Hwoarang: Difference between revisions

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{{Infobox fighter
{{Infobox fighter
|name=Hwoarang
|name=Hwoarang
|heat=RFS F+4,4 and RFS D+4,3,4 become natural combos.
|heat=RFS.f+4,4 and RFS.d+4,3,4 become natural combos.
|heatSmash=Mid (+11), Can be done in LFF/LFS/RFS, Transitions to RFS
|heatSmash=Mid – i17~18 – +11 – Possible in LFF/RFF/LFS – Shifts to RFS
|heatEngagers={{Dotlist|
|heatEngagers={{Dotlist|
* DF3+4 (RFF DF3+4)
* df+3+4
* FF+4 (RFF FF+4)
* f,F+4
* RFF DF+3
* RFF.df+3
* LFS F+3
* LFS.f+3
* RFS B+3}}
* RFS.b+3}}
|stances={{Plainlist|
|stances={{Plainlist|
* LFF ''(Left Foot Forward)''
* LFF ''(Left Foot Forward)''
* RFF ''(Right Foot Forward)'' – 3+4
* RFF ''(Right Foot Forward)'' – 3+4
* LFS ''(Left Flamingo Stance)'' – F+3
* LFS ''(Left Flamingo Stance)'' – f+3
* RFS ''(Right Flamingo Stance)'' – F,N+4
* RFS ''(Right Flamingo Stance)'' – f,n,4
* BT ''(Backturned)'' – 1+2
* BT ''(Backturn Stance)'' – 1+2
* CD ''(Crouch Dash)'' – F,N,D,DF}}
* CD ''(Shark Step)'' – f,n,d,df}}
|launch={{Plainlist|
|launch={{Plainlist|
* i15 – DF+2 ''(standing)''
* i15 – df+2 ''(standing)''
* i16 – B+3 ''(standing)''
* i16 – b+3 ''(standing)''
* i18 – JFSR ''(standing)''
* i18 – JFSR ''(standing)''
* i20 – U+3 ''(standing)''
* i20 – u+3 ''(standing)''
* i25 – U3+4 ''(standing)''
* i25 – u+3+4 ''(standing)''
* i15 – WS+2,3 ''(crouching)''}}
* i15 – ws.2,3 ''(crouching)''}}
|chLaunch={{Plainlist|
|chLaunch={{Plainlist|
* i13 – B+4 ''(high)''
* i13 – b+4 ''(high)''
* i13 – RFF B+3 ''(high)''
* i13 – RFF.b+3 ''(high)''
* i19 – D+4,4 ''(low-high)''
* i19 – d+4,4 ''(low-high)''
* i18 – SS+3,3 ''(mid-high)''
* i18 – SS.3,3 ''(mid-high)''
* i19 – SS+4 ''(low)''
* i19 – SS.4 ''(low)''
* i8 – RFS F+4,4 ''(high-high)''
* i8 – RFS.f+4,4 ''(high-high)''
* i17 – RFS DF+4 ''(mid)''
* i17 – RFS.df+4 ''(mid)''
* i18 – BT D+3 ''(low)''}}
* i18 – BT.d+3 ''(low)''}}
|splat={{Plainlist|
|splat={{Plainlist|
* i15 – DF+2 ''(standing)''
* i15 – df+2 ''(standing)''
* i15 – WS+2,3 ''(crouching)''}}
* i15 – ws.2,3 ''(crouching)''}}
|parry=B1+3/B2+4 ''(High or Mid Punches)''
|parry=b+1+3/b+2+4 ''(high or mid punches)''
|midCheck={{Plainlist|
|midCheck={{Plainlist|
* DF+1 ''(Standing)''
* df+1 ''(standing)''
* F+2 ''(Standing)''
* f+2 ''(standing)''
* JFSR ''(Standing)''
* JFSR ''(standing)''
* WS+4,4  ''(Crouching)''}}
* ws.4,4  ''(crouching)''}}
|powerLow=RFS D+4,3,4
|powerLow=RFS.d+4,3,4
|statureKick={{Plainlist|
|statureKick={{Plainlist|
* DB+4,F
* db+4,F
* SS+4
* SS.4
* RFF D3+4
* RFF.d3+4
* LFS D+4}}
* LFS.d+4}}
|missingGenerics={{Dotlist|
|missingGenerics={{Dotlist|
* d+4}}
* d+4}}
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{{See other}}
{{See other}}


