(Navbox fighters at the bottom, like on T7 pages) |
(Added strengths and weaknesses for Jun. Really struggling to think of weaknesses. Complete character strong.) |
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* | * Strong evasive and crush options(b+3, f+2~d, u/f+3 u/f+4,3, d+3+4, d/b+2, GEN stance auto low parry/throw reversal) | ||
* Strong CH game(4, ws+1+2, fc d/f+2, d/f+3, d+2, u/f+3 d+3+4) | |||
* Strong punishment game(u/f+1, fc d/f+1, ws+3, 1+2) | |||
* Strong whiff punishment(f+3,4, f+2) | |||
* Plus frames attached to rewarding moves(f+4, f+1+2, ss+4) | |||
* Strong stance and FC game with many availing transitions | |||
* Oppressive wall game and okizeme with pillars(u/f+2, d+1+2, MIA 1), Safe launching mids and rewarding lows CH FC d/f+2 or FC d/f+3 | |||
* Extremely stable and rewarding combos | |||
* Parry | |||
* Incredible options in heat, with health moves being no cost, GEN 1 and 1+2 recieving followups, and ss+4, MIA 2, GEN 3, and f+1+21+2 all being heat dash launchers. | |||
* Health costs can be mitigated almost instantly with use of Heat smash even on block | |||
|red= | |red= | ||
* | * Spends health for access to many strong moves, including KND punishment | ||
* Loses a lot in combos without spending health | |||
* No i15 launch punish | |||
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{{Navbox fighters}} | {{Navbox fighters}} |
Revision as of 18:01, 2 February 2024
Jun |
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Jun is...
Strengths
- Strong evasive and crush options(b+3, f+2~d, u/f+3 u/f+4,3, d+3+4, d/b+2, GEN stance auto low parry/throw reversal)
- Strong CH game(4, ws+1+2, fc d/f+2, d/f+3, d+2, u/f+3 d+3+4)
- Strong punishment game(u/f+1, fc d/f+1, ws+3, 1+2)
- Strong whiff punishment(f+3,4, f+2)
- Plus frames attached to rewarding moves(f+4, f+1+2, ss+4)
- Strong stance and FC game with many availing transitions
- Oppressive wall game and okizeme with pillars(u/f+2, d+1+2, MIA 1), Safe launching mids and rewarding lows CH FC d/f+2 or FC d/f+3
- Extremely stable and rewarding combos
- Parry
- Incredible options in heat, with health moves being no cost, GEN 1 and 1+2 recieving followups, and ss+4, MIA 2, GEN 3, and f+1+21+2 all being heat dash launchers.
- Health costs can be mitigated almost instantly with use of Heat smash even on block
Weaknesses
- Spends health for access to many strong moves, including KND punishment
- Loses a lot in combos without spending health
- No i15 launch punish
Characters (Tekken 8) |
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