Dragunov: Difference between revisions

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|name=Dragunov
|name=Dragunov
|heat={{Plainlist|
|heat={{Plainlist|
* Feint & Catch and Tackle become unbreakable.
* Feint & Catch and Ambush Tackle become unbreakable.
* Can perform Tackle after additional moves.}}
* Can perform Ambush Tackle after additional moves.}}
|heatSmash=Mid, i15, {{MoveGet|Dragunov-H.2+3|block}}
|heatSmash=Mid, i15, {{MoveGet|Dragunov-H.2+3|block}}
|heatEngagers={{Dotlist|
|heatEngagers={{Dotlist|
* 1,2,1
* 1,2,1
* f+3,1+2
* f+3,1+2
* b+3,4
* b+4,3
* SNK.4
* SNK.4
* d+1+3
* d+1+3
* db+3, 1+2}}
* db+3,1+2}}
|stances={{Plainlist|
|stances={{Plainlist|
* SNK ''(Sneak)'' – qcf ย 
* SNK ''(Sneak)'' – qcf ย 
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* i12 – ws1,3 ''(crouching)''}}
* i12 – ws1,3 ''(crouching)''}}
|chLaunch={{Plainlist|
|chLaunch={{Plainlist|
* i15 – WR2 ''(mid)''
* i15 – wr2 ''(mid)''
* i20 – ub+2 ''(high)''}}
* i20 – ub+2 ''(high)''}}
|parry={{Plainlist|
|parry={{Plainlist|
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* b+4 ''(standing)''
* b+4 ''(standing)''
* b+2 ''(standing)''
* b+2 ''(standing)''
* ws4 ''(crouching)''}}
* ws4 ''(crouching)''}}
|sabaki=b+3+4
|sabaki=b+3+4
|powerLow=db+3+4
|powerLow=db+3+4
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|twitter=T8_Dragunov
|twitter=T8_Dragunov
|lore=[[fandom:Sergei Dragunov|Sergei Dragunov]]
|lore=[[fandom:Sergei Dragunov|Sergei Dragunov]]
|discord=[https://discord.gg/TVYgHZM]
|discord=[https://discord.gg/TVYgHZM Sergey ๐Ÿ‡ท๐Ÿ‡บ Dragunov]
}}
}}
{{See other}}
{{See other}}


"'''Dragunov''' is an aggressive rushdown character who wants to get in close and smother opponents with a relentless assault of pokes and heavy-hitting power mids. If you dare to challenge him, you open yourself up to his punishment, and if you run away, you'll quickly find your back to the wall. Dragunov forces you to make decisions, and makes you pay dearly for choosing incorrectly."
'''Dragunov''' is an oppressive pressure and rushdown character who excels at freezing his opponents cold with powerful, plus-on-block mids, and then slicing them open with hard-hitting mixups, and a complete throw game. He combines strong poking and above-average movement and whiff punishment, making his "small Tekken" also difficult to deal with. In Heat, Dragunov's pressure becomes even more chilling due to the constant chip damage, which when coupled with his pokes, will punish you even for blocking.


<small>- That Blasted Salami. [https://www.youtube.com/watch?v=13hg-izH3wA|"Sergei Dragunov Overview."] ''YouTube'', 29 March 2020.
Dragunov is fairly simple and straightforward to use, and success with him is directly proportional to your skill. He is excellent for players looking to embody Tekken 8's aggressive philosophy and force their opponents to constantly block their big, strong buttons.
</small>


Going into Tekken 8, Dragunov benefits heavily from easier [[instant while running]] inputs, allowing him to reliably apply WR2 pressure at any range. In addition to this, his combo damage is now exceptionally high, boasting a much improved wall combo alongside his strong wall carry. In the neutral, new lows such as db+3+4 allow him to open his opponent up far easier.
Dragunov's pressure moves can be fairly linear, and require skill to land against opponents with good movement. Their slower startup also leaves Dragunov open to interruption, and he doesn't have the best tools to counterhit opponents trying to mash against him.


{{BlueRed
{{BlueRed
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|blue=
|blue=
* '''Chilling Mids''': Drag has many excellent plus mids, including Blizzard Hammer and wr2. He also has a great throw game with the unique Tackle to catch standing opponents.
* Excellent pressure mids (wr2, b+1+2 etc.) that punish opponents both for getting hit or blocking
* '''While Running 2''': An absolutely exceptional move in almost every way. It's a mid, is super plus, has solid damage, launches on counterhit, and deals chip on block. If Dragunov lands this move, he benefits in some way.
* High damage output
* '''Big Damage''': Drag's average damage is beyond most of the cast. He gets good corner carry and has many solid wall strings for ending combos.
* Long range on pokes
* '''Long Limbs''': Due to his lanky arms and legs, Dragunov can effectively play keepout or chip away at his opponents with good low pokes.
* Access to a complete throw game, along with unbreakable tackles in Heat
|red=
|red=
* '''Please Block''': Long startup on some plus frames makes him susceptible to being counterhit. 121 is his only real counterhit tool outside of iWr2.
* His primary pressure tools are fairly linear
* '''Please Stay Still''': Drag has many linear moves that are particularly weak to sidestep right. This includes wr2.
* '''Mids Dispenser''': All of Drag's offensive potential is loaded into his mids and throw. He lacks a good knockdown low to start snowballing with, though thankfully his punish tools are great.
ย 
}}
}}


