"Just like the cold winds of Siberia, '''Dragunov''' excels at freezing opponents in place with his potent lockdown tools—chief among them the notorious Russian Hook Special (f,f,F+2 AKA wr2), a powerful mid that not only nets great advantage when blocked—alongside chip damage—but also grants a full launch on counterhit. At close range, Blizzard Hammer (b+1+2) is another strong lockdown tool. It's less rewarding on counterhit, but gives more damage on normal hit thanks to the guaranteed follow-up (d+3+4). Ignition Switch (SNK.4) is a very advantageous mid heat engager and one of the main threats from his Sneak stance.
'''Dragunov''' is an oppressive pressure and rushdown character who excels at freezing his opponents cold with powerful, plus-on-block mids, and then slicing them open with hard-hitting mixups, and a complete throw game. He combines strong poking and above-average movement and whiff punishment, making his "small Tekken" also difficult to deal with. In Heat, Dragunov's pressure becomes even more chilling due to the constant chip damage, which when coupled with his pokes, will punish you even for blocking.
To compensate for these moves' linearity, Stinger Kick (f,F+3) takes center stage as a commanding, homing high. This has great range and deals a lot of chip damage to boot. Bunker Buster Elbow (d+1) comes as a significantly faster check and rocks deceptively good range. This always grants advantage—either on hit or block—and forces the opponent in a crouch state limiting their retaliation and frustrating them to play into Dragunov's many follow-up traps such as Salvo (1,2,1), a fast jab string that's fully guaranteed on counterhit, and Tundra Slash (b+4,3) as a powerful mid check.
Dragunov is fairly simple and straightforward to use, and success with him is directly proportional to your skill. He is excellent for players looking to embody Tekken 8's aggressive philosophy and force their opponents to constantly block their big, strong buttons.
Once the opponent is frozen in place, Dragunov has access to a flurry of quick pokes such as One Two (2,1) with its newfound transition (df) to Sneak allowing for more complex mixup scenarios. Both the generic Side Kick (df+4) and Switchblade Ripper (df+1,4) are his go-to mid checks—the latter being blessed with a highly delayable last hit that gives a full launch on counterhit making it incredibly risky to contest in any way besides ducking.
Dragunov's pressure moves can be fairly linear, and require skill to land against opponents with good movement. Their slower startup also leaves Dragunov open to interruption, and he doesn't have the best tools to counterhit opponents trying to mash against him.
Razer (d+2) is Dragunov's premium low poke boasting great evasion, good tracking, and solid damage. It leaves Dragunov in a crouch state which is particularly oppressive if it manages to land on counterhit pressing the opponent into an extremely precarious spot opening them up to Gelid Smash (ws4). Deadly Scorpion (db+3+4) is a heavy-hitting power low that serves as a high risk, high reward option to open up overly defensive opponents.
When it comes to effective reach, Dragunov boasts an incredible arsenal of long-range checks and punishes such as Stun Gun (f+2,4) with its timing-based counterhit trap, Cocked Hammer (SNK.1) and Scabbard (f+1+2) used to punish big mistakes for fittingly big damage, and space-control tools like the homing Serrated Edge (b+3) or the ever reliable Step In (f+3) that can go into Sneak to seamlessly close in on the opponent."
<small>- That Blasted Salami. [https://www.youtube.com/watch?v=qnVy00vDJgU|"Tekken 8 - Sergei Dragunov Overview & Changes (4K)"] ''YouTube'', 16 March 2024.
</small>
Dragunov benefits heavily from Tekken 8's easy [[instant while running]] input which allows him to reliably apply wr2 pressure at any range.
Dragunov has a complete throw game, and his combos boast exceptionally high damage both in the air and on the wall as well as strong wall carry.
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* '''Chilling Mids''': Drag has many excellent and advantageous mids, including qcf+4, b+1+2 and wr2. The latter is an absolutely exceptional move in almost every way: a fast mid that's plus on block, has good range, damage, deals chip on block, and even launches on [[counter hit]]. So long as his mids connect, Dragunov benefits in some way.
* Excellent pressure mids (wr2, b+1+2 etc.) that punish opponents both for getting hit or blocking
* '''Big Reward''': Drag's average damage is significantly beyond most of the cast. He also gets fantastic corner carry and has many solid wall strings for ending combos. This makes his punish game just as strong as his pressure.
* High damage output
* '''Long Limbs''': Due to his lanky arms and legs, Dragunov can effectively play keepout or chip away at his opponents with pokes.
* Long range on pokes
* '''Cold Clutches''': Drag has a full throw game, including the unique Ambush Tackle that becomes an unseeable guessing game if he lands it in [[Heat]].
* Access to a complete throw game, along with unbreakable tackles in Heat
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* '''Please Sit Still''': Drag's best pressure often relies on the opponent respecting his plus frames, which are generally quite slow or [[linear]]. This makes him susceptible to those that frequently respond to his options appropriately with movement or buttons, and he's somewhat lacking in rewarding [[counter hit]]s and [[tracking]] moves that could be used to better counter this strategy.
* His primary pressure tools are fairly linear
* '''Lacking Lows''': Most of Drag's offensive potential is loaded into his mids and throws. His lows have little advantage on hit, lacking a good [[power low]], giving opponents that can throw break little reason to crouch block against him.
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== External links ==
== External links ==
* [https://www.youtube.com/watch?v=TcFHkKvopWo Sergei Dragunov Combo Guide | TEKKEN 8] by RyzingSol
* [https://www.youtube.com/watch?v=MquV0-lK40g Sergei Dragunov Optimal Combo Guide | TEKKEN 8] by TheFURY
* [https://www.youtube.com/watch?v=INKAHFNcMNA TEKKEN 8 In Eight Minutes | Sergei Dragunov Guide] by TheMainManSWE
* [https://www.youtube.com/watch?v=INKAHFNcMNA TEKKEN 8 In Eight Minutes | Sergei Dragunov Guide] by TheMainManSWE
* [https://www.youtube.com/watch?v=qnVy00vDJgU Tekken 8 - Sergei Dragunov Overview & Changes (4K)] by That Blasted Salami
* [https://www.youtube.com/watch?v=qnVy00vDJgU Tekken 8 - Sergei Dragunov Overview & Changes (4K)] by That Blasted Salami
* [https://www.youtube.com/watch?v=fzuBsIZ30hA Sergei Dragunov Combo Guide | TEKKEN 8] by RyzingSol
Dragunov is an oppressive pressure and rushdown character who excels at freezing his opponents cold with powerful, plus-on-block mids, and then slicing them open with hard-hitting mixups, and a complete throw game. He combines strong poking and above-average movement and whiff punishment, making his "small Tekken" also difficult to deal with. In Heat, Dragunov's pressure becomes even more chilling due to the constant chip damage, which when coupled with his pokes, will punish you even for blocking.
Dragunov is fairly simple and straightforward to use, and success with him is directly proportional to your skill. He is excellent for players looking to embody Tekken 8's aggressive philosophy and force their opponents to constantly block their big, strong buttons.
Dragunov's pressure moves can be fairly linear, and require skill to land against opponents with good movement. Their slower startup also leaves Dragunov open to interruption, and he doesn't have the best tools to counterhit opponents trying to mash against him.
Strengths
Excellent pressure mids (wr2, b+1+2 etc.) that punish opponents both for getting hit or blocking
High damage output
Long range on pokes
Access to a complete throw game, along with unbreakable tackles in Heat