'''Hwoarang''' is a heavy hitting rush down, using strong plus frames and his many stances to force opponents into a torrent of snap defensive decisions - many of them granting Hwoarang huge damage potential.
'''Hwoarang''' is a heavy-hitting rush down character, using strong plus frames and multitude of stances to force opponents into a torrent of snap defensive decisions - many of them granting Hwoarang huge damage potential.


While infamous at lower levels of play due to being an absolute blender of stance attacks, Hwoarang requires high levels of execution and a more measured approach to pressure at high level due to his best sources of plus frames often requiring highs or lows.
While infamous at lower levels of play due to being an absolute blender of stance attacks, Hwoarang requires high levels of execution and a more measured approach to pressure at high level due to his best sources of plus frames often requiring highs or lows.
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|blue=
|blue=
* '''Highly Dynamic Pressure''': Multilayered mix from his multiple stances means that Hwoarang is a veritable blender on offense. Hwo's stance transitions often leave him fairly plus, making him extremely difficult to contest with jabs.
* Overwhelming offensive pressure with his multiple stances, rapid attacks, and plus on block transitions
* '''Neutral Bully''': Hworang has many armored moves and even some armored strings, allowing him to belligerently kick through neutral. His Just Frame Sky Rocket is also excellent and leads to huge damage.
* Can armor through pressure with an assortment of armor moves and strings
* '''Great Strings''': Hworang has many strong jabs which lead into his stance pressure. Hworang becomes very strong in Heat, as these excellent jabs allow him to build tons of white damage.
* Multiple tricky and effective strings to stack chip damage
* '''Scrub Killer''': Hworang is extremely good at defeating lower rank players thanks to his strong button-based pressure.
|red=
|red=


* '''Complex''': Hworang is constantly shifting between four different stances, making him difficult to learn.
* Learning the ins and outs of his four stances can be challenging
* '''High Roller''': Hworang has to take huge risk to continue his pressure and often has to make specific callouts to continue it where other characters can disengage safely.
* Lacks decent high crush tools
** '''Lacking High Crush''': Hwoarang has relatively poor crush properties on his moves, particularly when it comes to high crush.
* Susceptible to being ducked with many key tools being highs
** '''Duckable''': Many key tools are highs, meaning his stance pressure runs the risk of being crushed.
* Requires above average execution on tools like the Just Frame Skyrocket (JFSR) and his wavedash
* '''High Execution''': Many of Hworang's tools are multifaceted and demand a strong understanding of his moveset. As well, Hworang has some unique execution demands like Just Frame Skyrocket and his wave dash.
}}
}}


{{KeyTechs|
{{KeyTechs|
{{KeyTech|Just Frame Sky Rocket (jfsr) f,n,df+4|importance=4|value=5|dexterity=4|rhythm=0}}}}
{{KeyTech|JFSR (f,n,df#4)|importance=4|value=5|dexterity=4|rhythm=0}}}}