{{KeyTechs|
{{KeyTechs|
{{KeyTech|Fast iWR Input|importance=3|value=3|dexterity=3|rhythm=2}}
{{KeyTech|[[Instant while running]]|importance=3|value=3|dexterity=3|rhythm=2}}
{{KeyTech|SNK [[Crouch#Crouch_cancel|Crouch Cancel]]|importance=3|dexterity=2|rhythm=2|value=4}}
}}
}}


== External links ==
== External links ==


* [https://www.youtube.com/watch?v=INKAHFNcMNA Dragnov 8 minute guide by TheMainManSWE]
* [https://www.youtube.com/watch?v=TcFHkKvopWo Sergei Dragunov Combo Guide | TEKKEN 8] by RyzingSol
* [https://www.youtube.com/watch?v=MquV0-lK40g Sergei Dragunov Optimal Combo Guide | TEKKEN 8] by TheFURY
* [https://www.youtube.com/watch?v=INKAHFNcMNA TEKKEN 8 In Eight Minutes | Sergei Dragunov Guide] by TheMainManSWE
* [https://www.youtube.com/watch?v=qnVy00vDJgU Tekken 8 - Sergei Dragunov Overview & Changes (4K)] by That Blasted Salami


{{Navbox fighters}}
{{Navbox fighters}}
__NOTOC__
__NOTOC__

Latest revision as of 22:44, 17 September 2024

Dragunov
Heat
  • Feint & Catch and Ambush Tackle become unbreakable.
  • Can perform Ambush Tackle after additional moves.
Heat Smash Mid, i15, +6
Heat Engagers
  • 1,2,1
  • f+3,1+2
  • b+4,3
  • SNK.4
  • d+1+3
  • db+3,1+2
Stances
  • SNK (Sneak) – qcf
Fastest
Launch
  • i15 – df+2
CH launch
  • i15 – wr2 (mid)
  • i20 – ub+2 (high)
Wall splat
  • i14 – b+4,3 (standing)
  • i12 – ws1,3 (crouching)
Archetypal moves
Parry
  • b+1+3 (high or mid attacks)
  • db+1+2 (low attacks)
Sabaki b+3+4
Mid check
  • df+1 (standing)
  • df+4 (standing)
  • b+4 (standing)
  • b+2 (standing)
  • ws4 (crouching)
Power low db+3+4
Snake edge db+3
Clef cannon 1,2,1
Slash kick wr2
Generic moves
Remapped
  • d+1 โ†’ db+1
  • d+4 โ†’ db+4
Missing d+2
External links
Lore Sergei Dragunov
Twitter #T8_Dragunov
Discord Sergey ๐Ÿ‡ท๐Ÿ‡บ Dragunov

This page is for Tekken 8. For Tekken 7, see Dragunov (Tekken 7).

Dragunov is an oppressive pressure and rushdown character who excels at freezing his opponents cold with powerful, plus-on-block mids, and then slicing them open with hard-hitting mixups, and a complete throw game. He combines strong poking and above-average movement and whiff punishment, making his "small Tekken" also difficult to deal with. In Heat, Dragunov's pressure becomes even more chilling due to the constant chip damage, which when coupled with his pokes, will punish you even for blocking.

Dragunov is fairly simple and straightforward to use, and success with him is directly proportional to your skill. He is excellent for players looking to embody Tekken 8's aggressive philosophy and force their opponents to constantly block their big, strong buttons.

Dragunov's pressure moves can be fairly linear, and require skill to land against opponents with good movement. Their slower startup also leaves Dragunov open to interruption, and he doesn't have the best tools to counterhit opponents trying to mash against him.

Strengths
  • Excellent pressure mids (wr2, b+1+2 etc.) that punish opponents both for getting hit or blocking
  • High damage output
  • Long range on pokes
  • Access to a complete throw game, along with unbreakable tackles in Heat
Weaknesses
  • His primary pressure tools are fairly linear
importance
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value
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dexterity
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rhythm
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importance
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value
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dexterity
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rhythm
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External links