe panic tools
Mashing
importance
★★★★★
value
★★★★★
dexterity
☆☆☆☆☆
rhythm
☆☆☆☆☆
Blocking
importance
☆☆☆☆☆
value
☆☆☆☆☆
dexterity
★★★★★
rhythm
★★★★★