== External links ==
== External links ==


* [https://discord.gg/rXNYq9j Hwoarang Discord]
* [https://docs.google.com/document/d/1nRJFlSVkoXQXwOpDXX7dzaklxE2Ud3Jzeu6Uhf4lyEs/edit?usp=sharing Text Guide] by Frontier
* [https://docs.google.com/document/d/1nRJFlSVkoXQXwOpDXX7dzaklxE2Ud3Jzeu6Uhf4lyEs/edit?usp=sharing Text Guide by: Frontier]
* [https://www.youtube.com/watch?v=z4uUtg0Yx-w Hwoarang Guide] by K-Wiss
* [https://docs.google.com/spreadsheets/d/1vS64FxMJj9hdyKAVBdgDv76qwkCRe3bCF5rYzpoAnQA/edit?usp=sharing Combo List by: Frontier]
* [https://www.youtube.com/watch?v=Jj3frVyuaMo TEKKEN 8 In Eight Minutes | Hwoarang Guide] by TheMainManSWE
* [https://www.youtube.com/watch?v=z4uUtg0Yx-w Video Guide by: K-Wiss]
* [https://www.youtube.com/watch?v=Jj3frVyuaMo Video Guide by: TheMainManSWE]


{{Navbox fighters}}
{{Navbox fighters}}
__NOTOC__
__NOTOC__

Latest revision as of 21:47, 11 September 2024

Hwoarang
Heat RFS.f+4,4 and RFS.d+4,3,4 become natural combos.
Heat Smash Mid – i17~18 – +11 – Possible in LFF/RFF/LFS – Shifts to RFS
Heat Engagers
  • df+3+4
  • f,F+4
  • RFF.df+3
  • LFS.f+3
  • RFS.b+3
Stances
  • LFF (Left Foot Forward)
  • RFF (Right Foot Forward) – 3+4
  • LFS (Left Flamingo Stance) – f+3
  • RFS (Right Flamingo Stance) – f,n,4
  • BT (Backturn Stance) – 1+2
  • CD (Shark Step) – f,n,d,df
Fastest
Launch
  • i15 – df+2 (standing)
  • i16 – b+3 (standing)
  • i18 – JFSR (standing)
  • i20 – u+3 (standing)
  • i25 – u+3+4 (standing)
  • i15 – ws.2,3 (crouching)
CH launch
  • i13 – b+4 (high)
  • i13 – RFF.b+3 (high)
  • i19 – d+4,4 (low-high)
  • i18 – SS.3,3 (mid-high)
  • i19 – SS.4 (low)
  • i8 – RFS.f+4,4 (high-high)
  • i17 – RFS.df+4 (mid)
  • i18 – BT.d+3 (low)
Wall splat
  • i15 – df+2 (standing)
  • i15 – ws.2,3 (crouching)
Archetypal moves
Parry b+1+3/b+2+4 (high or mid punches)
Mid check
  • df+1 (standing)
  • f+2 (standing)
  • JFSR (standing)
  • ws.4,4 (crouching)
Stature kick
  • db+4,F
  • SS.4
  • RFF.d3+4
  • LFS.d+4
Power low RFS.d+4,3,4
Generic moves
Remapped (none)
Missing
  • d+4
External links
Lore Hwoarang
Twitter #T8_Hwoarang
Discord Hwoarang Academy

This page is for Tekken 8. For Tekken 7, see Hwoarang (Tekken 7).

Hwoarang is a heavy-hitting rush down character, using strong plus frames and multitude of stances to force opponents into a torrent of snap defensive decisions - many of them granting Hwoarang huge damage potential.

While infamous at lower levels of play due to being an absolute blender of stance attacks, Hwoarang requires high levels of execution and a more measured approach to pressure at high level due to his best sources of plus frames often requiring highs or lows.

Strengths
  • Overwhelming offensive pressure with his multiple stances, rapid attacks, and plus on block transitions
  • Can armor through pressure with an assortment of armor moves and strings
  • Multiple tricky and effective strings to stack chip damage
Weaknesses
  • Learning the ins and outs of his four stances can be challenging
  • Lacks decent high crush tools
  • Susceptible to being ducked with many key tools being highs
  • Requires above average execution on tools like the Just Frame Skyrocket (JFSR) and his wavedash
JFSR (f,n,df#4)
importance
★★★★☆
value
★★★★★
dexterity
★★★★☆
rhythm
☆☆☆☆☆

External links